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【評析】腐朽之都(腐爛國度State of Decay)2 english version review also here.

移動的靶 | 2022-09-13 19:36:42 | 巴幣 0 | 人氣 992

時下這一類打殭屍的遊戲已經太多了,而且這也不是第一款開放式世界的墾荒類生存遊戲,想在此類型遊戲中吸引更多玩家遊玩肯定要有足夠有趣的特色以及比其他同類型遊戲更加優秀的設計。
前言什麼的我也不多說了,相信玩家最在乎的還是它到底值不值得買來玩對吧?

專業的遊戲評論者會針對遊戲的畫面、音效及配樂甚至故事設定等各方面做各別的評論,而我基本上只對遊戲設計方面比較感興趣也比較敏感,所以這邊我只會評它的遊戲設計,還請各位見諒。

現在我還是先小人後君子,先評評它的缺點吧。
It’s too many zombie games in game market, and the game is not the first game of the type, unless it has more interesting features than others, or it can’t become another classic apocalypse surviving zombie game.
I won’t speak more introduction, what players care about is the gameplay, right?
Expert game reviewer will speak about the pictures and sound&background musics, the story etc, but I only speak about the gameplay, because I’m only interested on the gameplay so I apology.
Now I first the villain then the gentleman, talk about the defects.

缺點:
Defects:

1.殭屍再生得太快了。
Zombies respawn too fast.

幾乎只要玩家離開一定距離(某區域範圍),並從其他地點回到此處,這些已被玩家殺死的殭屍就會全部被重置、隨機再生。這邊並不是說殭屍的數量會「慢慢重生」,而是一口氣隨機生成。

我就說清楚一點吧,這遊戲的殭屍數量,特別是那些「怪胎」(指地圖上顯示為綠色的特殊殭屍)會隨著玩家在遊戲中經過的時間越來越多。
Almost every time players left the area and return to the place from another area, those zombies that killed by them reset and even re-appeared zombie hordes and freaks.

2.玩家在地圖區域內能搜括的資源有限。
Limited loot-able resources in every maps.

不像其他開放式世界的遊戲,這款生存遊戲中的世界,資源是相對有限的,撇去困難度設定的問題(探索世界難度越高,資源越少),所有玩家能找到的物品都不會隨時間再生。相對於殭屍無限生成的設計,玩家勢必無法在遊戲地圖上永遠生存。

幸好遊戲中也有主線任務,只要完成所有主線任務即可通關。

It’s not like other open world games, all loot-able items in all maps in the game set to unable respawn, even though maps in the game are large map, there has many places and buildings can be loot by players, but still it’s limited, one day players will looted all contains in the map. Only about time.

Fortunately there has the main quest in the game, if players can finish it before spent all the resources then their survived characters can be saved in the community.

3. 過於智障的NPC隊友AI設計。
NPC’s AI is too stupid.

每次他們只要視線內出現殭屍,總是會無視殭屍數量多寡,莽撞的過去玩近身戰,而不是優先拔槍射擊解決威脅;甚至當玩家第一時間跑到遠處他們也不會優先放下戰鬥追上玩家的腳步(除非玩家坐進車子裡他們才會放下戰鬥先上車),而是仍會試圖先解決攻過來的殭屍群。這導致被大量殭屍圍攻且附近沒有車子的時候,玩家第一時間逃離現場,結果就會是事後得回來幫伙伴收屍的下場。

而且突圍的最佳手段就是先扔鞭砲再扔燃燒彈或汽水炸彈之類的投擲爆裂物以求殺敵最大化,可是AI伙伴完全不會去躲玩家扔的這些爆裂物,他們將會直接與殭屍群一起承受這些爆裂物的洗禮,這點也是非常不合理且會嚴重妨礙玩家作戰,因為玩家會忌憚傷到伙伴。

更糟糕的是就算玩家採取潛行行動打算以無聲戰術解決屋子內的感染區屍群,AI伙伴也常常會失控般的破窗跳進屋內大玩無雙(先莽過去再說),深怕殭屍們不知道玩家已經來了一樣。

而且當玩家快速移動到屋子內搜括物品時,AI伙伴也常常會以破窗而入的方式進入屋內跟隨玩家,好像深怕周圍的殭屍都不知道玩家到來一樣,這到底是因為NPC太智障還是設計師智能不足?

另外,AI夥伴也常常在殭屍走來時原地發呆,直到被殭屍打中或咬上才驚覺受到攻擊,即便殭屍是從他的正前方接近也是一樣;甚至玩家角色被殭屍攻擊時他們一樣在發呆,這真的是非常莫名其妙的設計。

最後,AI夥伴常常在防衛家園時主動開門衝到外面去迎戰殭屍而不是在有利的防守點固守防線,甚至當玩家把門關好阻擋殭屍時還會跑去開門讓殭屍進入使玩家這邊喪失防守優勢,白癡都知道殭屍進入基地後戰鬥很容易失去控制。
而且AI夥伴就算原本站在守衛塔上面防守,也常常因為殭屍接近而主動跑下塔而失去有利的狙擊位置,這遊戲應該要能設定AI夥伴的對敵態勢才對,像異塵餘生那樣可以事先要求他們看到敵人時是主動衝上去戰鬥呢還是對方發動攻擊時才反擊,又或是玩家這邊發動攻擊才跟著發動攻擊,又或者是絕對不攻擊的態勢,而且玩家也應該要能指示他們停在固定位置等待或防守的功能,不然他們常常到處亂跑造成吸引更多殭屍加入戰鬥的情況,或是因他們自己的莽撞行為陷入危險使玩家不得不冒更大危險去救援他們的情況。

Every time they saw zombies in the sight, they always rush to attack them without any hesitate, even what they saw was zombie horde with freaks. If it’s no car nearby the player, and the player decided to run away, these NPC companies won’t follow the player and stayed to fight until slaughtered by them.(They only forced follow the player when the player enter a car)

And the best way to break through the situation is to throw firecrackers then throw grenades on those zombies what gathered by firecrackers. But these AI companies never trying to avoid those grenades, they always stayed in the blast area and attack zombies until knocked down by the explosion. This is very non reasonable and players tactic will seriously hampered by their stupid actions.

The worse point is when the player tried to sneak attack zombies in the infected zone, sometimes NPC companies jumped through the window in the house and attack zombies first before you do anything, they often bugger something up and made things more difficult.

And when the player stepped into a house who trying to loot some stuffs, AI companions sometimes will also jumped into the house and broke the window, it seems they fear zombies didn’t notice the player was inside the house. Is NPCs too stupid or just the developer of their AI is lack of intelligence?

Otherwise, AI companies sometimes kept idle until got claw or got bitten, even zombies came from their front. And of course when the player got bite, their idle won’t stop(they only made fighting stance without any action). This is inexplicable design.

In the last, AI companions often open the home site’s door and rush to zombies when the home site under siege, abandoned their benefit defense position. Even idiot know that zombies entered the home site the battle will very easy become out control.
And AI companions guarded on the tower in the home site, sometimes will come down to fight zombies in home site siege event, it’s really too stupid.
I suggest Undead Lab to refer the classic nuclear war apocalypse game “Fallout”, allow players to order their AI companions to change their stance to enemies like “aggressive”, “passive”, “never attack”, and allow players to order them “stand here(guard here)” or “follow me” etc.

4.層出不窮的各種BUG在遊戲發行至今2年半了依然存在沒有被修正。
It still has many bugs remained in the game even passed 2 years on the market.

比如人物莫名其妙卡住,非得先做出原地跳躍動作才能再次移動的BUG。

比如當2名以上玩家各自開車等房主移動到範圍外使他們連人帶車一起被系統強制傳送時,他們開的兩輛車將因此「重疊」在一起造成車輛爆炸的BUG。

比如有玩家在修車子,另一名玩家正好在旁邊看的時候,車子修好時莫名其妙發生的爆炸使那名站在一邊的玩家直接被炸飛且瀕死的BUG(修車的那名玩家以及該車輛沒事)。

比如有時AI伙伴莫名其妙無法與玩家角色對話的BUG(因此無法傳遞裝備道具)。

比如有時玩家先前設定好的地圖標定點被系統莫名其妙變更到某個地點,導致玩家開車前往目標處時發現自己循著標定點的移動路線與預期不同,打開地圖檢視時才驚覺跑錯方向!因為標定點被系統偷偷置換成另一處空無一物的位置。(這個bug常常發生於有新的隨機任務出現的情況)

比如有時感染區內的殭屍莫名其妙掉進地板下面或屋外岩石中,造成玩家完全無法清除感染區的問題(完全打不到那隻殭屍)。

比如有時人物可在近身攻擊途中取消攻擊動作改做迴避動作,但有時卻又完全無法取消攻擊動作導致來不及迴避其他殭屍的攻擊。

比如有時玩家會完全看不到車輛剩餘油料以及名稱(看不到剩多少油料就無法正確判斷是否應該加油)。

For example, the player character randomly stuck(this often happened when the player opened a locker or container), unless he/she jumped or he/she cannot move.

For example, when the host player driven the car away client players and each client player entered other cars, then their cars will teleport to the host player’s location then explode, because their cars will reduplicated in the same place and crash to explode(and their characters will dying)!

For example, one player is fixing his/her car, another player stand near him/her, when the player done the fixing then the player stand near him/her sometimes will blasted to another street by nothing, and the player character will dying for that(in a few of rate).

For example, the player cannot talk to his/her AI companion(so he/she cannot trade with his/her AI companion).

For example, the marked place will randomly moved to another empty location by the system, misled the player to the wrong place unless he/she often check his/her map and find the bug happened before he/she arrived the wrong place.(this often happened when a new random quest was given to the player by the system)

For example, some zombies in infected area that fell in the place below to the ground or stuck in some rocks, made players cannot kill them to clear the infected area.

For example, sometimes the player character can cancel his/her attacking action and dodge another zombie’s attack, but sometimes his/her character cannot.

For example, the player cannot check the remaining fuel of his/her car and the car’s model(if you cannot see how much fuel in it, you cannot know that is the time to refuel it or not).

5. 不真實的3D物理運算效果。
Non realistic 3D physical calculation.

比如地面上只是稍微有一點點突起,你車子高速開過去竟然莫名其妙車子飛起來甚至翻倒…
比如路邊停放的任何一輛廢棄車輛都跟電線桿、岩石或牆壁一樣硬,你車子以高速撞上這些廢棄車輛
都是紋風不動,只有你的車子會因此被撞到一旁或因此停住。
比如路上有木板架好的飛車板,你車子開上去飛的時候總是車頭先落地,導致飛車動作根本無法成功的情況。

For example, if you drive the car and rush on a road but the car only hit a tiny rock, your car will fly to the air even possibly overturns…
For example, all broke abandoned cars are just hard like the mountain and concrete buildings, if you drive the car hit those broke abandoned cars, only your car will damaged and shaken back.
For example, when the player drives the car ran on the jumping platform, the car always hit the ground in 90 ankle.

6. 沒有投擲手榴彈時的預測彈道設計。
It’s no the line of lead prediction of dropping grenades.

玩家投擲手榴彈之類的投擲武器時完全只能靠自己預測彈道,遊戲中完全沒輔助用的預測線給玩家瞄準。
The player can only depend on himself/herself to drop his/her grenades precisely because there is no the line of lead prediction when he/she drops the grenade to help he/she to aim the right target point.

7. 隨機任務中存在著坑殺玩家的陷阱。
There has the random quest that lures the players into the death trap.

比如有無限電呼叫玩家前往救援的隨機任務,即便玩家以最快速度抵達生存者們卻依然以殭屍的狀態隨同周圍極大量的殭屍群一同向玩家發起衝鋒,而玩家必須「先進入」他們所在的屋子才能確認其生死並完成任務(玩家可透過有無打鬥聲判斷這起任務是否是設計師設計好的陷阱),若玩家不知道狀況勢必會想救出生存者,然後因此身陷重圍甚至可能導致自身角色或AI伙伴被殺!

即便成功生還也沒有任何代價,玩家最多只會拿到100左右的影響力(在遊戲中如同貨幣)以及自身角色及所屬社區成員的惋惜。

最扯的是當玩家開車抵達現場時還可從無線電聽到呼救者的呼救聲,然而下車一進屋內看到的卻只有一大群殭屍(運氣不好的話還會包括各種特殊殭屍)向玩家角色撲來。若玩家們仔細想想就應該知道,就算生存者被殭屍殺害也不可能這麼快就變成殭屍(前一秒還跟你呼救下一秒就撲上來要吃你),更何況殭屍數量如此龐大,生存者被殺害只會被它們當下吃抹乾淨的下場,應該是連變成殭屍的機會都沒有才對。因此這個任務不管我怎麼看都只覺得是設計師們(Undead Lab)故意設計成用來陷害玩家角色的陷阱。

然而最可惡的是這樣的呼救任務並非只有這種陷阱任務,玩家抵達現場後有可能看到生存者仍活著與殭屍戰鬥的情況,因此還是不能因此對這一類呼救視若無睹。

根據我的經驗,只要玩家開車抵達現場時沒發現生還者的蹤影,即便無線電仍可收到呼救聲音,也請不要下車前往屋內救援,因為此情況肯定是陷阱任務,只要玩家無法從屋外直接看到生存者,就是沒有活著的生存者,玩家這時應該要做的只有兩件事。

一是為了那可憐到有剩的100影響力,從最外圍一路穩扎穩打的殺進屋內,殺光所有殭屍後再去搜索屍體完成任務。

二是直接開車掉頭就走,無視它。

直接往屋內衝絕對是下下策,連一般級難度玩家角色或AI伙伴都可能因此翻車,更別說更高難度的狀況。
我就曾經碰上屋子裡面跳出4隻狂暴屍的屍群,而這還只是一般級難度而已!

For example, sometimes the radio will call for help, even the player comes to the source of the radio call, those survivors cry for help in the last second but becomes zombies in next second before your own eyes! And they will rush to the player with many other zombies, even included some special zombies(freaks) like ferals, screamers! If the player tried to save their lives, will often runs into the center of those zombies.

Sometimes there even comes over 3 ferals or even worse, the battle sound maybe attracted another roaming zombie horde(possibility included a blood plague juggeraut) near the location! Maybe the player can survived but his/her AI companies possibly cannot.

Even the player survived in the death trap quest, the player will only earned 100 influences and some members of the player’s community pity. It’s completely not worth for the quest.

In the logic we all know that if the survivors killed by zombies, they are impossible to become zombies instantly, zombies will eat them alive first until they are all became skeletons. It’s very obviously no time for them to become other zombies. So we can think the random quest designed to trapped players to die by Undead Lab(the game’s developers).

The worst point is sometimes the player still has the chance to save survivors’ life in the random quest, they will not always instant die when the player arrived the place. So the player still cannot just abandon it or ignore it.

In my experience, if you arrived the place(the target place always inside the random building) but there is no survivor’ in the sight, please don’t leave the car even you are receiving the call in the time, check the situation first and count how many zombies outside the building, if there are too many of them or included too many ferals even included juggernaut, run for your life and forget those survivors because you will not survive the situation even they are alive still, think your own life first then think others.
If you still want to enter the building(those survivors maybe are fighting zombies inside the building still) and the difficulty is normal or green, drop the firecracker into the building first(zombies in harder difficulty will chase human first so if you are playing harder difficulty, just run).

8. 戰鬥時的終結技按鍵與對話按鍵相同。
The input key of the zombie execution and talk to NPC is the same key.

因此常常使玩家在戰鬥時突然變成與旁邊的AI伙伴開啟對話而非擊殺殭屍,這在緊湊的戰鬥中是相當要命的狀況。
So the player character often talk to his/her AI follower when a zombie fell before the character. The fault action is really serious when the player character surrounded by zombies.

9. NPC在未與玩家為敵的情況下完全無敵。
NPC are invulnerable to players when they are not hostile.

即使玩家知道該NPC事後會與玩家為敵甚至偷襲玩家,卻也無法對其發動先制攻擊,因為不管玩家怎麼做,這些NPC角色都永遠不會戰死(除了任務要玩家去營救的NPC)。
Some NPC communities always become hostile whatever the player helped them how many times. The player even knows those NPC will become hostile to the player, the player cannot choose to kill them first because they are all invulnerable to all players.
Some NPC will turn hostile when the player finished the quest given by them(talk to them), so in the moment the player character will surrounded by those hostile NPC… you can guess what Undead Lab tried to do by layout this quest and why so protected them by key in their invulnerable status.

10. 有附加狙擊鏡的槍,開狙擊視野時不會自動進入瞄準鏡畫面,且狙擊視野也不夠遠。
The player tries to snipe zombies with the gun that has scope, the screen won’t enter the snipe image. And the snipe range is a little too short.

在這遊戲中開狙畫面就只是小幅度被放大,並不會像其他GTA類或FPS遊戲那樣讓玩家進入狙擊鏡視角進行射擊,而且畫面放大倍率也太小了,還無法自由切換縮放倍率。
The scope of gun magnification is not enough, and not like GTA games and FPS games that designed snipe image when you used the scope of your gun to shoot zombies. And there has no magnification switch mode in the game.

11. 主線劇情任務實在太少,故事性明顯不足。
The story quests are too few, the story is not long enough.

除了教學部份,所有關卡開場劇情都一模一樣,然後依照玩家在社區選擇的四種不同職業領導人決定遊戲進入哪一個主線分歧。

真正給玩家更多關鍵故事的只有特定的地圖「特蘭伯爾谷(Trumbull Valley)」,只有在這張地圖玩家才會接觸到更多與背景故事相關的任務,在其他地圖上則是千篇一律的固定簡短主線及不斷出現與劇情幾乎無關的隨機任務。

Unless the tutorial, the beginning story in every maps are the same, divided 4 paths main story quests for 4 leader classes in the player community. Those story quests are too few, the player spent most time is to clear all blood plague hearts in the map.

Players only received more story quests in the special map “Trumbull Valley”. In other maps, players only received leader quests and some character quests and fixed random quests, nothing related the story.

12. 玩家只能建造一處生存者營地。
The player can only build one base in every map.

不像隔壁的異塵餘生4,在這款遊戲中雖然每一張地圖都有7個左右的地點可讓玩家建造生存者營地,可是玩家卻只能選一個建造,接著玩家只能選擇搬遷營地而不是建造另一個生存者營地。

在者,建造營地也是受到諸多限制。
首先玩家只能在固定的地點建造各種建築單位比如廚房、工房、診療所、警戒塔、農地等等。這些地點還分為「室外」、「室內」、「大欄位」、「小欄位」等等的限制,不同的可建造單位都只能依其限制蓋在這些固定的位置,無法像異塵餘生4那樣依玩家自行判斷選擇要蓋在哪處。更誇張的是有些功能性建築單位還是營地原先就有的(比如廚房),玩家甚至無法將其拆除空出新的可建造地點。
最扯的是甚至有的營地明明就有個空的倉庫但玩家就是無法在該倉庫建造任何設施(只因為該位置不是可建造位置)!

需注意的是有些建築物除了受限於位置大小之外,還多半要求玩家社區內是否有人具備某些特定技能,比如要建造太陽能發電站,你的社區就必需要有人懂「電力知識」,要蓋水田你的社區必須先有電力與水源供應以及要有人懂「施工知識」,沒有達成對應條件你想都別想。
當然這部份的設計是合理的,在這邊提出來只是要提醒還沒玩過的玩家,召募人材真的很重要,不是隨便哪個阿貓阿狗都可以收的,如果玩家的社區還欠缺某個重要專長,可以透過讓社區裡還有專長欄位未學習的菜鳥成員看書學習或是直接叫他們去像發電廠、淨水廠之類的特殊地點學習(要先在該地點建立前哨站才行)。

It’s not like Fallout 4, even though there has about 7 fixed potential home sites in every map in the game, but the player can only builds one home site in the map, if the player already has one home site, he/she can only move to another home site, cannot build two or more home sites in every map.

Otherwise, to build a home site that limited by many rules.
First the player can only build some building in fixed positions.
As the example, the workshop and the infirmary can only builds in the small slot but solar array and barracks can only builds in the large(outside) slot.

And to build some buildings or upgrade them request some specialties or resources your community must have. For example, “solar array” requests “knowledge of electricities”, “hydroponics” requests power, water and “knowledge of utilities”.

of course these setting is reasonable for the game, I mentioned it for the player that is not playing the game yet : Human Resources is really important in the game, your community has the limited living space and more people you have, more foods and medicines you need everyday! Make sure your community has every expert in every sphere(If not, do your best to train your newbie member[give the specialty book to him/her, or order him/her to learn those skills at some special place like power plant...etc] or to recruit the expert from other communities in the map).

13. 日夜交替時間完全不合邏輯。
Day time and night time is not logical.

遊戲發生地點是在美國,而美國的日夜時間基本上與台灣、日本相同,都是白天16小時晚上8小時,也就是白天2晚上1的時間比例,然而在這款遊戲卻是白天與夜晚時間比例1:1,晚上還非常黑暗,整人的味道十分濃厚。
all maps is in USA, but our day time and night time almost the same 1:1, is it only me noticed the problem? 2:1 is the normal, not 1:1, and the night time is too dark, the smell of the designing is too stinky.

14. 擁有複合戰鬥技能的角色(例如紅爪僱傭兵),部份攻擊動作無法實行。
The character who has the combined combat skills(for example the member of red talon mercenary) cannot perform some attack moves.

因為這些戰鬥動作的操作方式重複了(比如飛身踢跟跳躍攻擊都同樣是按下左Shift+Space施展),導致玩家按下此指令後該角色只會發動跳躍攻擊而非飛身踢(偏偏跳躍攻擊動作較慢,破綻更大且無法擊倒對手),所以玩家實際上根本無法讓這一類戰鬥專家角色發揮他們的專長,有效的發動這些不同的戰鬥技能。
Because the input keys of those moves duplicated(like the drop kick and the jumping attack), so if the player control the character to perform the drop kick will always to perform the jumping attack instead(sadly the jumping attack is worse than the drop kick because it is slower, more flaws and it cannot to put the zombie down). So these combined combat skills is not powerful than normal combat skills.
In my opinion, this just is another bug in the game.

15. 玩家無法改造近戰武器。
The player cannot to modify and enhance their melee weapons.

在這款遊戲中,玩家只能為槍支打造配件模組強化槍支性能,無法打造近戰武器的配件模組強化近戰武器。
看看隔壁棚的異塵餘生4以及同樣是打殭屍類的垂死之光系列,這些遊戲都允許玩家打造近戰武器的各種不同配件(MOD)以強化近戰武器的性能,然而在這款遊戲玩家卻只能打造近戰武器,不能打造它們的配件讓它們更加強大。

比如垂死之光的近戰武器就有各種不同元素效果的附加套件,比如為球棒加上大量釘子的改造,為警棍加上電擊裝置使其附加電擊傷害及觸電的麻痺效果,為刀劍加上高熱火燄使其帶有燃燒效果等等。

In the game, the player only can craft modified parts of guns, cannot craft any modified part of melee weapons to enhance them.
Look at “Fallout 4” and other zombie apocalypse games like “Dead Island”, “Dying Light”, we can craft all kind of modified parts of all weapons but we can only craft melee weapons in the game, it’s no way to modify them or enhance them.

There has a lot of elemental types melee weapon modified parts in “Dying Light”, like the spiked baseball bat, the flaming blade or the electrified axe etc.

16. 毫無節制的隨機任務出現頻率以及所有隨機任務都有的時間限制。
The unrestrained appearance rate of random quests and almost every random quest has the time limit.

有時玩家甚至一個任務還沒解完,下個隨機任務就被系統丟了過來,不管你有沒有時間跑都一樣。

雖然一般情況下任務丟著不管也不會造成太大的問題,但若是由與玩家的社區「友善」或「同盟」狀態的社區NPC所給予的任務,放著不管將導致玩家社區與該社區NPC之間產生間隙甚至轉為敵對狀態。

而且玩家角色在遊戲中也是個生存者,平時也需要為自己的社區成員張羅各種資源,系統一直狂丟任務給玩家會在無形中給玩家過多壓力,若積極跑任務將導致玩家自身沒時間搜集資源發展自己的營地,且地圖上每隔一段時間就會自動生成感染區,這些感染區數量一多將導致玩家社區成員士氣下滑的問題,而且還有個主線必須清除的血疫之心…玩家的時間真的沒有Undead Lab設計團隊所設想的這麼多。對了我是不是還沒提到遊戲中還有主線任務?

再者,以現實合理性來考量,也不可能出現這麼多生存者且都知道玩家社區的無線電頻道(拜託,玩家扮演的生存者以及其社區成員又不是以末世義警的身份出世!),甚至還都毫無自我求生能力,瀕瀕向玩家角色求助是怎樣?就算沒看過陰屍路也該知道人心難測吧?難不成這些王巴都天真的以為別的生存者都是熱血心腸的義警義消?哪天他們求助的對象是專門殺人劫貨的末世強盜恐怕命都沒了。正常來說這種天真的生存者都是死最快的,根本不可能還能活剩下這麼多。

Sometimes even you have one random quest not done yet, the system dropped another one to you, whatever you have the time to do or not.

Even though normally you ignored the random quest won’t cause the big trouble to yourself, but if that random quest dropped by some maybe friendly communities will make them turn their attitude to neutral even hostile to you.

And however the player characters are also survivors, they also need to scavenge resources in all kind of places, if the system keeps to drop random quests to the player insanely, he/she will accumulated these pressures again and again, this is unhealthy!
Anyway, if the player keeps to run those random quests he/she will no time to find the resources for his/her community, and the game system will keeps to appear new infected zone in every time period, if the player cannot clear them, his/her community members will decrease their morale.
And not to mention that the player have plague hearts who need to deal with. His/her time is not so much like Undead Lab’s thought.
Oops did I mentioned there has main quests in the game?

Otherwise, to consider by reality, it’s impossible so many people know the radio channel of the player character’s community(come on, they are not apocalypse polices), those survivors even didn’t try to survive by their own hands, just keep to ask others to help or give resources to them...we all know that if they are living in the world of “The Walking Dead”, they all dead long time ago before the story began. People always dangerous than zombies in the zombie apocalypse world. So you show your weakness to other people you don’t know, most of them will come to rob your all stuffs and kill you, very few of them will consider to save you.

In the old word of eastern kingdoms “Good men won’t live long, Scourges stayed a thousand years”. So this is only designed for trouble(to make they sick) we players, not for reasonable and realism.

17. 殭屍會被某些噪音召喚出來。
Some noises summon zombies.

如果玩家做出某些會發出噪音的動作或行為,比如以快速搜索方式搜找容器內的物品失敗時所發出的噪音,以及開車上路的引擎聲或喇叭聲,或是拿著未配備消音器的槍開槍所發出的噪音(有些槍支開槍時的聲響特別大聲),都會在玩家角色的周圍召喚出新的殭屍向玩家角色接近。

其實這遊戲本來就被設計成所有噪音都會吸引一定半徑內的所有殭屍的注意,這本來就是合理的設計,許多打殭屍類的遊戲當然也套用了這一點,比如知名的「惡靈勢力」系列、「垂死之光」系列,但這遊戲卻另外讓這些噪音還會「召喚」出更多殭屍,這就非常不合理了。

如果真的想不擇手斷的想營造出殭屍大軍壓境的場景,何不放棄此類「病毒感染」的設定改為「納粹殭屍軍團(Nazy Zombie Army)」系列那樣讓殭屍全部變成從地獄入侵現世算了?反正地獄入侵的理由完全可以解釋為什麼殭屍永遠殺不完不是嗎?何苦硬是把有限數量的人類所轉化的殭屍變成無限數量?

If the player character do some actions that cause noise, will summon some zombies nearby and come to the character, like fast looting containers but failure, or drive a car even hit the alarm button on the car, or shoot the gun without silencer.

In the fact zombies always attracted by those noises in some other zombie game like “Left 4 Dead” series, “Dead Island” series and “Dying Light” series, but it applied “zombie summoning” effect on those noises in this game is too much and unreasonable.

If “Undead Lab”  insisted to make the zombie horde scene by hook or by crook in the game, then they should designed the zombies came from the hell, not from some kind of virus, because the human number is limited and then the zombie number is also limited, not to mention zombies cannot give birth, all they can do to increase their number is to bite more human and to infect them before they ate up by zombies(the human ate up by zombies will not become another zombie because it is skeleton). Only the reason that infinity zombie number is they come from the hell, isn’t it?

優點:
Advantage:

1. 依職業區分共有4種不同的主線分歧劇情任務。
There has 4 main story quests in the game.

只要玩家角色在社區的地位提升到英雄級,就有資格擔任社區領導人,遊戲會依照領導人本身的職業(遊標移至人物資料欄的「地位」位置可檢視該角色的職業是什麼,未加入你的社區的NPC角色則無法查看職業)決定玩家之後的主線任務會是什麼。
When the character increased his/her community standing to hero level, the player can assign he/she be the leader of his/her community. The game will give the player the main story quests depend on the class of the leader(The Sheriff, The Builder, The Trader, The Warlord).

2. 每一張地圖都有相當數量及特色的地點可供玩家建立生存者營地。
There has some number of potential home sites with some characteristics in every map the player can select to build a new site of his/her community.

玩家可以自由打造屬於自己的營地,有些營地設施需要對應專長的技能才能建造,因此玩家也需要妥善的吸納這些專業人材來打造自己的烏托邦!請記得,社區成員是有數量限制的,而且每天他們也都需要耗費對應數量的食物生存,社區裡也需要供應足夠的床位才能滿足他們的生活基本需求。
The player can build his/her own community site, some buildings required some specialties on the community to build, so the player need to invite those people who have specialties he/she need to build the perfect community site! Remember it, the number of the player community is restricted, and they need spend some foods every day to survive, they also need beds to sleep, the player also need spend some material resources to keep some buildings work.

3. 種類繁多的各式武器以及道具。
It has many types weapons and usable items in the game.

單是槍支種類就有區分為半自動手槍、突擊手槍(全自動)、左輪手槍、衝鋒槍、泵動式散彈槍、鋸短的散彈槍、彈夾式散彈槍、狙擊步槍、半自動步槍(無狙擊鏡)、突擊步槍、榴彈槍等等。
近戰武器更是多彩多姿,有各種球棒、撞鐘鎚、大木鎚、挖壕鏟、大鏟子、雙刃斧、小手斧、大砍刀、彎刀、武士刀(可惜在這遊戲中被設定成小型刀械)、骷髏劍、菜刀等等。

遊戲中也有各種爆裂物如汽油彈、汽水炸彈、管狀炸彈、手榴彈以及各種地雷、箱鳴式地雷、遙控地雷、C4炸藥等等,也有各種能吸引殭屍注意力的道具如一串鞭炮、煙火盒、信號彈、遙控音響等等可以讓玩家躲過殭屍大軍的好東西。

It just guns that has many different types like semi-handguns, auto-handguns, revolvers, submachine guns, pump action shotguns, sawed-off shotguns, automatic shotguns, sniper rifles, semi-automatic rifles, assault rifles, grenade launchers...etc.
It also has many types melee weapons like baseball bats, small hammers, large hammers, shovels, hand axes, large axes, machetes, wakizashi, katana, swords, knifes, choppers...etc.
And of course it has many useful items in the game like molotovs, soda can bombs, pipe bombs, frag grenades and many types mines like box mines, whistling box mines, remote box mines, C4 charges...etc.
It has other items that can lure zombies to another location like firecrackers, tubes of fireworks, flares, boomboxes...etc.

4. 有種類繁多的車輛可以駕駛。
It has many types of cars.

玩家可在地圖上發現這些仍可駕駛的車輛以及油箱、維修工具等等,每個營地也都會提供一些停車位讓玩家能維護這些車輛,甚至玩家也能在營地建造修車廠並製作車輛強化工具將現有的車輛改裝成重裝甲型的車輛!
The player can find those cars in every map, the player will run all over the map depend on those cars, without them the player will suffer on scavenge resources in so large map area.
The player can find some repair kits and fuels to repair the damage on the car and refuel it. The player also can find or craft 3 types of car upgrade kits to enhance the armor of the car!

5. 遊戲提供多人合作模式讓玩家一起體驗末世生存的堅辛。
It has multiplay coop mode in the game to let players play it together, to help each other and survive in the tough world.

如果玩家晚上害怕單獨外出,或者不信任笨笨的AI伙伴,可以找好友加入自己的地圖一起奮鬥求生!遊戲中也有提供即時語音對話功能,只要玩家們的電腦都有裝上麥克風,不必按壓任何按鍵就可即時進行語音對談,互相提醒對方後面有殭屍或是特殊殭屍正在逼近之類的情況。

此外,不同玩家在遊戲中所能搜括的箱子等容器是不同的,所以不必擔心互搶道具的問題,但因為Undead Lab設計團隊希望來支援的玩家能盡力幫助主控端(host)玩家,所以其他玩家拿到的資源行囊只能交給主控端玩家的社區享用,除非他特地離線帶回自己的社區。

If the player can’t trust AI companions, he/she can call his/her friends to join his/her game and survive in the zombie world!
It has voice talking function inside the game. Players won’t need talks by use other communication program.

Beside, every player can loot different containers in the same area of the game so they don’t worry about item robbery problem but client players cannot take resource bag to their own community because “Undead Lab” designed the game that forced client players must help the host player to get those resources for his/her community. Unless they took it and log off then bring it to their own community(open themselves’ games).


目前我能想到的就這樣了,以後有新的發現再做補充吧,謝謝各位觀賞
All I know is that for now, if I find something new I will apply it here, thanks for read this review.

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