using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NewBehaviourScript6 : MonoBehaviour
{
public Slider healthbar; //敵人的Slider
static Animator anim;
public Collider ch;//指定剛體
void OnTriggerEnter(Collider other)
{
if (other == ch)
{
int i = Random.Range(5, 10);//亂數
healthbar.value -= i;
FloatingTextController.CreateFloatingText(i.ToString(), transform);
}
if (healthbar.value <= 0)
anim.SetBool("death", true);//死亡動畫
}
// Use this for initialization
void Start()
{
FloatingTextController.Initialize();
anim = GetComponent<Animator> ();
}
// Update is called once per frame
void Update()
{
}
}
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