發覺今年應該也要來翻一下 (雖然今年GDC已經結束很久了)
我這次依舊主要翻"標題文字"和"框框裡的文字"
一般 storefront 和 platform 同樣翻成"遊戲平台"
storefront 是像 Steam 或 Epic Games Store 這種 "遊戲發行平台"
platform 則像 Wii、PC、Mobile、PS 這種 "遊戲主機平台"
我在這篇文章把 storefront 翻成"遊戲發行平台"
而 platform 依舊翻成 "遊戲平台"
Nearly half of game makers work over 40 hours a week on games
一半以上的遊戲製作者每週花了四十小時在遊戲製作上
“Self-pressure” was the most common reason game makers gave for working overtime
"自我產生的壓力"是最頻繁的超時工作理由
Steam is the storefront to beat on PC, but some devs thrive on smaller competitors
Steam 為最大的遊戲發行平台,但有些開發者在其他發行平台蓬勃發展
Most game makers aren’t sure Steam still justifies its 30 percent cut
多數遊戲開發者不確定 Steam 是否仍有理由收成30%
Nearly half of game industry professionals think game industry workers should unionize
將近一半的遊戲產業專家認為這行業的工作者應該組成工會
“When one executive can get a $20 million bonus in exchange for crunching hundreds of people, shipping before the game is ready, then laying off those people, the industry is ripe for self-correction.”
當一位主管壓榨數百個員工以得到兩千萬的獎金,遊戲還沒準備好就出貨,並解雇掉員工們時,這行業該自我糾正的時機就已經成熟了
European and North American devs are still the majority
歐洲和北美的開發者仍為受訪問主體
Men and women still split the industry roughly 80/20
遊戲產業的男女所占百分比依舊 80/20
Most respondents have been making games for less than a decade
多數受訪者的遊戲開發歷程不到十年
Most game makers are still on their own or at very large companies, though nearly half saw their team size expand in 2018
多數人不是自己開發,不然就是在大公司,但有將近一半的團隊在2018年中有擴編
PC and mobile are still the top platforms among devs, but PC’s lead is gaining
PC 和手遊仍是遊戲開發平台的榜首,不過 PC 的領先優勢正在增加
Almost half of game makers think Nintendo’s Switch is the most interesting console
幾乎有一半的遊戲製作者認為Switch是很有趣的遊戲機
Nearly 1 in 4 devs sees their game perform best on Switch, compared to other consoles
相較於其他平台的遊戲機,有將近四分之一的開發者在 Switch 上執行良好
HTC Vive remains most popular platform among AR/VR game makers for the third year running
HTC Vive 在這三年依舊維持最受遊戲開發者在 AR/VR 上的歡迎
One in 3 game makers believes AR will be the dominant ‘immersive reality’ tech in 5 years
三分之一的製作者認為 AR 將會在五年內主導"沉浸式現實"技術領域
With no new consoles on the horizon, few devs are making games for unannounced platforms
很少人把遊戲開發定在未宣布的遊戲平台上
Android is now the place to be on mobile
Android是最多遊戲製作者使用的手遊平台
A quarter of game makers are working with a publisher on their next game
四分之一的遊戲製作者和開發商合作於下一款遊戲
Most game makers are still self-funded, and interest in crowdfunding is low
大多數的遊戲製作者依舊自資,對群眾募資興趣低
(感覺跟去年的狀況差不多)
Less than a tenth of game makers are working on a game with “loot box” mechanics
少於十分之一的遊戲製作者在遊戲機制中使用"戰利品箱"機制
Social media is the #1 way for most game makers to get the word out about their games
社群媒體是第一傳播遊戲的方法
More than a quarter of game makers are working on a game with accessibility features
超過四分之一的遊戲製作者會製作遊戲中的無障礙功能
“We added colorblind support. This was a direct result of a local IGDA event where the focus was on raising awareness of accessibility” concerns in games.
主要是講不少遊戲中現在都有色盲 (色弱) 相關的輔助設定,IGDA 也正把注意力放在遊戲中的無障礙上
相關的無障礙機制可參考這部影片 ↓