●問題描述:
A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled.
This Canvas will continue to incur a rendering cost, but will not be visible while in VR.
Is this intentional?
●解決方式:
1. 新增一個 UI用的 Camera
2. 將 Canvas的 Render Mode
由「ScreenSpace-Overlay」改成「ScreenSpace-Camera」
3. 把 UI用的 Camera 指定到 Canvas上面。