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Dota 2 gibberish as of 7.30d

作者:MR nok!a L│2021-09-27 20:24:56│巴幣:0│人氣:87


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**Disclaimer** Just gibberish. Below ideas are both out-of-context and isolated (may not be reflecting existing meta nor trying to form any).


GENERAL

 BUILDINGS
  • Structures gain 5 hp/s regen for each ally hero within 500 radius; note their collision size.
  • Doesn't work on T1 towers, but doubly effective on T2 towers.

  • Buffer/effigy buildings have 10/s hp regen.
  • Buffer/effigy buildings will remain on the field as remnants when destroyed. Remnants do nothing but continue to provide collision as building.
  • Remnant can restore back to buffer/effigy building after 150s.



 LANE CREEPS
  • Melee: Gain +2 health regen per growth cycle.
  • Ranged: regular attack cause debuff to -1 armor, up to 3 armor.
  • Siege: regular attack splash for 50% in 200 radius.

  • Super Creeps replaced by Mega Creeps.
  • Reduce Mega Creeps stats but they gain the following:
    • +20% movement speed
    • +20% magic resistance
    • +15 health regen
  • Destroying a lane's barracks will instead immediately upgrade ally creeps spawned for that lane by 1 cycle, and cause the upgrade timer to be reduced by 2 minutes.

  • Aegis expiration regen will tick 10% of the duration immediately.



 ROLE PERKS
  • CORE
    • Gain 10 attack speed 5 minute, up to 50 mins (100 AS).
    • Gain 400 unreliable gold per 10 minutes.
  • MID
    • Start-out with 2 additional TP scrolls.
    • 20% cooldown reduction on TP Scroll & Boots of Travel.
    • First 2 buybacks don't cost gold.
  • OFF
    • base magic resistance at 30% instead of 25%.
    • +1 health regen per 4 minutes.
    • Gain Stout Shield.
      • Stout Shield: A consumable damage-blocking buff; offers 50% chance to block 25/12 damage (as melee/ranged) from regular attack made by enemy heroes. Durability is 1200 health, cooldown is 3 seconds.
  • SUPPORT
    • Start-out with 2 Enchanted Mango.
    • Increase Enchanted Mango per slot stacking by 3.
    • +1 backpack slot.
    • +1 stash slot.
    • +10 movement speed.
  • HARD SUPPORT
    • Start-out with 1 Healing Salve and 1 Clarity.
    • Your Courier is Elite.
      • Courier Elite: +100 base MS. Able to equip and use following items in their neutral slot: Bottle, Healing Salve, Clarity, Enchanted Mango.
    • +1 Courier backpack slot.
    • +1 backpack slot.
    • +1 stash slot.



 NEW RESOURCE
  • Elder Wood: obtained by taking down neutral units, for exchanging neutral items.



ITEM

  • Aghanim's Shard timing will advance by 1 minute per tower fallen (ally or foe).


 BLINK SHARD [new]
  • Single-use consumable; functionally and behaviorally identical to Blink Dagger, except it costs 15% max health to use.
  • 300g; sold in the Base Shop; up to 3 personal stock, restock 1 per 600s.


 BANANA [buh-na-nuh?]
  • Target an friendly or enemy unit, toss banana at them, instantly heals 100 health and fully negate any movement speed manipulation, positive or negative, they have for 3 seconds.
  • Target ground, place banana there, cause the first unit, ally or foe, in collision to be pushed forward for 500 distance over a 0.2s process (unable to climb up terrain or ignore other collision this way), then gains a 0.7-second haste, followed by a 1.5-second 20% MS bonus, and finally a 60% MS slow plus a soft-leash that prevents blink/traversal effect for 2s.
  • Sold in the Base Shop for 100g, or randomly dropped by neutrals, and sometimes randomly spawned on a cluster of 2 or 4 trees. Destroy said trees to get them bananas.


 ECHO SABRE
  • Works on ranged attack but slows the user for 1.3s instead of the target for 0.8s.


 METEOR HAMMER [rework]
  • Largely the same, except it summons 3 waves of weaker meteor.
  • Channel time from 2.5s to 3.5s.
  • First wave will arrive at 1.5s then each subsequent wave will arrive on a 1s interval; still takes 0.5s to land/impact.
  • Stun duration from 1.5s to 0.75s.
  • Burn duration from 6s to 3s.


 MONKEY KING BAR
  • Another passive that increases attack modifier proc chance by 0.2x; ex: 17%→20%.
    • Doesn't affect its own passive.
  • AS from 45 to 35


 NUNCHUCKS [new]
 "Those who can wields, those who can't nut-"
  • Require:
    • Quarterstaff x4
    • Wind Lace x2
    • 4000g total
  • Provide:
    • +20 Attack Damage
    • +30 Movement Speed
  • Passive: With each attack performed (doesn't have to hit), you gain 20 attack damage and 40 attack speed for 1.5s, stack together up to 6 stacks. When reaching max stacks, stun yourself for 1s, disarm yourself and gain 30% MS for 3.5s, and the stacking resets. When failing to reach beyond 3 stacks, mini-stun yourself for 0.2s, disarm yourself and gain 15% MS for 2s.


 HOLY LOCKET
  • Can combine with one of the following items to provide what that item provides.
    • Fluffy Hat
    • Ring of Protection
    • Ring of Regen
    • Sage's Mask
    • Wind Lace


 DRAGON LANCE
  • Range bonus works on melee but only for 25.


 HURRICANE PIKE
  • If the user is melee, Hurricane Thrust will instant-attack the target and boost user's MS by 20% for 1.5s.


 INFUSED RAINDROP
  • Replenish 1 charge whenever time-of-day goes from night to day.


 MASK OF MADNESS
  • Active duration from 6s to 5s.
  • Cooldown from 16s to 12s
  • Each activation also decreases self intelligence by 2 for 60s


 MJOLLNIR
  • Active also provides +5% magic resistance.


 GLEIPNIR
  • Active will proc passive upon impact but won't damage the primary target this way.


 ORB OF CORROSION
  • On death: release a 175-radius poisonous cloud that lasts 30s, continuously dealing 30 damage, 3 armor reduction, plus 20% MS slow to enemies in contact.


 SMOKE OF DECEIT
  • The first 1s of duration will be unbreakable; meaning it'll still last for one second if used while nearing enemy tower/hero.


 VANGUARD
  • Passive will also cause attacker to -20 AS, doubly effective against wards and towers.


 VEIL OF DISCORD
  • Active also applies break to everyone within the radius, lasts 2 seconds on enemies and 1 second on allies. Won't affect self.



HERO

  • Weak illusions have 20% negative status resistance.

AXE
〈3〉Counter Helix
  • On death: after 1.2-second into death, get up to spin one last time with double damage.
〈U〉Culling Blade
  • Damage splash in 175 radius.
  • 0.5x higher insta-kill threshold against creeps.
  • Passively makes your regular attack doubly damaging against wards.


 ABADDON
〈3〉Curse of Avernus
  • Activate to steal 10% base attack damage from all currently cursed enemies for 1/2/3/4 minutes.
    • Active cooldown: 80/70/60/50s
〈U〉Borrowed Time [rework]
  • Differentiate effect between passive and active.
    • Passive: Identical to existing effect except it's no longer disabled by break.
    • Active: Regen self max health every second for the same duration as passive, before being disarmed and losing 50% of the regen'd health over the same duration.
      • Max health regen per second: 10/20/30%
      • The health loss is lethal (could deny) and will be ticking once per second.


 ANCIENT APPARITION
〈1〉Cold Feet [rework]
  • Debuff temporary nullify all non-haste bonus to their MS.
  • Debuff DPS from 30/50/70/90 to 10/15/20/25% of their MS.
  • The stun effect will pause and remain when another instance of stun is applied, taking last priority to work.
  • The stunned unit could try to issue "move" order to break free, which will advance their stun duration by 0.3s, bumping their character towards the clicked location for 100 distance, and cause them to take additional 20/40/60/80 magic damage.
〈2〉Ice Vortex
  • On death: cast a point-blank one that lasts until respawn.
  • Shard: also applies 10/15/20/25% regen/heaing/lifesteal reduction.
〈U〉Ice Blast
  • Scepter: also increases base radius from 275 to 375.


 BANE
〈I〉Sandman
  • Reduce stun duration you receive by 20%.
  • Your regular attack damage would only count as half in any "wake up from taking damage" mechanic.


 BEASTMASTER
〈I〉Beast Mastery
  • Receive 20% less damage from neutrals. Would still work if they are controlled, dominated, or converted.
〈2〉Call of the Wild Boar
  • Health regen from 1.5 to 4.5
〈4〉Inner Beast [rework]
  • Also passively grants allies that just got out of disarm an additional 30/60/90/120 AS for 2.5 seconds. This will not happen if you're disarmed.
    • Active Cooldown: 40/35/30/25s
〈U〉Primal Roar
  • Deals 0.25/0.5/0.75X higher damage if you're stunned in the last 2 seconds.



 BLOODSEEKER
〈U〉Rupture
  • Make target lose 100% of their health regen from hero stats, and 50% from items.


 BOUNTY HUNTER
〈I〉Bounty Hunting
  • Gain double gold from enemy's streak value. 


 BREWMASTER
〈2〉Cinder Brew
  • Cause the enemy to take an instance (a second) of the ignite damage whenever they performed a critical strike under the Cinder Brew debuff.
〈3〉Drunken Brawler
  • Passive crit chance will include half of the crit chance the attack target has, which the active component will also amplify.
〈U〉Primal Split [rework]
  • Brewling duration from 16/18/20s to 18s.
  • Cooldown from 140/130/120 to 110s.
  • New Scepter: Passively summon Earth/Storm/Fire/Void Brewling as you're stunned/rooted/disarmed/silenced. Brewlings summoned this way only last briefly and have reduced stats. If killed, each Brewling needs 5s before they can be passively summoned again.
    • Scepter health: 50%
    • Scepter mana: 25%
    • Scepter duration: 5s
    • Void Brewling still requires Shard.
  • LV20R talent from "+1400 Primal Split Brewling Health" to "900 AoE Cinder Brew on Primal Split".
  • LV25R talent from "Brewlings Gain Drunken Brawler Passive" to "Brewling Heritage".
    • Earth will inherit 50% health and 25% health regen from Brew.
    • Storm will inherit 25% mana, and 50% mana regen from Brew.
    • Fire will inherit 25% attack damage and 50% attack speed from Brew.
    • Void will inherit attack modifiers from Brew.
  • Earth Brewling
    • Health from 1400/2300/3200 to 1500/2500/3500
    • Health regen from 2/4/6 to 8/16/24
    • AS from 100 to 80/90/100
    • Demolish vs. building bonus damage from 90/180/270 to 60/120/180
    • Demolish cost 20/40/60 mana per attack; only costs when proccing.
  • Storm Brewling:
    • Health from 1000/1500/2000 to 1000/1400/1800.
    • Mana from 900 to 750/1500/2150.
    • Dispel Magic mana cost from 75 to 250.
    • Dispel Magic illusion damage from 1000 to 1300.
    • Dispel Magic radius from 500 to 600.
    • Wind Walk damage from 140/200/260 to 100/150/200.
    • Cyclone rename to Swirl.
    • Swirl also deals 100/200/300 magic damage upon landing.
    • Swirl also deals a 2-second soft-leash that prevents blink/traversal upon landing.
    • Swirl cast range from 600 to 700.
  • Fire Brewling:
    • Health from 1300/1450/1600 to 800/1100/1400.
    • Attack speed from 100 to 100/130/160.
    • Gain Melting Strike: Regular attack apply a stack of debuff on hit, reducing 1/2/3 armor up each hit to 6/12/18 armor. All stacks last together for 6s. Costs 25 mana per attack.
  • Void Brewling:
    • Health reduced from 1200/1500/1800 to 500/750/1000
    • Health regen from 2/4/6 to 50/100/150.
    • Mana from 750 to 600/1200/1800
    • Armor from 3/4/5 to 1/2/3.
    • Magic resistance from 20% to 10%.
    • Gains 30/45/60% evasion.
    • No longer inherit Brew's attack modifiers by default.
    • Astral Pulse deal 200 pure damage (piece BKB).
    • Astral Pulse mana cost from 0 to 175.
    • 2nd ability "Void Ray": Channeling void ray at an enemy unit, dealing damage per second while burning their max mana and applying break.
      • DPS: 50
      • Max mana burn: 4/5/6%
      • Mana burn as damage: 30%
      • Max duration: 3/4/5s
      • Cast range: 550
      • Mana cost: 250
      • Cooldown: 10s
      • Link break buffer: 200


 BRISTLEBACK
〈4〉Hair Ball
  • Also, the cooldown will advance by 1s whenever you're hit in the back with a regular attack, or 3s if it's a critical strike.


 BROODMOTHER
〈U〉Spawn Spiderling [rework]
  • Will spawn 3/6/9 Spiderlings on hit.
  • Dying under the debuff only produce Spiderites.
  • Spiderite can become Spiderling after dealing enough regular attack damage equal to their max health. The threshold will count differently for different attack target.
    • Hero: 6
    • Creep-hero: 4
    • Creep: 1
    • Ancient Creep: 2
    • Roshan: 0.5
    • Buildings and Wards: 0
  • Spiderling duration from 60s to 90s.
  • Spiderite duration from 60s to 45s.
  • Spiderling attack damage from 14-16 to 24-30
  • Spiderite attack damage from 9-10 to 6-8
  • On death, spawn 7/14/21 spiderites.


 CLOCKWERK
〈5〉JET PACK
  • Also, upon activation, boost self for 300 distance over a 0.2-second process.


 CENTAUR WARRUNNER
〈U〉Stampede
  • Passively reduce the MS slow you receive by 10/20/30%, and the negative value turns to positive value; ex: -35%→-5% or -20%→+10%.


 CHAOS KNIGHT
〈2〉Reality Rift
  • Cast range from 550/600/650/750 to 525/650/775/900
  • Mana cost from 50 to 40
  • Cooldown from 18/14/10/6s to 12/9/6/3s
  • No longer cause 4/5/6/7 armor reduction.
  • Self-cast: Cleave for 40/60/80/100% damage in typical but shorter-ranged (325 vs 650) cleave AoE.
〈3〉Chaos Strike
  • Passive component: Regular attack reduce 1/3/6/10 armor for 1.23 seconds.
  • Crit multiplier from 140/175/210/245% to 120/140/160/180%.
  • Lifesteal from 24/36/48/60% to 33%.
  • Chaos Strike attack has 33% chance (11% over all chance) to also do one of the following:
    • Cause 20/30/40/50% MS slow for 2.2 seconds.
    • Provide self 20/30/40/50 AS for 2.2 seconds.
    • Gradual lifesteal for 36/66/69/99% over 2.2 seconds; new instance replaces the old.


 CHEN
〈1〉Penitence
  • Duration extends by 0.15s whenever the target made a regular attack under the debuff, or 0.3s if critical strike.
〈2〉Holy Persuasion
  • Holy Persuasion also grants the target creep 1 Holy TP Scroll, which they'll be able to use even if they otherwise/inherently couldn't use any item. Usage blocks by mute, root and leash.
  • Shard: also stores 2 charges.
    • Can stack with LV25R talent to store up to 5 charges.
  • Scepter: Enable this ability to temporary converting an enemy Tower for 5s during which it has -25 AS.
    • Scepter still adds strong dispel to Hand of God.
〈3〉Divine Favor
  • Passive: Enjoy -100% mana cost, -20% cooldown, and -50% purchase price on TP scrolls.
  • Active component: Target an ally hero (including yourself) to grant them a TP scroll, or boost their MS by 30% for 4s if they had BoT.


 CLINKZ
〈U〉Death Pact
  • Can target and affect creep-heroes for halved potencies and duration, and damaging 15/30/45% of their max health.


 CRYSTAL MAIDEN
〈1〉Crystal Nova
  • Debuff duration from 4.5s to 6s.
  • Radius from 425 to 500.
  • Damage from 130/170/210/260 to 120/200/280/350
  • Mana cost from 115/135/155/175 to 100/140/180/220
  • Double cooldown; 11/10/9/8s to 24/21/18/15s.
    • LV15L talent from -3s cooldown to -6s.
〈2〉Frostbite
  • Passive component: regular attack will slow AS by 5/10/15/20 for 1s with double potencies (10/20/30/40 for 2s) against creeps.
〈3〉Arcane Aura
  • Active component: Activate to restore 25/50/75/100 mana for allies within 1200 radius, as well as permanently upgrading their mana pool by 0/10/20/30. Activation cooldown is 90s.
  • LV15R talent from "+6% Magic Resistance Arcane Aura" to "Arcane Aura Martyr".
    • While being dead, continue to provide Arcane Aura and adds +15% magic resistance to the aura.  
〈U〉Freezing Field
  • Reduce armor from 20 to 15.
  • Will also increase self health regen by 30/60/90 when channeling.
  • Scepter: also increase the radius to from 810 to 1000, make the debuff deal 20/40/60 DPS, and make the slow effect pierce BKB.
    • Scepter root still doesn't pierce BKB.
  • Shard no longer increase explosion count by 20 (from 100 to 120).
  • Shard: also makes the slowing AoE to reduce enemy health regen by 50% and healing/lifesteal by 25%.


 DARK WILLOW
〈4〉Bedlam
  • Can cast without breaking existing channel.


 DARK SEER
〈2〉Ion Shell
  • Also increases/worsens enemies BAT by 0.1s.
〈4〉Normal Punch
  • Also insta-kills illusion.
  • Passively grants vision and true sight on the target as long as their punched-out spirit is alive.


 DAZZLE
〈2〉Shallow Grave
  • Shallow Grave buff also amplifies healing/lifesteal received by 10/20/30/40%.
〈3〉Shadow Wave
  • Halves the cooldown when self-casting.
  • Doubles the damage radius when self-casting.
〈U〉Bad Juju
  • Armor reduction per stack from 2/2.25/2.5 to 1/2/3.
〈T〉Talents
  • LV25L from "+0.5 Bad Juju Armor Reduction" to "+150 Health Regen".


 DEATH PROPHET
〈1〉Cryptic Swarm
  • For each of the following weak/moderate/strong non-ward summon died within 1.5x of the cast range, this ability will either advance cooldown 0.25/1/2s or gain 1/4/8% spell amp for the next cast or until 2.0x of its cooldown.
    • Weak-summon: Broodmother Spiderite, Undying Zombie, Weaver Beetle, Wraith King Skeleton Warrior.
    • Moderate-summon: Beastmaster Hawk, Broodmother Spiderling, Enigma Eidolon, Grimstroke Phantom, Lycan Wolf, Nature's Prophet Treant.
    • Strong-summon: Beastmaster Boar, Invoker Forged Spirit, Nature's Prophet Greater Treant.


 DISRUPTOR
〈2〉Glimpse
  • Apply a secondary soft-leash debuff after the teleport, which prevent blink/traversal for 2 seconds.


 DOOM
〈1〉Devour
  • If the target is below 30% health, then it also heals for 30% its current health.
〈3〉Infernal Blade
  • Damage splash in 325-radius cleave for 25% of the potencies without stun.
〈U〉Doom
  • Carry the mark by yourself to gain flying movement, flying vision, +2% self max health regen, and passive Scorched Earth.


 DROW RANGER
〈3〉Multishot
  • Refund cooldown based on wasted duration; up to 50/60/70/80% when cancelled immediately.


 EARTH SPIRIT
〈1〉Boulder Smash
  • Also reduces armor by 1/2/3/4 for 5 seconds when hitting an enemy directly.
〈2〉Rolling Boulder
  • Also deals a floating amount of damage based on your armor differential.
    • Damage per armor: 10/15/20/25


 EMBER SPIRIT
〈1〉Searing Chains
  • Roots enemy 0.1s longer per 3 strength they have, up to 0.5/1/1.5/2 extra seconds.
〈3〉Flame Guard
  • Also grant self 50% magic resistance briefly for 0.3s.


 ENCHANTRESS
〈1〉Impetus [rework]
  • Channel up to 1.75s to launch a similar Impetus attack, except it also knocks you back up to 125/250/375/500 distance on attack release, and knocks the attack target back for 50/100/150/200 distance on hit. Not interruptive on both ends.
    • Still releases an Impetus attack when the channel is interrupted.  
  • Deals damage over a 1.2-second process.
〈4〉Sproink [rework]
  • No longer launch Impetus attacks, nor prevent the caster from acting while in mid-air.
  • Cast without facing the target location to sproink there.
    • Cast Range: 500.
    • Self-cast is forward.
  • Grant 400 attack range bonus while in mid-air; air time is still 0.4s.
  • Stun enemies in 200 radius opposite to the targeted direction for 1s as well as knocking them back for 300 distance.
〈U〉Untouchable
  • Active component: target any attackable unit, ally or foe, after channeling for 1.5 seconds, grant them two-way immunity to regular attacks for 2/4/6 seconds. Channel time will be instant when self-casting.
    • Active Cast Range: 450/550/650
    • Mana Cost: 75/125/175
    • Active Cooldown: 36/24/12s


 ENIGMA
〈2〉Demonic Conversion
  • Self-cast; cost 15% self max health to splinter 1 Frenzy Eidolon, whose health is the same as said health cost, attack speed is increased by 25/50/75/100, but only lasts for 20s and cannot multiply. Cooldown will be lowered to 20/15/10/5s when self-casting.
  • Can target creep-heroes, damaging them for 30% of their max health and splinter 1 Frenzy Eidolon that's the same as the self-cast one, but the cooldown is normal this way.
〈3〉Midnight Pulse
  • Created at the singularity of Black Hole (~50 radius).
〈U〉Black Hole
  • On-death, creates 25% smaller (420->315) radius mini Black Hole that lasts 1.8 seconds.


 GRIMSTROKE
〈1〉Stroke of Fate
  • Ink stain/path VFX will remain on the field for 8 seconds; and the per unit damage increment can carry over from previous cast through the ink stain/path.
〈3〉Ink Swell
  • 0.5X higher MS bonus when self-casting.


 HUSKAR
〈1〉Inner Fire
  • Does MS slow by default; by 30% for 1/1.5/2/2.5s.
  • Damage from 100/170/240/310 to 100 + 3/4/5/6 seconds of DPS based on the amount of health regen you have when casting.
〈3〉Berserker's Blood
  • Shard: Allow self-cast to channel up to 5 seconds, during which you restore 10% missing health per second, or cast on an ally to transfer 5% of your current health each second.
    • Active cooldown is 18s


 JAKIRO
〈2〉Ice Path
  • Segmented AoE, 50-unit length each segment.
    • Also means both the formation delay and the lasting duration are separated.
  • Formation delay from 0.5s to 0.4s.
  • AoE width from 150 to 160.
〈4〉Liquid Ice
  • Stun duration fully stacks with Ice Path.


 JUGGERNAUT
3〉Blade Dance
  • Allows you perform regular attack while on the move against a moving target; requires the target to be moving.


 KOTL
〈 〉Blinding Light [rework]
  • Move to the ultimate slot during Spirit Form.
  • Damage from 100 to 70/140/210
  • Will passively cast a weaker, point-blank one along the Spirit Form activation.
    • Knockback from 400 to 200.
    • Debuff duration from 4s to 2s.
〈5〉Will-o-Wisp
  • Also applies a stackable debuff each flick to decrease their status resistance by 5% per stack.
〈 〉Recall
  • Move to the 4th ability slot.
〈U〉Spirit Form
  • Instead of 25% MS bonus, you gain 20/40/60% magical resistance.


 KUNKKA
〈2〉Tidebringer [rework]
  • Cleave damage from 150% to 60%.
  • Self-cast to cleave forward at 50% animation speed which cannot be cancelled midway.
  • Cooldown from 13/10/7/4s to 10/8/6/4s.
  • LV25L talent from "-2s Tidebringer Cooldown" to "+600 Tidebringer Cleave Distance".
  • LV20L talent from "+70% Tidebringer Cleave" to "+4/2s X Mark Ally/Enemy Duration".
〈5〉Tidal Wave
  • Also increase nearby allies' MS by 60% for 1 seconds on cast. Radius is 900.
〈U〉Ghost Ship
  • Rum buff also includes an instance of Bottle restore.


 LEGION COMMANDER
〈1〉Overwhelming Odds
  • Shard: also increases radius by 300.
〈3〉Moment of Courage
  • Guarantee proc ignoring cooldown when critically struck.
  • Also gain 20/30/40/50% cleave once incoming damage has been greater than your outgoing damage for 1 second.
〈U〉Duel
  • Will disarm either participant when their respective target is out of their attack range. This disarm go through BKB.
  • Duration will last 50% slower when either is disarmed; doesn't advance at all if both are disarmed.
  • Shard: also increases cast range by 100; stacks with LV10L talent.


LICH
〈1〉Frost Blast
  • Another areal instance at the caster's location; both instances can stack.
〈3〉Sinister Gaze
  • No mana cost.
〈4〉Ice Spire
  • Ice Spire collision size from 16 to 144 (same as Tower).
  • The AoE also provides 20% MS bonus for the caster.
  • The AoE also increases enemy mana expense by 0.2X; ex: 150->180.


 LIFESTEALER
〈1〉Rage [rework]
  • Also reset attack timer upon activation.
  • Also cause your regular attack to slow 15/30/45/60% MS for 1.5s during the active.
  • The cooldown will advance by 30% as the caster is silenced.
〈2〉Feast
  • Also heals self for 25/50/75/100% of the target's current health regen.
〈3〉Ghoul Frenzy [rework]
  • AS from a constant of 20/30/40/50 to 40/80/120/160 based on your health percentage; potency from 100% effect at 10% health down to 10% effect at 90% health.
  • No longer cause MS slow.
  • Passively provide up to 5/15/25/35% MS bonus based on your health percentage; potency from 100% effect at 100% health down to 0% effect at 20% health.


 LION
〈2〉Hex
  • Cooldown will advance by 50% (of the max) if the target dies during the effect.


 LONE DRUID
〈1〉Spirit Bear
  • Proc root with halved cooldown if the target is also attacked by master with ranged/melee regular attack in the last 3/1 seconds.
〈U〉True Form
  • Will root 1s longer if the target is also attacked by the bear in the last 2 seconds.


 LYCAN
〈U〉Shapeshift
  • Sub-ability "Lunge": Temporary replace the ultimate slot during Shapeshift (Lycan only; doesn't work for Wolf Bite). Lunge forward for 400 distance over 0.15s duration, insta-attacking all non-building enemy units along the path. Has 1/2/3 use per ultimate.  


 MONKEY KING
〈1〉Boundless Strike
  • Self-cast: whirl around the staff in 0.7 seconds, instant-attacking enemies within your attack range plus 300 range. This whirling attack disarms and silences the caster during said duration which the caster would still be able to move; doesn't trigger any attack modifier other than the Jingu Mastery.
〈3〉Primal Spring
  • 50 base damage.


 MAGNUS
〈1〉Shockwave
  • Also soft-leashes enemies during the pull and slow.
    • Soft-leash is like leash but doesn't confine movement. In this case, their movement is briefly confined by the pull.
  • Enemies cannot change facing direction while being pulled.
〈U〉Reverse Polarity
  • Also cause all stunned enemies to take additional damage equal to 10/15/20% of total attack damage from all stunned enemies except their own.


 MARS
〈1〉Spear of Mars
  • Shard flame width from 200 to 240.
  • New Scepter: Self-cast to ride the Spear in your awesome war chariot, gaining spell immunity for the process, dealing double spear damage in pure, piercing BKB, and leaving behind an identical and stackable Shard flame trail.
〈2〉God's Rebuke
  • Shard: Also gain an otherwise non-replenishable charge of God's Rebuke that lasts 60 seconds whenever you receive a critical strike - to allow casting this ability on-cooldown.
〈3〉Bulwark
  • Remove side mitigation.
  • Active redirect range from 800 to 500.
  • Active component also makes enemy chance-based attack modifiers to proc at halved chance against the protected target (including yourself).
〈U〉Arena of Blood
  • Warrior attack trigger range from 160 to copying your attack range (250).
  • New Scepter: Passively's cast a 360-degree God's Rebuke along with Arena of Blood.


 MORPHLING
〈I〉Watery Regen
  • Healing Salve, Clarity and Bottle will tick 20% of their duration immediately.
〈U〉Morph
  • Passively switch attack type to to melee when the target is within half of your range.


 NIGHT STALKER
〈1〉Void
  • Deal 10/15/20/25% of target's missing mana as extra damage during the night.
〈3〉Hunter of the Night
  • Self-cast to personal Smoke of Deceit, lasts 8/16s during the day/night.


 NYX ASSASSIN
  • Base health regen increase by 4.
〈1〉Impale
  • Width from 125 to 250.
  • Cast range from 700 to 450.
  • Spike range from 700 to 450.
〈3〉Spike Carapace
  • Deal stun on a separated, non-repeating instance from the damage.
  • Damage reflection work throughout the status, ratio from 100% to 25/50/75/100%.
  • Status duration from 2s to 1.5/2/2.5/3s.
  • Cooldown from 25/20/15/10s to 20/16/12/8s.


 OGRE MAGI
〈3〉Bloodlust
  • Self bonus from 0/10/20/30 more AS to 20/25/30/35 attack damage per affected unit.
〈4〉Unrefined Fireblast
  • Mana cost from 35% of current mana to the normal amount; 80/90/100/110.
  • Also blast yourself for halved damage and stun.


 OMNIKNIGHT
〈1〉Purification [rework]
  • Apply a strong dispel and heal to an ally unit target, and dealing damage in 250 radius around that target for 40/60/80/100 pure damage times the number of debuffs purged, with said healing also reduced by 40/60/80/100 by that number. Overly reduced (negative) healing value turns to increase said damage.
    • Healing: 100/200/300/400
    • Damage Radius: 350
    • Cast Range: 600/650/700/750
    • Mana Cost: 80/100/120/140
    • Cooldown: 14/12/10/8
  • New Shard: Increase Purification healing by 150, and passively cause your regular attack to deal bonus pure damage based on 25% of your base attack damage for each buff or debuff the target has, up to 150%.
〈2〉Heavenly Grace [rework]
  • Passively provide you with strength and status resistance.
  • Actively cast on an ally unit to temporary convert the passive component for healing, hp regen as well as status resistance bonuses.
    • Self Strength: 5/10/15/20
    • Self Status Resistance: 50%
    • Ally Healing: 100/200/300/400
    • Active Cast Range: 550
    • Active Mana Cost: 100/125/150/175
    • Active Cooldown: 15
3〉Degen Aura
  • Also reduce enemy regen by 10/15/20/25%; doesn't affect healing/lifesteal.


 ORACLE
〈1〉Fortune's End
  • LV10R talent from "+0.4s Fortune's End Duration" to "False Promise Invisibility".
    • Glimmer Cape invis without the magic resistance.
  • LV25R talent from "Instant Fortune's End" to "+1.5s Fortune's End Extra Base Duration".
    • Added before the channeled portion, so the effective max duration is also increased.
  • New Scepter: Increase damage by 150, increase radius by 150, and remove projectile (instant hit).
〈2〉Fate's Edict
  • New Shard: Make the magic resistance only affect ally and the disarm only affect enemy.
〈U〉False Promise
  • Also immediately casts a Purifying Flame on the target.


 PHANTOM ASSASSIN
〈2〉Phantom Strike
  • Doesn't require facing the target to cast.
〈U〉Coup de Grace
  • Proc chance will double when hitting an illusion.


 PHOENIX
〈1〉Icarus Dive
  • Radius from 200 to 250.
  • Shard: also cause this ability to deal impact damage equal to 50% of the health cost.


 PUDGE
〈U〉Dismember
  • Can channel beyond target's death for 1-second plus the remaining duration for healing.
  • Also causes the enemy target to lose 4% max health for 1/2/3 minutes. This effect is stackable and lasts independently.


 PUGNA
〈3〉Nether Ward
  • Will also charge up to provide 10/15/20/25% magic resistance for allies if the ward has more than 50% hit points; 8/16, or 14/28 with the +3 hero hits talent.


 RUBICK
〈1〉Telekinesis
  • Shard also cause lifted ally to become immune from enemy projectile during the whole (lift and toss) process; ex: Meat Hook, Powershot, Sacred Arrow.  
〈2〉Fade Bolt
  • 10/20/30/40% built-in spell lifesteal.
〈U〉Spell Steal
  • Cause 0/10/20% negative spell amp for 6 seconds.


 SHADOW DEMON
〈1〉Disruption
  • Instant cast point if self-cast.
〈U〉Demonic Purge
  • Damages/heals for 30/60/90 health as it purges a buff/debuff.


 SHADOW FIEND
〈123〉Shadow Raze
  • Passively gain a consumable buff every 60 seconds that allows casting all types of Shadow Raze on-cooldown.
〈U〉Requiem of Souls
  • Can move at normal speed (minus both bonus and slow) while channeling.


 SHADOW SHAMAN
〈2〉Hex
  • On death, Hex the killer, with the duration will also be doubly effective against non-hero this way.
〈U〉Mass Serpent Wards
  • Wards gain 5/10/15 damage per attack.
  • Shard: also create a 160-radius AoE that provides invisibility (with 0.8 fade time) to allies inside; has VFX to mark the AoE.
  • Scepter: also increases normal/shard ward duration from 45s/7s to 60s/10s.


 SNAPFIRE
〈2〉Snapfire Cookie
  • Mortimer loves the cookie so much that self-cast will increase self MS by 30% for 3 seconds.


 SPECTRE
〈1〉Spectral Dagger
  • Scepter: Also grants you a 2.5-second invisibility (no fade time) when reaching the cast point of this ability, with the duration tick 50% faster outside of the shadow path.
〈3〉Dispersion
  • New Shard: mitigate (as well as reflect) 50% more damage from AoE/aura, and increase the radius of any aura you carry by 50%.


 SVEN
〈1〉Storm Hammer
  • Scepter: Toggle-able, toggle off to not ride the hammer.
〈U〉Strength of God
  • Reduce cooldown from 110 seconds to 55 seconds.
  • Increase duration from 35 seconds to 40 seconds.
  • Each attack performed will advance duration by 3s, or 5s if critical.


 TIDEHUNTER
〈1〉Gush
  • Scepter: also increases self MS by 15/30/45/60% for 2 seconds.
〈U〉Ravage
  • Max radius from 1250 to 1750.


 TIMBERSAW
1〉Whirling Death
  • Passively cast on death.
  • Radius from 325 to 350.


 TINKER
U〉Rearm
  • Also passively provide attack range bonus for 3 attacks/charges. Otherwise non-replenishable (has to be refreshed).
    • AR bonus: 200/350/500


 TINY
U〉Grow
  • Scepter: Also allow this ability to activate to grow down, casting a point-blank Avalanche and losing a stack of Grow for 80s.


 TREANT PROTECTOR
I〉Nature's Disguise [rework]
  • Instead of amplifying healing and regen by 40%, it provides 2 health regen for every tree within double of your attack range, with this regen increase to 4/8/12 per your ultimate level.
  • Shard no longer provide the rooting attack or the MS bonus increment.
  • Shard will treat Nature's Grasp vine thickets as trees.
1〉Nature's Grasp [rework]
  • New passive component that causes your regular attack to slow their AS by 15/20/25/30 and MS by 15/20/25/30% for 2.5 seconds. Slow potencies will be halved if the active is on cooldown.
  • Active is largely the same; Target a location to create a line of vines that slows AS by 15/20/25/30 and MS by 15/20/25/30%, and deals 30/40/50/60 damage each second. Each thicket of vine will be destroyed after dealing 300/600/900/1200 damage. Additionally, cooldown will advance by 1s for each tree destroyed within 900 radius around you; treats itself (the vine thickets) as trees.
    • Debuff linger time from 0.5s to 0.1s
    • Vine duration from 9/10/11/12s to 12/13/14/15s
    • Active mana cost from 75/80/85/90 to 80/100/120/140.
    • Active cooldown from 20/19/18/17s to 18/16/14/12s
2〉Leech Seed
  • Increase cast range from 400 to 500.
  • New Scepter: Also steals 30/40/50/60% of the target's current health regen, of which half is converted to Leech Seed DPS and the other half is converted to its healing.
3〉Living Armor
  • On death, leave behind a 200-radius aura that provides halved Living Armor potencies.
4〉Eyes in the Forest [rework]
  • Change source from Scepter to Shard
  • No longer copy Overgrowth.
  • Cast range from 160 to 320
  • Vision radius from 800 to 600
  • Also passively provide vision over any tree as it gets destroyed on the map (Global range). This vision cell has the size of 48 and lasts 2 seconds.
〈U〉Overgrowth
  • Damage through BKB.


 TUSK
〈1〉Ice Shard
  • Cause MS slow by default (inflected by barriers), potency from 40% to 5/10/15/20%.
  • MS slow potency fully stacks with Walrus Kick or Walrus PUNCH!.
〈4〉Walrus Kick
  • Can insta-kill non-ancient creeps.
〈U〉Walrus PUNCH!
  • MS slow pierce BKB but would only last half the duration this way.


 UNDERLORD
〈2〉Pit of Malice
  • Scepter: will also increase pit duration from by 12s; 12s→24s.


 UNDYING
I〉UNDIE
  • Buying back will refresh all cooldowns even if they are normally not refreshable.
U〉Flesh Golem
  • Also knock up enemies within 225 radius around you for 2 seconds. Affected units are disabled throughout the duration.


 VENOMANCER
〈1〉Venomous Gale
  • Gale projectile will linger at the end of the path for 1/2/3 seconds, keep hitting enemies in contact and refreshing the debuff on them.
〈2〉Plague Ward
  • Can toggle on to make the Plague Ward you deny resapwn at the same location (technically-speaking, the old one gets denied and the new one spawns there seamlessly).


 VIPER
〈U〉Viper Strike
  • Debuff duration will be 2/4/6s longer if the target is facing the incoming projectile within 45 degrees when it hits.


 VISAGE
〈1〉Grave Chill
  • Also passively makes your regular attack to reduce regen/healing/lifesteal by 10/15/20/25% for 3 seconds. Works on Familiars but only for 1 second.
〈2〉Gravekeeper's Cloak
  • Shard: On death, drops a Gravekeeper's Mantle item for an ally hero (works for creep-hero) to pick up as buff, from which they gain full stacks of Grapkeeper's Cloak with identical behavior except the recharge time would be tripled (from 6/5/4/3s to 18/15/12/9s). Gravekeeper's Mantle buff lasts 60s.
  • Shard activation cooldown 60s to 90s.


 VOID SPIRIT
〈1〉Aether Remnant
  • Doesn't interrupt any action when casting.
  • Can cast while channeling or while on the move.
  • Doesn't require facing the target location to cast.


 WARLOCK
1〉Fatal Bonds
  • LV10R talent from "+3% Fatal Bonds Damage" to "+1 Fatal Bonds Target".
〈3〉Upheaval
  • Also lowers AS by 10/15/20/25 and reduces the effective range of blink/traversal by 20%.
  • Linger time from 3s to 1.5s.
  • LV15R talent from "+10s Upheval Attack Speed on Allies" to "Upheaval Lingers 0.5s per 1s Channeled".
U〉Chaotic Offering
  • On death: summon a Warlock Golem that starts out at 30% health.
  • Golem health regen from 25/50/75 to 50/100/150.
  • LV20R talent from "Summon Golem on Death" to "+45s Golem Duration".


 WINDRANGER
〈4〉Gale Force
  • Also passively makes your regular attack projectiles to graze enemies in 75 radius along the trajectory, dealing 15% of the damage without modifiers.


 WINTER WYVERN
1〉Arctic Burn [rework]
  • Largely the same except it's multi-staged where it has multiple charges, and its duration as well as effects will get increasingly stronger as you go down each stack.
    • From single stage to having 2/3/4/5 stacks/charges.
    • When landing, this ability enters 10s cooldown.
    • Scepter from indefinite duration by costing 100 activation mana and 20 mana each second afterwards, to increasing max charge by 1, flight duration per stack by 2 seconds, and remove re-activate cooldown.
    • Flight duration from 8s to 4s per charge.
    • Mana cost from 100 to 50 per charge.
    • Charge replenish time is 20s.
    • AR bonus from 350/400/450/500 to 125 per stack/charge.
    • DPS from 6/7/8/9% of target current health to 15 per stack.
    • MS slow from 16/24/32/40% to 8% per stack.
    • Burn duration from 5s to 3s per stack.
  • Still provide 400 night-time vision bonus.
  • Still gain 25% MS bonus from Scepter.
  • Scepter: also gives you 125 cast range per stack.
2〉Splinter Blast
  • Cast range from 1200 to 775.
  • Can affect the primary target for 25% of the potencies.
〈3〉Cold Embrace [rework]
  • Negate 50% all regen/healing/lifesteal from other sources for the same 4s duration.
  • Base heal from 30/45/40/45 to 45/60/75/90, percentage heal from max health to current health with potency from 1.75/2.5/3.25/4% to 8/12/16/20%, and from happening every second to not happening until the duration ends (1 instance).
  • Also providing 15/20/25/30% magic resistance along with the 100% physical damage resistance.
  • This status is dispellable.
  • Mana cost from 50 to 100/125/150/175
  • LV10R talent from "+25 HP/s Cold Embrace Heal" to "+20%" Cold Embrace Magic Resistance".


 WITCH DOCTOR
2〉Voodoo Restoration
  • Also passively provide 2/5/9/13 health regen for self.


 WRAITH KING
〈3〉Mortal Strike
  • Also deals 6/8/10/12% target max health as part of the crit damage (physical). Said max health damage will increase to 18/24/30/36% if the target is non-hero.
  • Cooldown from 5.5/5/4.5/4s to 12/10/8/6s.
    • LV25R talent from -2s cooldown to -3s.


 GEM, THE FABULOUS [new]
  • BIO:
    "As Zett followed the great fragments and crash landed into the world below, the residual energy jolts the earth, and deep beneath that, a raw gem was molten and imbued. For long it's just a daz-minded conscious dwelling deep - until the great quake finally shattered its case hardened chamber; from which, a gem-scaled being -- pure... susceptive... awakened."
    • Visual: Slim physique. Streamlined full-body crystalline scales that looks like bodysuit. Pearlescent pear-like skin.
    • Vocal: Neutral and reflective.
    • Has a tiny chance to say "Hi M... D-Dad?" when meeting Zett.
  • Agi hero, ranged.
  • Stats
    • Str: 17 + 1.8
    • Agi: 20 + 1.8
    • Int: 22 + 2.6
    • BAT: 1.7
    • Attack point/backswing: 0.5/0.35
    • Base AR: 600
    • Base AD: 33 (53 at lv1)
    • Base AS: 110
    • Base MS: 310
    • Base armor: 3 (6 at lv1)
    • Base hp regen: 2
1〉Focal Point
  • By mastering inherent subsurface scatterings, Gem passively gain cast range bonus or actively channel an intense ray at the enemy target over a duration, dealing damage per second and slowing AS and MS. The ray would be enhanced to deal stun instead of said slows if the target is facing at the caster within 60 degrees.
    • Cast Time: 0+0
    • Max Channel Time: 2s
    • Passive Range Bonus: 75/150/225/300
    • Damage Per Second: 50/100/150/200
    • AS&MS Slow: 100
    • Active Cast Range: 400
    • Mana Cost: 100/125/150/175
    • Cooldown: 15/12/9/6
    • Passive is disabled during active cooldown.
  • Shard: Increase Focal Point max channel time by 2s and loosen enhance threshold by 60 degrees.
〈2〉Mirror Strike
  • Gem's regular attack has 18% chance to deal extra damage equal to 10/15/20/25% of the target's total attack damage and copy all off-cooldown attack modifiers the target has.
  • Activate to guarantee a Mirror Strike proc with twice the damage ratio plus true strike, and disarming self on attack and disarming the target on hit.
    • Disarm Duration: 1/2/3/4s
    • Mana Cost: 70/95/120/145
    • Cooldown: 20/16/12/8
    • References the damage on hit.
〈3〉Prismatic Facets
  • Gem have a passive 20% chance to randomly gain one of the following bonus when attacked or cast upon; double proc chance from spells.
    • 6/8/10/12 armor for 2 seconds.
    • 15/25/35/45% magic resistance for 2 seconds.
    • Haste for 1.25/2.5/3.75/5 seconds.
    • Invisibility for 2.5/5/7.5/10 seconds.
  • Activate to gain all bonus for halved duration, and after a brief 0.6-second delay (with visual cue) blinding all non-building enemies currently attacking you within 700 distance for 1/2/3/4 seconds.
    • Active Mana Cost: 100/150/200/250
    • Active Cooldown: 60/50/40/30
〈U〉SHINE
  • Toggle on: Gem shine fabulously, costing 2/3/4% self max health every second to gain true sight with the range equal to 50% of your vision, 70/140/210 attack speed and a 18% chance to add 60/120/180 bonus pure damage in your regular attacks.
    • Cost 150/300/450 mana to activate.
    • Cooldown: 10/8/6
  • Scepter: SHINE also gives 20/35/50% MS bonus, flying movement, and flying vision.



 BOLD OGRE
"Keefe smoosh, Keefe smash! Other than that, he's just a sensitive big fella."
  • Str hero, melee.
  • Stats
    • Str: 33 + 6
    • Agi: 17 + 1
    • Int: 20 + 1.4
    • BAT: 1.85
    • Attack point/backswing: 0.5/0.5
    • Bass AR: 150
    • Base AD: 42
    • Base AS: 95
    • Base MS: 270
    • Base armor: 5 (8 at lv1)
    • Base helath regen: 8
〈1〉Melee Smash
  • Bulkily and fiercely swing your club forward, smash an area right in front of you, dealing damage and stun to enemy units. Said damage increases per debuff you had when casting.
    • Damage: 150/200/250/300
    • Damage per debuff: 25/50/75/100
    • Stun duration: 1/1.5/2/2.5s
    • Radius: 150
    • Impact Delay: 1s
    • Mana cost: 65/80/95/110
    • Cooldown: 8/7/6/5s
  • Destroy trees within the effect AoE plus 50 range.
〈2〉Beef
  • Grants self with 20/30/40/50% status resistance.
  • Provide an aura that increases 10/15/20/25% status resistance for allies.
    • Radius: 300
〈3〉Smoosh
  • After brief channel, jumping up and falling down to crush surrounding enemies, stunning them and dealing damage. Said damage has a floating amount based on your max health.
    • Damage: 100/125/150/175
    • Health as damage: 15/20/25/30%
    • Stun: 1.5/2/2.5/3s
    • Radius: 300
    • Land delay: 1.8s
    • Channel time: 0.4s
    • Mana cost: 100/120/140/160
    • Cooldown: 30/25/20/15s
  • Also, once passing the cast point, Smoosh cannot be stopped (would continue even if the caster dies midway) and will reduce all displacement or forced movement (Force Staff, Wind Gale, etc) on the caster by 60% during the working (jump & fall) process.
  • Destroys trees within the effect AoE plus 100 range.
  • Shard: Change the channel to cast delay and store 2 Smoosh charges.
〈U〉Temperament
  • Passively gain AS whenever your regular attack misses, with the bonus duration stackable indefinitely.  
    • AS: 40/75/110
    • Duration per stack: 1.5/2.25/3s
  • Activate to increase regular attack damage and MS for a duration, then flee to your fountain for at least some duration or distance whichever occurs first.
    • Attack damage: 100/200/300
    • MS bonus: 25/50/75%
    • Bonus duration: 5/5.5/6s
    • Flee MS bonus: 50/100/150%
    • Flee duration: 5s
    • Flee distance: 1500/2000/2500
    • Mana cost: 100/125/150
    • Cooldown: 100/80/60s
    • Said flee takes highest priority
  • Scepter: Remove Temperament active cooldown, and reduce flee duration by 1s and distance by 500.



 TREANT ASSASSIN
  • BIO:
    "A young treant deeming the best defense for the green world is assassination of whoever poses to harm it."
  • Int hero, melee.
  • Stats
    • -
  • -
〈1〉Needle
〈2〉Seasonal Grenade
〈3〉Tree Trap
〈U〉Deathly Blossom



 GUNSLINGER
  • BIO:
    "Guns? Check. Bullets? Check. Double whammy?? Yum!"
  • Agi hero, ranged.
  • Stats
    • -
  • -
〈1〉Trickshot
〈2〉Bag o' Guns
〈3〉Fistful Bullets
〈U〉Gang! BANG!



 THE ELDEST SINISTER
"They say the eldest founder of Veiled Sisters still lives till this day... the most veiled one that none among the sisterhood could refer... the most sinister one who has disappeared into myth..."


 ZEN, THE ZEALOT
"A corrupted Anti-Mage disciple lusting for mana."




-

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