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Dota 2 gibberish as of 7.30e

作者:MRnok14L│2021-09-27 20:24:56│巴幣:0│人氣:525


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**Disclaimer** Just gibberish. Below ideas are both out-of-context and isolated (may not be reflecting existing meta nor trying to form any).

*Don't get carry away by the potency slash the numeric value.


SYSTEM

  • Re-purpose (H) key as an array of other actions; action wheel.
  • The [Hold Position] order will instead be issued by pressing [Attack/Move] while [Stop] is held, and [Attack/Move] will ignore cursor position (Smart Attack Move) when issued this way.
  • Primary and secondary chat wheels use the same key that's actuated with right left-click or right-click similar to the option that requires mouse click for actuating the camera grip.
  • Close chat wheel or action wheel with a right-click.
  • You can select a few emoticon as your favorites that will appear on the top row of the emoticon browser.
  • The last used emoticon will appear on the top row also.

  • Ranked Captain's Draft unavailable until Legend V.
  • Ranked Captain's Draft gives 5/10/15/20 more MMR for winning on Legend/Ancient/Divine/Immortal.



GENERAL

  • Aegis expiration regen will tick 10% of its effect immediately.
  • The fall of Roshan escalates the conflict between Radiant and Dire, causing both teams to send a wave of Lane Creep immediately.


 BUILDINGS
  • Structures gain 5 hp/s regen for each ally hero within 500 radius; note their collision size. Doesn't work on T1 towers, but is doubly effective on T2 towers.

  • Buffer/effigy buildings have 10/s hp regen.
  • Buffer/effigy buildings will remain on the field as remnants when destroyed.
  • Remnants do nothing but continue to provide collision as building, and they can respawn back to buffer/effigy building after 150s.

  • Outpost can be captured right away, but the capture time would be 10x as long until an opposing T2 tower is destroyed.
  • Outpost will immediately grant a minute worth of experience to the capturing team.
  • Outpost will re-capture itself after 210 seconds from being captured by the enemy.



 ROLE PERKS
  • TRIANGLE
    • Gain 8 attack speed per 5 minutes, up to 50 mins (80 AS).
    • Gain 300 unreliable gold per 10 minutes.
    • Able to equip 1 tier-5 neutral item in the regular slot.
  • HEXAGON
    • Start out with 2 additional TP scrolls.
    • 20% cooldown reduction on TP Scroll & Boots of Travel.
    • The first 2 buybacks don't cost gold.
    • Able to equip 1 tier-4 neutral item in the regular slot.
  • SQUARE
    • Start out with 1 set of Tango.
    • Get 15% more health from all sources including the innate strength, and get 30% more healing and health regen (but not lifesteal) from all sources including the portion from strength.
    • Gain Stout Shield.
      • Stout Shield: A damage-blocking buff that offers a 50% chance to block 20/10 damage (as melee/ranged) from regular attacks made by enemy heroes, lasts for 1000 health after reduction.
    • Able to equip 1 tier-3 neutral item in the regular slot.
  • SEMI CIRCLE
    • Start out with 3 Enchanted Mango.
    • +3 Enchanted Mango per slot stacking cap.
    • +1 backpack slot.
    • +1 stash slot.
    • +10 movement speed.
    • Able to equip 1 tier-2 neutral item in the regular slot.
  • CIRCLE
    • Start out with 1 Healing Salve and 2 Clarity.
    • Your Courier is Elite.
      • Elite Courier: +2 min/max level and +100 base MS. Able to equip and use the following items in their neutral slot: Bottle, Healing Salve, Clarity, Enchanted Mango, and Smoke of Deceit.
    • +1 Courier backpack slot.
    • +1 backpack slot.
    • +1 stash slot.
    • Able to equip 1 tier-1 neutral item in the regular slot.



 NEW RESOURCE
  • Elder Wood: Obtained by taking down neutral units, for exchanging neutral items.



ITEM

  • Aghanim's Shard timing will advance by 1 minute per tower fallen (ally or foe).
  • Neutral item per tier drop count increase from 5 to 6, and the 6th drop will only occur inside the enemy jungle with the drop rate halved.
  • TP Scroll usage within the base won't consume the used scroll.


 BLINK SHARD [new]
  • Single-use consumable; functionally and behaviorally identical to Blink Dagger, except it costs 15% max health to use.
  • 300g; sold in the Base Shop; up to 3 personal stock, restock 1 per 600s.


 ECHO SABRE
  • Works with ranged attack but slows the user for 1.3s instead of the target for 0.8s.


 METEOR HAMMER [rework]
  • Largely the same, except it summons 3 waves of weaker meteor.
  • Channel time from 2.5s to 3.5s.
  • First wave will arrive at 1.5s then each subsequent wave will arrive on a 1s interval; still takes 0.5s to land/impact.
  • Stun duration from 1.5s to 0.75s.
  • Burn duration from 6s to 3s.
  • Debuff doesn't stack; refreshes on subsequent hit.


 MONKEY KING BAR
  • Another passive that increases attack modifier proc chance by 0.2x; ex: 17%→20%.
    • Doesn't affect its own passive.
  • AS from 45 to 35.


 NUNCHUCKS [new]
 "Those who can wields, those who can't nut-"
  • Require:
    • Quarterstaff x2
    • Wind Lace x2
    • 2250g total
  • Provide:
    • +20 Attack Damage
    • +30 Movement Speed
  • Passive: With each attack performed (doesn't have to hit), you gain 20 attack damage and 40 attack speed for 1.5s, stack together up to 6 stacks. When reaching max stacks, stun yourself for 1s, disarm yourself and gain 30% MS for 3.5s, and the stacking resets. When failing to reach beyond 3 stacks, mini-stun yourself for 0.2s, and then disarm yourself and gain 15% MS for 2s at the end of speed boost.


 HOLY LOCKET
  • Can combine with one of the following items to provide what that item provides.
    • Ring of Protection
    • Ring of Regen
    • Sage's Mask
    • Wind Lace
  • Can disassemble.


 DRAGON LANCE
  • Range bonus works on melee but only for 50 instead of the normal 140.


 HURRICANE PIKE
  • If the user is melee, Hurricane Thrust will instant-attack the target and boost user's MS by 20% for 1.5s.


 INFUSED RAINDROP
  • Replenish 1 charge whenever time-of-day goes from night to day.


 MASK OF MADNESS
  • Active duration from 6s to 5s.
  • Cooldown from 16s to 12s
  • Each activation also reduces self intelligence by 2 for 60s


 MJOLLNIR
  • Active also provides +5% magic resistance.


 ORB OF CORROSION
  • On death: release a 175-radius poisonous cloud that lasts 15s, continuously dealing 30 damage, 3 armor reduction, and 20% MS slow to enemies in contact.


 VEIL OF DISCORD 2
  • Requires Veil of Discord and Orb of Corrosion; total cost from 1525g to 2450g.
  • Active also includes 10 poison DoT, -3 armor, and -5% MS slow.
  • Active duration from 16s to to 12s.
  • Active cooldown from 22s to 20s.
  • Has idenital passives as the Orb of Corrosion; This can stack with the active.


 SMOKE OF DECEIT
  • The first 1s of duration will be unbreakable; meaning it'll still last for 1 second if used nearing enemy tower/hero.


 TRANQUIL BOOTS
  • Also provides +1.5 health regen.
  • Tranquil break time from 13s to 14s.


 VANGUARD
  • Passive also makes the attacker to -20 AS from the proc'd attack for 2s, occuring upon the attack hit. This effect has a 3s cooldown, last twice as long against Towers, and doesn't need to cooldown against Wards.
  • Reduce damage block on melee/ranged user from 64/32 to 50/25.


 CRIMSON GUARD
  • Has the same attack speed reducing effect as Vanguard.
  • Guard will provide additional 15 armor during the first 1.5 second of its duration.


 ARCANE BLINK
  • Reduce cooldown from 15 seconds to 11 seconds.


 STORMCRAFTER
  • Passive will not proc as long as a [stop] order is in effect.




HERO

AXE
〈3〉Counter Helix
  • On death: Ah-ha! After 1.2-second into death, get up to spin one last time with 1.0x higher damage.
〈U〉Culling Blade
  • Damage splash in 175 radius.
  • 0.5x higher insta-kill threshold against creeps.
  • Passively makes your regular attack doubly damaging against wards.


 ABADDON
〈3〉Curse of Avernus
  • Activate to steal 10% base attack damage from all currently cursed enemies for 1/2/3/4 minutes.
    • Active cooldown: 80/70/60/50s
〈U〉Borrowed Time [rework]
  • Differentiate behavior and effect between passive and active.
    • Passive: Identical to the existing effect except it's resistant to break, during which it can still function normally.
    • Active: Regen self max health every second for the same duration as passive, before being disarmed and losing 50% of the regen'd health over another duration of the same length.
      • Max health regen per second: 10/20/30%
      • The health loss is lethal (can deny) and will be ticking every second.


 ANCIENT APPARITION
〈1〉Cold Feet [rework]
  • Debuff temporary nullify all non-haste bonus to their MS.
  • Debuff DPS from 30/50/70/90 to 10/15/20/25% of their MS.
  • The stun effect will pause and remain when another instance of stun is applied, taking last priority to work.
  • The stunned unit could try to issue "move" order to break free, which will advance their stun duration by 0.3s, bumping their character towards the clicked direction for 100 distance each bump, and cause them to take additional 25/50/75/100 magic damage.
〈2〉Ice Vortex
  • On death: Cast a point-blank one that lasts until respawn.
  • Shard: Also applies 10/15/20/25% regen/heaing/lifesteal reduction.
〈U〉Ice Blast
  • Scepter: Also increases base radius from 275 to 400.


 BANE
〈I〉Sandman
  • Reduce stun duration you receive by 20%.
  • Your regular attack damage would only count as half in any "wake up from taking damage" mechanic.
〈2〉Brain Sap
  • Cooldown will advance at 2.0x speed during any sleep status.
〈3〉Nightmare
  • Also uses the damage value for healing when affecting yourself.


 BEASTMASTER
〈I〉Beast Mastery
  • Receive 20% less damage from neutrals. Would still work if they are controlled, dominated, or converted.
〈2〉Call of the Wild Boar
  • Health regen from 1.5 to 4.5.
〈4〉Inner Beast [rework]
  • Also passively grants allies that just got out of disarm additional 30/60/90/120 AS for 2.5 seconds. This will not happen if you're disarmed the moment they got out.
〈U〉Primal Roar
  • Deals 0.25/0.5/0.75X higher damage if you're stunned in the last 3 seconds.



 BLOODSEEKER
〈U〉Rupture
  • Also makes the target lose 50% of their health regen from hero stats, and 25% from items, with the said amount also healing you if you're within 250 range.


 BOUNTY HUNTER
〈I〉Bounty Hunting
  • Gain double gold from enemy's streak value.
〈2〉Jinada
  • Jinada attack also has 25 attack range bonus, or 75 when attacking out of invisibility.
〈U〉Track
  • Also grants you 125/250/375 cast range bonus against tracked targets.


 BREWMASTER
〈2〉Cinder Brew
  • Causes the enemy to take an instance (a second) of the ignite damage whenever they performed a critical strike under the Cinder Brew debuff.
〈3〉Drunken Brawler
  • Passive crit chance will include half of the crit chance the attack target has, which the active component will also amplify.
〈U〉Primal Split [rework]
  • Brewling duration from 16/18/20s to 18s.
  • Cooldown from 140/130/120 to 110s.
  • New Scepter: Passively summon Earth/Storm/Fire/Void Brewling as you're stunned/rooted/disarmed/silenced. Brewlings summoned this way only last briefly and have reduced stats. If killed, each Brewling needs 5s before they can be passively summoned again.
    • Scepter health: 50%
    • Scepter mana: 25%
    • Scepter duration: 5s
    • Void Brewling still requires Shard.
  • LV20R talent from "+1400 Primal Split Brewling Health" to "900 AoE Cinder Brew on Primal Split".
  • LV25R talent from "Brewlings Gain Drunken Brawler Passive" to "Brewling Heritage".
    • Earth will inherit 50% health and 25% health regen from Brew.
    • Storm will inherit 25% mana, and 50% mana regen from Brew.
    • Fire will inherit 25% attack damage and 50% attack speed from Brew.
    • Void will inherit attack modifiers from Brew.
  • Earth Brewling
    • Health from 1400/2300/3200 to 1500/2500/3500
    • Health regen from 2/4/6 to 8/16/24
    • AS from 100 to 80/90/100
    • Demolish vs. building bonus damage from 90/180/270 to 60/120/180
    • Demolish cost 20/40/60 mana per attack; only costs when proccing.
  • Storm Brewling:
    • Health from 1000/1500/2000 to 1000/1400/1800.
    • Mana from 900 to 750/1500/2150.
    • Dispel Magic mana cost from 75 to 250.
    • Dispel Magic illusion damage from 1000 to 1300.
    • Dispel Magic radius from 500 to 600.
    • Wind Walk damage from 140/200/260 to 100/150/200.
    • Cyclone rename to Swirl.
    • Swirl also deals 100/200/300 magic damage upon landing.
    • Swirl also deals a 2-second soft-leash that prevents blink/traversal upon landing.
      • Traversal prevention (that's effectively a 100% reduction) simply negates the distance; a Blink Dagger can still blink but it'd have zero displacement, a Storm Spirit Ball Lightning would last for a duration that'd be exact the same to travel that distance, etc.
    • Swirl cast range from 600 to 700.
  • Fire Brewling:
    • Health from 1300/1450/1600 to 800/1100/1400.
    • Attack speed from 100 to 100/130/160.
    • Gain Melting Strike: Regular attack apply a stack of debuff on hit, reducing 1/2/3 armor up each hit to 6/12/18 armor. All stacks last together for 6s. Costs 25 mana per attack.
  • Void Brewling:
    • Health reduced from 1200/1500/1800 to 500/750/1000
    • Health regen from 2/4/6 to 50/100/150.
    • Mana from 750 to 600/1200/1800
    • Armor from 3/4/5 to 1/2/3.
    • Magic resistance from 20% to 10%.
    • Gains 30/45/60% evasion.
    • No longer inherit Brew's attack modifiers by default.
    • Astral Pulse deal 200 pure damage (pierce BKB).
    • Astral Pulse mana cost from 0 to 175.
    • 2nd ability "Void Ray": Channeling void ray at an enemy unit, dealing damage per second while burning their max mana and applying break.
      • DPS: 50
      • Max mana burn: 4/5/6%
      • Mana burn as damage: 30%
      • Max duration: 3/4/5s
      • Cast range: 550
      • Mana cost: 250
      • Cooldown: 10s
      • Link break buffer: 200


 BRISTLEBACK
〈1〉Viscous Nasal Goo
  • New Shard: Passively apply a stack of Viscous Nasal Goo to enemy attacker that hit you with a regular attack within its cast range plus 100 and 120-degree of your frontside. Default cast range is still 600.
〈2〉Quill Spray [rework]
  • Deals 0.5x lower damage to enemies in front of the caster.
  • Increase base damage from 25/45/65/85 to 25/50/75/100.
  • Increase stack damage from 28/30/32/34 to 15/20/25/30.
  • Inflicts 2 stacks per cast to enemies behind the caster.
  • Reduce mana cost from 35/35/35/35 to 20/25/30/35.
  • Increase cooldown from 3/3/3/3s to 5/4.25/3.5/2.75s.
〈4〉Hairball [rework]
  • Change source from Shard to Scepter.
  • Can cast to remove existing root. No target required; spend a charge to cough out a hairball, casting 1 instance of instant-hit (no projectile), AoE Viscous Nasal Goo and 1 instance of Quill Spray that both affect enemy units within 2.0x of their respective range, while knock up yourself upon cast for 1s during which you cannot do anything - but you gain flying vision, immunity to enemy projectiles, and can cast Quill Spray without the frontside damage penalty.
    • Max Charge: 2
    • Mana cost: 100
    • Charge restore time: 6s


 BROODMOTHER
〈U〉Spawn Spiderling [rework]
  • Will spawn 3/6/9 Spiderlings on hit.
  • Dying under the debuff only produce Spiderites.
  • Spiderite can become Spiderling after dealing enough regular attack damage equal to their max health. The threshold will count differently for different attack target.
    • Hero: 6
    • Creep-hero: 4
    • Creep: 1
    • Ancient Creep: 2
    • Roshan: 0.5
    • Buildings and Wards: 0
  • Spiderling duration from 60s to 60/70/80/90s.
  • Spiderite duration from 60s to 45s.
  • Spiderling attack damage from 14-16 to 24-30
  • Spiderite attack damage from 9-10 to 6-8
  • On death: Spawn 7/14/21 spiderites.


 CLOCKWERK
〈2〉Power Cogs
  • You can harvest energy from cogs with your regular attack, each advance the cooldown of Power Cogs by 1.5s while applying a Cog-Powered buff. Cog-Powered buff increases your health regen by 10/15/20/25 and armor by 1/2/3/4 with the duration stackable that lasts 3.5s per stack.
〈U〉Hookshot
  • The behavior changes to target unit during Jetpack flight, but it doesn't affect any secondary target this way.
〈5〉JET PACK
  • Also, upon activation, boosts you forward 300 distance over at the speed of 1500.


 CENTAUR WARRUNNER
〈1〉Hoof Stomp
  • Also, upon landing from any knock-up or similar effect that causes airtime, passively and instantly deals Hoof Stomp damage that only stuns for 0.15s.
    • Would trigger from Invoker's Tornado, Kunkka's Torrent, Lion's Earth Spike, Nyx's Impale, Pangolier's Rolling Thunder, Rubick's Telekinesis, Sand King's Burrow Strike, Spirit Breaker's Greater Bash, Tidehunter's Ravage, Tiny's Toss, Tusk's Walrus Punch and Walrus Kick, Eul's Cyclone.
    • Deals Snapfire's Gobble Up impact stun in that case.
〈U〉Stampede
  • Passively reduce the MS slow you receive by 10/20/30%, and "over reduction" (what would be negative value) turns to positive value; ex: -35%→-25%/-15%/-5% or -20%→-10%/0%/+10%.


 CHAOS KNIGHT
〈2〉Reality Rift
  • Rescale cast range from 550/600/650/750 to 525/650/775/900.
  • Reduce cooldown from 18/14/10/6s to 12/9/6/3s.
  • No longer cause 4/5/6/7 armor reduction.
  • Self-cast: Cleave for 40/60/80/100% damage in typical but shorter-ranged (325 vs 650) cleave AoE.
〈3〉Chaos Strike [rework]
  • Passive component: Regular attack reduce 2/4/7/11 armor for 1.23 seconds.
  • Reduce crit multiplier from 140/175/210/245% to 120/140/160/180%.
  • Rescale lifesteal from 24/36/48/60% to 33%.
  • Proc chane is still 33.33%.
  • This ability is resistant to break, during which will provide 50/100/150/200 AS instead.


 CHEN
〈1〉Penitence
  • Duration extends by 0.1s whenever the target made a regular attack under the debuff, or 0.3s if critical strike.
〈2〉Holy Persuasion
  • Holy Persuasion also grants the target creep 1 Holy TP Scroll, which they'll be able to use even if they otherwise/inherently couldn't use any item. Usage blocks by mute, root and leash.
  • Shard: Also reduces cooldown by 6s.
  • Scepter: Also enables this ability to temporary converting an enemy Tower for 4s during which it has -40 AS.
    • Scepter still adds strong dispel to Hand of God.
〈3〉Divine Favor
  • Also passively enjoy -100% mana cost, -20% cooldown, and -50% purchase price on TP scrolls.
  • Can also cast on an ally hero (including yourself) to grant them a TP scroll, or reduce their BoT cooldown by 30% of its max.


 CLINKZ
〈1〉Burning Barrage
  • Also refunds cooldown based on how much duration was wasted, up to 20/40/60/80% when only 1 arrow was released.
〈U〉Death Pact
  • Also passively reduces respawn timer by 10/20/30 seconds.


 CRYSTAL MAIDEN
〈1〉Crystal Nova
  • Debuff also reduces the effective range of blink/traversal by 15%.
  • Debuff duration from 4.5s to 6s.
  • Radius from 425 to 525.
  • Damage from 130/170/210/260 to 120/200/280/350.
  • Mana cost from 115/135/155/175 to 100/150/200/250.
  • Double cooldown; 11/10/9/8s to 24/21/18/15s.
〈2〉Frostbite
  • New passive: Regular attack will slow AS by 5/10/15/20 for 1s with double potencies (10/20/30/40 for 2s) against creeps.
〈3〉Arcane Aura [rework]
  • Aura content from 0.5/1/1.5/2 mana regen globally with a self bonus factor of 3x, to 15/30/45/60% mana regeneration amp globally with additional self bonus of 0.75/2/3.25/4.5 mana regen.
  • Active component: Activate to restore 25/50/75/100 mana for allies within 1200 radius, as well as permanently upgrading their mana pool by 0/10/20/30. Activation cooldown is 90s.
  • New Shard: Provides 3 mana regen for allies and 9 mana regen for yourself.
〈U〉Freezing Field [rework]
  • Channeling can no longer get interrupted by cyclone/Eul, hex and other action interruption that isn't an ultimate (ex: Disruptor Glimpse, Ember Chains, Tiny Toss), instead the channelling duration will advance by 1s whenever any of these status is inflicted and the bombardment/damage will cease for their duration.
  • Rescale duration from 10s to 6.1/8.1/10.1s.
    • Bombardment/damage still starts 0.1s after cast.
  • Reduce armor from 20 to 15.
  • Also grants 30/60/90 health regen for the channeling duration.
  • Debuff also reduces the effective range of blink/traversal by 30%.
    • Blink/traversal range reductions stack addictively.
  • Scepter: Also reduces damage interval by 0.02s (0.1 -> 0.08); increases explosion max count by 20.
  • New Shard: Also allows movement during Freezing Field at 55% speed.
〈T〉Talents
  • LV10L from "+125 Crystal Nova AoE" to "-4s Crystal Nova Cooldown".
  • LV10R from "+200 Health" to "+175 Frostbite Cast Range"
  • LV15L from "-3s Crystal Nova Cooldown" to "+18 Health Regen".
  • LV15R from "+6% Magic Resistance Arcane Aura" to "+10% Magic Resistance Arcane Aura".
  • LV25L from "+240 Crystal Nova Damage" to "+0.5x Crystal Nova Radius & Damage".
  • LV25R from "+1.25s Frostbite Duration" to "+1.5/1s Frostbite Freeze/Slow Duration".


 DARK SEER
〈1〉Vacuum
  • Also applies a secondary soft-leash debuff after the Vacuum pull that prevents blink/traversal for 0.5 seconds.
〈2〉Ion Shell
  • Also grants 10% magic resistance.
〈3〉Surge
  • Increase cast range from 600 to 800.
〈4〉Normal Punch
  • Also insta-kills illusion.
  • Passively grants vision and true sight on the target as long as their punched-out spirit is alive.


 DARK WILLOW
〈2〉Shadow Realm
  • Also increases attack projectile speed by 600.
〈4〉Bedlam
  • Can cast without cancelling any channel.
  • Deals additional 15/30/45 damage against enemies that are feared.


 DAWNBREAKER
〈1〉Starbreaker
  • Shard: Also reduces cooldown by 1s, and increases lifesteal and ally healing percentage by 0.25/0.5x if proc'd with swipe/smash.
〈2〉Celestial Hammer
  • Convergence will be suspectible to root and disarm. The root disallows the caster from moving towards the hammer and the latter disallows the hammer to come.
  • Also, upon convergence, grants you a buff that will last 1.5s or get consumed after 1 attack, which allows your regular attack to apply the same fire trail debuff (stackable with the one from the trail), burning the target with the same DPS and MS slow for 2.5s. This will only happen when the caster and the hammer meet at the middle.
〈T〉Talents
  • LV20L from "-1 Luminosity Attacks Required" to "+60 Attack Speed".


 DAZZLE
〈1〉Poison Touch
  • The debuff also deals a second worth of damage as extra when refreshing; dealt on a separate instance unlike the existing behavior does the immediate damage only on the initial impact.
〈2〉Shallow Grave
  • Shallow Grave buff also amplifies healing/lifesteal received by 10/20/30/40%.
〈3〉Shadow Wave
  • Halves the cooldown when self-casting.
  • Doubles the damage radius when self-casting.
  • Scepter: Also increases cast range by 425.
〈U〉Bad Juju
  • Armor reduction per stack from 2/2.25/2.5 to 1/2/3.
〈T〉Talents
  • LV25L from "+0.5 Bad Juju Armor Reduction" to "+2 Armor Good Juju".
    • Adds a good component in Bad Juju that affects allies, increasing their armor by 3 for the same duration every time you cast a spell.


 DEATH PROPHET
〈1〉Cryptic Swarm
  • For each of the following weak/moderate/strong non-ward summon died within 1.5x of the cast range, this ability will either advance cooldown by 0.25/1/2s or gain 1/4/8% spell amp for the next cast or until 2.0x of its cooldown.
    • Weak-summon: Broodmother Spiderite, Undying Zombie, Weaver Beetle, Wraith King Skeleton Warrior.
    • Moderate-summon: Beastmaster Hawk, Broodmother Spiderling, Enigma Eidolon, Grimstroke Phantom, Lycan Wolf, Nature's Prophet Treant.
    • Strong-summon: Beastmaster Boar, Invoker Forged Spirit, Nature's Prophet Greater Treant.


 DISRUPTOR
〈1〉Thunder Strike
  • Shard: Also, on death when this ability is off-cooldown, leaves a Thunder Strike bulb that will behave just like the typical persistant one.
〈2〉Glimpse
  • Apply a secondary soft-leash debuff upon teleportation that prevents blink/traversal for 1.5 seconds.
〈3〉Kinetic Field
  • Also deals DPS to enemies that had their MS slowed by 100% by the fence. As per existing behavior, enemies can face away from the fence to not get damaged.
〈U〉Static Storm
  • Scepter: Also deals additional 10/20/30 damage per pulse for every muted item (items that have active).


 DOOM
〈1〉Devour
  • If the target is below 33% health, then also be healed for 66% its current health.
〈3〉Infernal Blade
  • Also splashes in 333 radius around the target for 33% of the damage potencies (no stun).
〈U〉Doom
  • Carry the mark yourself to gain flying movement, +2% self max health regen, and passive Scorched Earth.


 DRAGON KNIGHT
〈2〉Dragon's Tail
  • Can cast ignoring silence.
〈U〉Elder Dragon Form
  • This form also increases the effectiveness of Dragon Blood by 0.25/0.5/0.75/1.0x; The fourth stage is from the Scepter.


 EARTH SPIRIT
〈1〉Boulder Smash
  • Also reduces armor by 1/2/3/4 for 5 seconds when hitting an enemy directly.
〈2〉Rolling Boulder
  • Also deals a floating amount of damage based on your armor differential .
    • Damage per armor: 10/15/20/25


 ELDER TITAN
〈3〉Natural Order
  • Scepter: Also makes Natural Order debuff to apply through caster's regular attack, lasting 2.5s this way, which will advance at 2.0x speed outside the radius. This won't pierce BKB.
〈U〉Earth Splitter
  • Also passively reduces the effective range of blink/traversal by 40%, affecting enemies inside the crack until it collapses.
  • Debuff also soft-leashes enemies for its duration.
  • Width from 315 to 500.
  • Shard: Also increases your MS using the slow value while you're moving along the crack.


 EMBER SPIRIT
〈1〉Searing Chains
  • Roots enemy 0.1s longer per 3 strength they have, up to 0.5/1/1.5/2 extra seconds.
〈2〉Sleight of Fists
  • Cast range benefited from attack range bonus on a 1:1 ratio.
〈3〉Flame Guard
  • Also grants self 50% magic resistance briefly for 0.3s.


 ENCHANTRESS
〈1〉Impetus [rework]
  • Channel up to 1.75s to launch a similar Impetus attack, except it also knocks you back up to 125/250/375/500 distance on attack release, and knocks the attack target back for 50/100/150/200 distance on hit. Not interruptive on both ends.
    • Still releases an Impetus attack when the channel is interrupted.
    • Damage is done over a 1.2-second process.
〈4〉Sproink [rework]
  • No longer launch Impetus attacks, nor prevent the caster from acting while in mid-air, during which also doubles your turn rate.
  • Cast without facing the target location to sproink there.
    • Cast Range: 500
    • Self-cast is forward.
  • Grant 400 attack range bonus while in mid-air; air time is still 0.4s.
  • Stun enemies in 200 radius opposite to the targeted direction for 1s as well as knocking them back for 300 distance.
〈U〉Untouchable
  • Active component: target any attackable unit, ally or foe, after channeling for 1.5 seconds, grant them two-way immunity to regular attacks for 2/4/6 seconds. No channelling needed (instant cast) when self-casting.
    • Active Cast Range: 450/550/650
    • Mana Cost: 75/125/175
    • Active Cooldown: 36/24/12s


 ENIGMA
〈2〉Demonic Conversion
  • Self-cast; cost 15% self max health to splinter 1 Frenzy Eidolon, whose health is said health cost plus 50/100/150/200, attack speed is increased by 25/50/75/100, but only lasts for 20s and cannot multiply. This method lowers the cooldown to 20/15/10/5s.
  • Can target creep-heroes, damaging them for 30% of their max health and splinter 1 Frenzy Eidolon that's the same as the self-cast one, but the cooldown will be normal this way.
〈3〉Midnight Pulse
  • Created at the singularity of Black Hole (~50 radius).
〈U〉Black Hole
  • On death: Creates 0.5x smaller (420 → 210 radius) mini Black Hole that lasts 1.8 seconds.


 GRIMSTROKE
〈2〉Phantom's Embrace
  • Also heals self for 70/140/210/280 upon return.
〈3〉Ink Swell
  • 0.5x higher MS bonus when self-casting.


 HOODWINK
〈1〉Acorn Shot
  • Also deals double bonus damage against neutrals; Doesn't work if controlled.
〈2〉Bushwhack
  • Change the damage behavior to deal half of the damage instantly and the other half over the duration.
〈3〉Scurry
  • Also has a 50% chance to uncover secret stash when treewalking over a tree during the active state, each proc self heals for 10/20/30/40 and advances the cooldown of Acorn Shot by 0.1/0.2/0.3/0.4s. This can happen 6/8/10/12 times per cast.



 HUSKAR
〈1〉Inner Fire
  • Does MS slow by default; by 30% for 1/1.5/2/2.5s.
  • Damage from 100/170/240/310 to 75/100/125/150 + 2/3/4/5 seconds of DPS based on the amount of health regen you have when casting.
〈2〉Burning Spear
  • Also increases damage by 1% for each percent of health regen amp you have.
  • Also lasts 0.25s longer per stack; still does damage in a 1-second interval (deals additional 1s worth of damage per 4 stacks).


 JAKIRO
〈2〉Ice Path [rework]
  • Largely the same, except the path will linger 1/1.5/2/2.5s as thin ice beyond the path duration, dealing 5/10/15/20% MS slow to enemies in contact. This MS slow lingers for 0.1s.
〈4〉Liquid Ice
  • Stun duration fully stacks with Ice Path (co-exists with Ice Path debuff with its duration paused).


 JUGGERNAUT
3〉Blade Dance
  • Also allows you to move while performing the regular attack fore-swing against a moving target.
4〉Swift Slash
  • Cast range benefited from attack range bonus on a 1:1 ratio.


 KOTL
〈4〉Blinding Light
  • Will passively cast a weaker, point-blank one along the Spirit Form activation.
    • Knockback for 200 instead of 400.
    • Blind for 2s instead of 4s.
〈5〉Will-o-Wisp
  • Also applies a stackable debuff each flick that reduces status resistance by 5% per stack. All stacks last 1.5 seconds together.
〈U〉Spirit Form
  • Instead of 25% MS bonus, gain 15/30/45 flat MS and 15/30/45% magical resistance bonus.


 KUNKKA
〈2〉Tidebringer [rework]
  • Cleave damage from 150% to 60%.
  • Self-cast to cleave forward at 50% animation speed which cannot be cancelled midway.
  • Cooldown from 13/10/7/4s to 10/8/6/4s.
〈5〉Tidal Wave
  • Also causes allies within 900 radius to increase MS by 60% for 1.2 seconds on cast.
〈T〉Talents
  • LV25L from "-2s Tidebringer Cooldown" to "+70% Tidebringer Damage".
  • LV20L from "+70% Tidebringer Cleave" to "X Mark ±20% MS for Ally/Enemy".
  • LV20R from "+80 Torrent AoE" to "+100 Torrent AoE".



 LEGION COMMANDER
〈1〉Overwhelming Odds
  • Shard: Also increases the radius of Overwhelming Odds by 300.
〈3〉Moment of Courage
  • Also penetrates 4/8/12/16 armor when proc'd from a critical strike.
〈U〉Duel
  • Will disarm both participants when either is out of their attack range.
  • Will disarm the other participant when either is disarmed.
  • Duration will advance 50% slower when either is disarmed; doesn't advance at all if both are disarmed.


 LICH
〈1〉Frost Blast
  • Another areal instance at the caster's location; both areas stack (can hit the same target).
〈2〉Frost Shield
  • Damage per pulse from 20/30/40/50 to 20/35/50/65.
〈3〉Sinister Gaze
  • No mana cost.
〈4〉Ice Spire
  • Ice Spire collision size from 16 to 144 (same as Tower).
  • The AoE also provides 20% MS bonus for the caster.
  • The AoE also increases enemy mana expense by 0.2X; ex: 150->180.
〈U〉Chain Frost
  • When finding no valide target, the orb will linger 0.8s before disappearing.


 LIFESTEALER
〈1〉Rage [rework]
  • Also resets attack timer upon activation.
  • Also causes your regular attack to slow 15/30/45/60% MS for 1.5s during the active.
〈2〉Feast
  • Also causes each regular attack to heal self for 25/50/75/100% of the target's current health regen. This component is resistant to break, during which it still works.
〈3〉Ghoul Frenzy [rework]
  • AS from a constant of 20/30/40/50 to 40/80/120/160 based on your health percentage; potency from 100% effect at 10% health down to 10% effect at 90% health.
  • No longer cause MS slow.
  • Also passively provides up to 5/15/25/35% MS bonus based on your health percentage; potency from 100% effect at 100% health down to 0% effect at 20% health.


 LINA
〈3〉Fiery Soul
  • Also grants an extra, independent stack of Fiery Soul from casting Laguna Blade that lasts 0.5x longer.


 LION
〈2〉Hex
  • Cooldown will advance by 0.5x of the max if the target dies during the effect.


 LONE DRUID
〈1〉Spirit Bear
  • Proc root with halved cooldown if the target is also attacked by master with ranged/melee regular attack in the last 3/1 seconds.
〈U〉True Form
  • Will root 1s longer if the target is also attacked by the bear in the last 2 seconds.


 LUNA
〈2〉Moon Glaives
  • Can activate to jolt all existing projectiles where each glaive will hover in its position briefly for 0.5s while spinning intensely, dealing 0.5/1.0/1.5/2.0x of their remaining damage in 60 radius, then gets destroyed/consumed. Cooldown is 15/12/9/6s.


 LYCAN
〈U〉Shapeshift
  • Sub-ability "Lunge": Temporary replace the ultimate slot during Shapeshift (Lycan only; doesn't work for Wolf Bite). Lunge forward for 400 distance over 0.15s duration, insta-attacking all non-building enemy units along the path. Has 1/2/3 use per ultimate. Destroy trees within 200 radius upon arrival.


 MONKEY KING
〈1〉Boundless Strike
  • Self-cast: Perform Boundless Strike in a circular AoE by whirling around with the staff over a 0.7-second process, during which the caster is able to move.
  • Cooldown from 28/26/24/22s to 26/24/22/20s.
〈3〉Primal Spring
  • 50 base damage.
〈4〉Jingu Mastery
  • Activate to skip the stacking to full but disarm you by 3s per skipped stack.
  • Stacking duration from 7/8/9/10s to 6/9/11/13s.
  • Buff duration from 35s to 15/20/25/30s.
  • Lose 1 attack charge whenever you get disarmed.
〈U〉Wukong's Command
  • Soldiers attack at 0.5x longer interval when the caster is disarmed.


 MAGNUS
〈1〉Shockwave
  • Also soft-leashes enemies during the pull and slow.
    • Soft-leash is like leash (prevents TP/blink/traversal under the leash) but doesn't confine movement within a range. In this case, their movement is briefly confined by the pull.
  • Enemies cannot change facing direction while being pulled.
〈U〉Reverse Polarity
  • Also causes all stunned enemies to take additional damage equal to 10/15/20% of total attack damage from other stunned enemies except their own.


 MARCI
〈1〉Dispose
  • No longer disable/stun the primary target during its air time.
〈2〉Rebound
  • Min leap distance from 450 to 400.
  • Cooldown from 17/15/13/11s to 15/13/11/9s.
〈U〉Unleash
  • Also, upon activation, advance existing hero ability cooldowns by 2/4/6s.


 MARS
〈1〉Spear of Mars
  • New Scepter: Self-cast to ride the Spear in your awesome chariot of war, gaining spell immunity during the ride, dealing 1.5x spear damage in pure to enemies in collision as well as stunning them for 0.25x of the spear stun, and leave behind a flame trail that lasts 6s which will apply a 2s debuff that deals 35 magical damage each second along with a 20% MS slow. Chariot impact pierces BKB (flame trail doesn't).
    • Charging/flame width: 250.
〈2〉God's Rebuke
  • Deals 1.0x longer slow to enemies that got hit from behind.
〈3〉Bulwark
  • Remove side mitigation.
  • Active redirect range from 800 to 500.
  • Active also makes enemy chance-based attack modifiers to proc at halved chance against the protected target (including yourself).
  • Change the casting behavior: Self-cast to face forwards and keep orientating at the same direction - or target an unit to face towards them and locks orientation at them.
    • If targeted an unit, you will automatically issue an attack order when toggling off.
  • New Shard: Remove cooldown for toggling off, and causes all enemy attack modifiers to be 0.3/0.6x less potent during the passive/active state of Bulwark.
    • Ex: A 15% lifesteal will reduce 10.5%/6%, a 160% crit damage will reduce 112%/64%, and a 20 manabreak will reduce to 6/12, etc.
〈T〉Talents
  • LV20R talent from "+10/5% Bulwark Front/Side Mitigation" to "+100 Damage".


 NIGHT STALKER
〈1〉Void
  • Also deals 5/10/15/20% of target's missing mana as additional damage in nighttime.
〈2〉Crippling Fear
  • Also passively provides 20/40/60/80% fear-specific status resistance during the Crippling Fear state in nighttime.
  • Nighttime duration from 4/5/6/7s to 4.25/5.5/6.75/8s.
  • Daytime duration from 3s to 2.25/2.5/2.75/3s.
〈3〉Hunter in the Night
  • Shard: Also, once per nighttime, actively cast on an enemy hero to mark them as the hunted in the night, which makes the passive 0.5x more potent against them. This component has no cooldown or mana cost.
  • Shard health heal from 35% to 16%, mana restore from 35% to 8%, and cooldown from 20s to 8s.  


 NYX ASSASSIN
  • Base health regen increase by 4.
〈1〉Impale
  • Spike radius/width from 125 to 250.
  • Cast range from 700 to 500.
  • Spike range from 700 to 500.
  • LV10L talent from "+0.25s Impale Stun Duration" to "+200 Impale Range".
〈2〉Bana Burn [rework]
  • Deals 30/60/90/120 base damage and base mana burn.
  • Int as mana burn and damage from 350/400/450/500% to 150/200/250/300%.
  • Also deals 20% magic resistance reduction. Lasts 3s.
〈3〉Spike Carapace
  • Deals stun on a separated, non-repeating instance from the damage.
  • Damage reflection works throughout the Spike Carapace status, ratio from 100% to 25/50/75/100%.
  • Status duration from 2s to 1.5/2/2.5/3s.
  • Cooldown from 25/20/15/10s to 20/16/12/8s.
〈U〉Vendetta
  • Deals 1/2/3x higher damage against creeps.
  • Refreshes cooldown upon killing with Vendetta.
  • New Shard: Also grants unobstructed pathing and 50% true sight resistance during Vendetta invisibility.
    • True sight resistance: The source of a true sight range will have to be 50% closer to reveal you.
〈T〉Talents
  • LV25L from "Vendetta Unobstructed Pathing" to "+13 Amor Corruption (5s)".
    • Causes your regular attack to reduce enemy armor by 13 for 5s.


 OGRE MAGI
〈1〉Fireblast
  • Damage from 70/130/190/250 to 70/140/210/280.
  • Mana cost from 70/80/90/100 to 60/80/100/120.
〈3〉Bloodlust
  • AS from 30/40/50/60 to 30/45/60/75.
  • MS from 7/9/11/13% to 6/8/10/12%.
  • Self bonus from 0/10/20/30 more AS to 10/30/50/70 attack damage.
  • LV20L talent from "+25 Bloodlust AS" to "Bloddlust Grants 12% Lifesteal".
  • Casting cost from 50/55/60/65 mana to 40/55/75/90 mana.
〈U〉Multicast
  • Only considers targets in the front (180-degree) for multicast.
〈4〉Unrefined Fireblast
  • Mana cost from 35% of current mana to the normal amount; 60/80/100/120.
  • Also blast yourself for halved damage and stun; self damage isn't lethal.
〈T〉Talents
  • LV15L from "+275 Health" to "+20 Strength".
  • LV20R from "+25 Strength" to "+50 Movement Speed".


 OMNIKNIGHT
〈1〉Purification [rework]
  • Instantly apply a strong dispel and heal to a friendly unit, dealing pure damage in 250 radius for every debuff purged on them, with said healing also reduced by 50/60/70/80 per that number. Overly reduced healing turns to increase said damage.
    • Healing: 100/200/300/400
    • Damage per purge: 40/60/80/100
    • Damage radius: 350
    • Dmg drop per purge: 50/60/70/80
    • Cast range: 600/650/700/750
    • Mana cost: 90/110/130/150
    • Cooldown: 18/15/12/9s
  • New Shard: Adds 150 base healing not reduable by purging, and passively causes your regular attack to deal 25% of your base attack damage as bonus pure damage for each buff and debuff the target has, up to a bonus of 150% damage.
    • Bonus damage component ignores hidden and/or tracker-type buffs and debuffs.
〈2〉Heavenly Grace [rework]
  • Passively provides you with strength and status resistance.
  • Actively cast on an ally unit to temporary convert the passive component for healing, hp regen and status resistance for that aly.
    • Self Strength: 5/10/15/20
    • Self Status Resistance: 50%
    • Ally Healing: 100/200/300/400
    • Convert Duration: 10s
    • Active Cast Range: 600
    • Active Mana Cost: 100/125/150/175
    • Active Cooldown: 15
3〉Degen Aura
  • Also reduces enemy health and mana regen by 10/15/20/25%; doesn't affect healing, lifesteal, and mana restore or replenish.


 ORACLE
〈1〉Fortune's End
  • LV10R talent from "+0.4s Fortune's End Duration" to "False Promise Invisibility".
    • Similar to Glimmer Cape invis but without its magic resistance.
  • LV25R talent from "Instant Fortune's End" to "+1.5s Fortune's End Extra Base Duration".
    • Added before the channelled portion, so the effective max duration is also increased.
  • New Scepter: Increases damage by 150, radius by 150, and removes projectile (instant hit).
〈2〉Fate's Edict
  • New Shard: Makes the magic resistance only affects ally and the disarm only affects enemy.
〈U〉False Promise
  • Also immediately casts a Purifying Flame on the target.


 PANGOLIER
〈U〉Rolling Thunder
  • Toggle-on to collide with buildings.
  • Can collide with the Ancient/Throne when toggled-off.


 PHANTOM ASSASSIN
〈2〉Phantom Strike
  • Doesn't require facing the target to cast.
〈U〉Coup de Grace
  • Proc chance will double when hitting an illusion.


 PHANTOM LANCER
〈1〉Spirit Lance
  • Spirit Lance illusion duration from 2/4/6/8s to 2.5/5/7.5/10s.
  • Spirit Lance illusion damage taken from 400% to 500%.
〈2〉Doppelganger
  • Once per cast, grants you and the 1st illusion of Doppelganger 50% evasion for 2 miss.
〈U〉Juxtapose
  • No longer grant your other illusion this passive.
  • Proc chance increases by 1/2/3/6x if there exists 3/2/1/0 Juxtapose illusions.
  • Scepter: Also increases proc chance increment by another 1.0x.


 PHOENIX
〈1〉Icarus Dive
  • Radius from 200 to 250.
  • Shard: Also cause this ability to deal impact damage equal to 50% of the health cost.


 PUDGE
〈U〉Dismember
  • Can also channel beyond target's death to keep healing for 1-second plus the remaining duration.
  • Also causes the enemy target to lose 4% max health for 90/120/180 seconds. This effect is stackable and lasts independently.


 PUGNA
〈3〉Nether Ward
  • Will also charge up to provide 10/15/20/25% magic resistance for allies if the ward has more than 50% hit points; 8/16, or 14/28 with the +3 hero hits talent.


 QUEEN OF PAIN
〈3〉Scream of Pain
  • Passively casts when losing 22% health within 1/1.25/1.5s on a 25/20/15/10s cooldown. Tracking starts decay after 2s not taking damage at the rate of 2% per second.
  • Radius from 550 to 600.
  • Projectile speed from 900 to 1500.


 RAZOR
〈1〉Plasma Field [rework]
  • Two-staged; can cast again for the 2nd stage within 1.4s after casting the 1st stage.
  • First stage expands the field outwards over a 1.2s process, dealing higher damage and slow the further away it hits from the caster; the 1st stage lingers for 0.2s at the destination.
  • Second stage retracts the field inwards from the 1st stage over a 1.2s process, dealing higher damage and slow the closer it hits to the caster.
  • MS slow from these two stages stack and last independently.
  • Max MS slow from 25/30/35/40% to 10/15/20/25%.
  • Min MS slow from 5% to 10%.
  • Mana cost from 125 to 75/80/85/90.
  • Cooldown from 13/12/11/10s to 16/12/8/4s.
〈3〉Storm Surge [rework]
  • Passively provides an aura that increases MS by 4/6/8/10% for nearby allies within 600 radius, and grants you additional stackable 15/30/45/60 A&MS every time you cast a spell.
  • Stackable A&MS bonuses last 2/3/4/5s together.
〈T〉Talents
  • LV10L from "+9 Agility" to "+10 Health Rgen".
  • LV10R from "+30 Plasma Field Damage" to "+2.5 Mana Regen".
  • LV15L from "+14 Strength: to "+600 Storm Surge Aura Radius".
  • LV15R from "+5 Static Link Damage Steal" to "-3s Plasma Field Cooldown".
  • LV20R from "+6s Static Link Drain Duration" to "+11 Static Link Damage Steal".


 RUBICK
〈1〉Telekinesis
  • Shard also causes lifted ally to become immune from enemy projectile during the whole (lift and toss) process; ex: Meat Hook, Powershot, Sacred Arrow.
〈U〉Spell Steal
  • Also causes 0/10/20% negative spell amp for 4 seconds.


 SAND KING
〈3〉Caustic Finale
  • On deaht: Trigger Caustic Finale explosion with 0.5x higher damage (including the max health damage ratio).


 SHADOW DEMON
〈1〉Disruption
  • Instant cast point if self-cast.
〈2〉Soul Catcher [rework]
  • Largely the same, except it also deals 30/60/90/120 base damage, and no longer grants 5/7/9/11% spell amp per affect hero.
  • Cooldown from 26/24/22/20s to 40/35/30/25s.
〈3〉Shadow Poison [rework]
  • Largely the same, except it also applies a stacking invisibility on the caster up to 0.5/1/2/4/8s plus 1.5s beyond the 5th stack, and can cast without breaking any type of invisiblity however its existing duration will deduct by portion from the latest stack.
  • Also, doesn't display the number of Shadow Poison stacks for the enemy.
〈U〉Demonic Purge
  • Damages/heals for 30/60/90 health as it purges a buff/debuff for ally/foe.
〈T〉Talents
  • LV10R from "+15% Shadow Poison Damage" to "-0.75s Shadow Poison Cooldown".
  • LV20L from "-1.25s Shadow Poison Cooldown" to "+1.0x Shadow Poison Invis Duration".
    • From 0.5/1/2/4/8s plus 1.5s to 1/2/4/16s plus 3.0s.
  • LV20R from "-6s Soul Catcher Cooldown" to "Soul Catcher Pierce Spell Immunity".


 SHADOW FIEND
〈123〉Shadow Raze
  • Passively gain a consumable buff every 60 seconds that passively allows casting all types of Shadow Raze on-cooldown.
〈U〉Requiem of Souls
  • Can move at normal speed (minus both bonus and slow) during the cast time.


 SHADOW SHAMAN
〈2〉Hex
  • Passively hexes the enemy unit that hexed you, lasts 0.1/0.4/0.7/1.0s this way; Won't trigger against unit that's in fog of war or invisible.
〈U〉Mass Serpent Wards
  • Wards gain 5/10/15 damage per attack.
  • Shard: Also creates a 160-radius AoE at the target location that provides invisibility (with 0.8 fade time) to allies; Has VFX to mark the AoE.
  • Scepter: Also increases normal/shard ward duration from 45s/7s to 60s/10s.


 SKYWRATH MAGE
〈 〉Shard Upgrade
  • Gain 4 stacks from casting Mystic Flare.


 SNAPFIRE
〈2〉Snapfire Cookie
  • Mortimer loves the cookie so much that self-cast will increase self MS by 30% for 3 seconds.


 SPECTRE
〈1〉Spectral Dagger
  • Scepter: Also grants you a 2.5-second invisibility (no fade time) when reaching the cast point of this ability, with the duration ticking 50% faster outside of the shadow path.
〈3〉Dispersion
  • New Shard: Mitigate (as well as reflect) 0.5x more damage from AoE and aura, and increases the radius of any aura you carry by 0.5x.


 SPIRIT BREAKER
〈1〉Charge of Darkness
  • Radius from 300 to 200.
  • Does weaker Greater Bash at the potencies of 0.5x the damage and 0.5x the stun.
  • Cooldown from 17/15/13/11s to 16/14/12/10s.
〈2〉Bulldoze
  • Bulldoze state duration from 8s to 6s.
  • Cooldown from 22/20/18/16s to 19/17/15/13s.
〈3〉Greater Bash
  • Stun duration from 0.9/1.2/1.5/1.8s to 0.8/1.0/1.2/1.4s.
  • Deals increased damage aginst MS slowed target; 1% per 1% MS slow.
〈U〉Nether Strike
  • Cast range from 700 to 800.
  • Also deals 10/20/30% MS slow that lasts 1.25s, which the duration will not advance under any knockback and/or stun status.


 SVEN
〈1〉Storm Hammer
  • Scepter: Toggle-able, toggle off to not ride the hammer.
〈U〉Strength of God [rework]
  • Largely the same, except each attack performed will advance the duration by 2.5s, or 4s if critical.
  • Increase damage bonus from 120/160/200% to 120/170/220%.
  • The first 4 attacks of each activation have 1.0/0.75/0.5/0.25x higher bonus damage.
  • Reduce duration from 35s to 30s.
  • Reduce cooldown from 110s to 55s.
  • LV25R talent from "+50% Strength of God Damage" to "Removed Strength of God Cooldown".


 TERRORBLADE
〈3〉Metamorphosis
  • Cooldown lowers by 5s/1s whenever an enemy hero/creep is feared within your vision, or 2x of the amount if inflicted by you.
〈U〉Sunder
  • Also inflicts fear in 300 radius around you if health swapped to a higher percentage than the target, or gain 30% MS bonus for 3s if lower than the target.


 TIDEHUNTER
〈1〉Gush
  • Also increases self MS by 15/30/45/60% for 1.5s after casting Gush with the effect decreasing linearly.
    • MS bonus occurs after the cast.
  • Scepter: Also increases MS bonus duration by 1.5s (to 3s).
〈U〉Ravage
  • Ravage deals damage penetrating 0/10/25% enemy magic resistance.
  • Max radius from 1250 to 1650.


 TIMBERSAW
1〉Whirling Death
  • On death: Passively casts if off cooldown.
  • Radius from 325 to 350.
〈5〉Flamethrower
  • Shard: Each tree destroyed with Timber's other abilities fuels the flamethrower, advancing its cooldown by 0.5s per tree.


 TINKER
〈3〉Defense Matrix [rework]
  • Takes 1.0s channel time for full shield thickness.
  • Damage shield thickness from 100/180/240/320 to 100/200/300/400.
  • Status resistance from 20/30/40/50% to 10/20/30/40%.
  • Cast range from 600 to 700/800/900/1000.
  • Mana cost from 70/80/90/100 to 70/95/120/145.
U〉Rearm [rework]
  • Casting behavior: Instead of channeling for 3.5/2/1.25s successfully then instantly taking full effect, it channels up to 3/4/5s, gradually taking small effect on a rapid rate, ticking once every 0.25s.
  • Effect: Instead of refreshing cooldowns instantly, it advances cooldown by 0.5s each tick.
  • Mana cost: From 150/225/300 to a base of 20/40/60 plus 10 per tick.
  • Also passively provides attack range bonus for 3/4/5 attacks. Otherwise non-replenishable (has to be refreshed).
    • AR bonus: 200/350/500
  • Cooldown from 0s to 3/2/1s.
〈T〉Talents
  • LV10L from "+8% Manacost/Manaloss Reduction" to "-1s Rearm Cooldown".


 TINY
U〉Grow
  • Scepter: Also allows this ability to activate to grow down, casting a point-blank Avalanche and losing a level of Grow for 80/65/50s. Activate cooldown is 8s.


 TREANT PROTECTOR
I〉Nature's Disguise [rework]
  • Instead of amplifying healing and regen by 40%, it provides 3 health regen for every tree within 2.0x of your attack range.
  • Shard no longer provide the rooting attack and the MS bonus increment.
1〉Nature's Grasp [rework]
  • New passive component that causes your regular attack to slow their AS by 15/20/25/30 and MS by 15/20/25/30% for 2.5s. Slow potencies will be halved if the active is on cooldown.
  • Active is largely the same; Target a location to create a line of vines that slows AS by 15/20/25/30 and MS by 15/20/25/30%, and deals 30/40/50/60 damage each second. Each thicket of vine will be destroyed after dealing 300/600/900/1200 damage. Additionally, cooldown will advance by 1s for each tree destroyed within 900 radius around you. This ability treats its vine thickets as trees.
    • Debuff linger time from 0.5s to 0.1s
    • Vine duration from 9/10/11/12s to 12/13/14/15s
    • Active mana cost from 75/80/85/90 to 80/100/120/140.
    • Active cooldown from 20/19/18/17s to 18/16/14/12s
2〉Leech Seed
  • Increase cast range from 400 to 450.
  • New Scepter: Increases duration by 3s (5s→8s) and heal&damage by 16 per nearby tree within the same (650) radius, and steals 30/40/50/60% of the target's current health regen, of which half is converted to Leech Seed DPS and the other half is converted to its healing.
3〉Living Armor
  • On death: Leave behind a 200-radius aura that provides half Living Armor potencies. Lasts 60s.
〈5〉Overgrowth
  • Rooted targets can be interacted like trees, including by abilities from other heroes ex: Timberchain.
4〉Eyes in the Forest [rework]
  • Change source from Scepter to Shard.
  • No longer copy Overgrowth.
  • Cast range from 160 to 320
  • Vision radius from 800 to 600
  • Also passively provide vision over any tree as it gets destroyed on the map (Global range). This vision cell has the size of 48 and lasts 2 seconds.


 TROLL WARLORD
〈4〉Fervor
  • Also gain 0.25/0.5/0.75/1.0 mana regen per stack.


 TUSK
〈1〉Ice Shard
  • Deals MS slow (through the barriers) at a lower potency by default; from Shard's 40% to 5/10/15/20%.
  • Shard: No longer cause 40% MS slow.
〈3〉Tag Team
  • Shard: Also increases radius by 150.
〈4〉Walrus Kick
  • Search radius from 250 to 275.
〈U〉Walrus PUNCH!
  • MS slow can pierce BKB but the duration will advance at 2.0x speed during it.


 UNDERLORD
〈2〉Pit of Malice
  • Also increases your AS by 15/30/45/60 while you're in the pit.
  • Scepter: Will also increase pit duration by 12s; 12s→24s.


 UNDYING
I〉UNDIE
  • Buying back will refresh all cooldowns even if they are normally not refreshable.
U〉Flesh Golem
  • Also knocks up enemies in 200 radius around you for 2s and 1s of which also stuns.


 URSA
〈2〉Overpower
  • Overpower attacks also include 20% cleave within the attack range and 180-degree in the front.



 VENGEFUL SPIRIT
〈1〉Magic Missile [rework]
  • Behavioral change: The missile is cold launched where it'd hover at the point of release for 1s before actually moving towards the target.
  • Not disjointable with traversal/blink/TP. This ability can no longer be dodged with traversal/blink/TP.
  • Damage from 90/180/270/360/100/200/300/400.
  • Cast range from 575/600/625/650 to 525/650/775/900.
  • Projectile speed from 1350 to 2000.
〈2〉Wave of Terror
  • On death: Passively casts a Wave of Terror towards the killer.
〈3〉Vengeance Aura
  • Potency increases by a stackable 3% when a teammate is killed and 12% when you are killed; Excluding deny. Potency increment decays 3% when teammate killed an enemy hero and 12% when you killed an enemy hero.


 VENOMANCER
〈1〉Venomous Gale
  • Gale projectile will linger at the end of the path for 3/4/5 seconds, keep hitting enemies in contact and refreshing the Venomous Gale debuff on them.
〈2〉Poison Sting
  • Existing duration can also extends 0.2/1s per hit from ward/caster up to 6s longer.


 VIPER
  • Base mana regen from 0 to 1.5.
〈3〉Corrosive Skin [rework]
  • Potencies are stackable like Poison Attack, up to 2/3/4/5 stacks.
  • AS slow from 8/16/24/32 to 5/6/7/8 per stack.
  • DPS from 8/16/24/32 to 10/12/14/16 per stack.
  • Still provides 10/15/20/25% magic resistance. This component is contrary to break, during which the potency will instead increase to 2.0x.
  • Debuff duration from 4s to 3s.
  • Scepter: Also causes each attacker to be inflicted with 2 stacks on the first hit.
  • LV25L talent from "2x Corrosive Skin Damage and Resistance" to "+1/5 Corrosive Skin Min/Max Stacks".
    • Min stack increment stacks with Scepter.
〈U〉Viper Strike
  • The debuff will last 2/4/6s longer if the target is facing the incoming projectile within 50 degrees when it hits.


 VISAGE
〈1〉Grave Chill
  • Also passively makes your regular attack to reduce regen/healing/lifesteal by 10/15/20/25% for 3 seconds. Works on Familiars but only for 0.8 second.
〈2〉Gravekeeper's Cloak
  • Shard: Also, on death, drops a Gravekeeper's Mantle item for an ally hero (works for creep-hero) to pick up as buff, from which they gain full stacks of Grapkeeper's Cloak with identical behavior except the recharge time would be tripled (from 6/5/4/3s to 18/15/12/9s). Gravekeeper's Mantle buff lasts 60s.
  • Shard activation cooldown from 60s to 75s.
〈U〉Summon Familiars
  • Familiar health from 500/600/700 to 400/500/600.


 VOID SPIRIT
〈1〉Aether Remnant
  • Doesn't interrupt any action when casting.
  • Can cast while channelling or while on the move.
  • Doesn't require facing the target location to cast.


 WARLOCK
1〉Fatal Bonds
  • LV10R talent from "+3% Fatal Bonds Damage" to "+1.0x Fatal Bonds Dmg Via You".
    • Fatal Bonds shares damage sourced from the caster at 1.0x higher ratio.
〈3〉Upheaval
  • Also lowers AS by 5/10/15/20 and reduces the effective range of blink/traversal by 20%.
  • Linger time from 3s to 1.5s.
  • LV15R talent from "+10/s Upheval Attack Speed on Allies" to "Upheaval Lingers 1s per 1s Channelled".
U〉Chaotic Offering
  • On death: Also passively summons a Warlock Golem that starts out at 35% health.
  • Golem health regen from 25/50/75 to 50/100/150.
  • LV20R talent from "Summon Golem on Death" to "+45s Golem Duration".



 WINDRANGER
〈3〉Windrun
  • Shard: Also increases Windrun buff duration by 1s.
〈4〉Gale Force
  • Also passively makes your regular attack projectiles to graze enemies in 75 radius along the trajectory, dealing 15% of the damage without modifiers.


 WINTER WYVERN
  • Attack range from 425 to 450.
1〉Arctic Burn [rework]
  • Multi-staged with increasingly greater potencies the higher stage it gets, up to 2/3/4/5 stages.
    • Instead of AR bonus of 350/400/450/500, gain 125 AR and 125 cast range times the stage count.
    • Instead of DPS of 6/7/8/9% of target's current health to 15/20/25/30 DPS times the stage count.
    • MS slow from 16/24/32/40% to 8% times the stage count.
    • Debuff duration from 5s to a base of 4s plus 2s for each subsequent stage.
    • Both the DPS as well as the duration stack additively.
    • Flight duration from 5s to a base of 5s plus 1s for each subsequent stage.
    • Mana cost from 100 to 70 per stage.
    • Cooldown from 38/32/26/20s to a base of 20/16/12/8s plus 4s times the stage count. Enters cooldown upon landing.
  • Still doesn't give flying vision.
  • In-flight night vision from 400 to 200 plus 100 per stage.
  • New Scepter: Increases stage cap by 1, base/subsequent flight duration by 2/1s, reduces base/subsequent cooldown by 4/2s, and increases MS during flight by 25% while also granting 8% evasion times the stage count.
2〉Splinter Blast
  • Cast range from 1200 to 1000.
  • Can affect the primary target for 25% of the potencies.
〈3〉Cold Embrace [rework]
  • Largely the same, but it also negates 50% regen/healing/lifesteal from all other sources.
  • Duration from 4s to 5s.
  • Base heal from 30/35/40/45 to 40/50/60/70.
  • Percentage heal from 1.75/2.5/3.25/4% to 2/3/4/5%.
  • Cast range from 1000 to 700.
  • Mana cost from 50 to 50/100/150/200.
  • LV10R talent from "+25 HP/s Cold Embrace Heal" to "+30% Cold Embrace Magic Resistance".


 WITCH DOCTOR
1〉Paralyzing Cask [rework]
  • Largely the same, except the damage is done in a small 75-radius AoE instead of just to the target it hits.
    • Base hero/creep Damage from 40/70 to 30/60.
    • Damage increment per bounce is still 10/15/20/25.
  • And the stun druation will increase by 0.3/1.5s when hitting the same hero/creep repeatedly; Tracker lasts 20s.
    • Base hero stun duration from 1s to 0.5s.
    • Base creep stun duration from 5 to 3s.
  • Bounce count from 2/4/6/8 to 3/6/9/12.
  • LV15R talent from "+2 Cask Bounces" to "+250 Cask Damage Radius".
2〉Voodoo Restoration
  • Also passively provides 2/5/9/13 health regen for yourself.


 WRAITH KING
〈2〉Vampiric Spirit
  • Lifesteals 0.25/0.5/0.75/1.0x more from the damage bonus of Mortal Strike.
〈3〉Mortal Strike
  • Also deals 6/8/10/12% target max health as part of the crit damage (physical). Said max health damage will increase to 18/24/30/36% against non-hero target.
  • Cooldown from 5.5/5/4.5/4s to 11/9/7/5s.
    • LV25R talent from -2s cooldown to -2.5s.


 ZEUS
〈4〉Nimbus
  • Bolt interval resets when the caster reaches under the cloud with Heavenly Jump.


 GEM, THE FABULOUS [new]
  • BIO:
    "As Zett followed the great fragments and crashlanded into the world below, the residual energy jolts the earth, and deep beneath that, a raw gem was molten and imbued. For long it's just a daz-minded conscious dwelling deep - until the great quake finally shattered its case hardened chamber; from which, a gem-scaled being -- pure... susceptive... awakened."
    • Visual: Slim physique. Streamlined full-body crystalline scales that looks like bodysuit. Pearlescent pearl-like skin.
    • Vocal: Neutral and reflective.
    • Has a tiny chance to say "Hi M... Dad?" when meeting Zett.
  • Agi hero, ranged.
  • Stats
    • Str: 17 + 1.8
    • Agi: 20 + 1.8
    • Int: 22 + 2.6
    • BAT: 1.7
    • Attack point/backswing: 0.5/0.35
    • Base AR: 600
    • Base AD: 33 (53 at lv1)
    • Base AS: 110
    • Base MS: 310
    • Base armor: 3 (6 at lv1)
    • Base hp regen: 2
1〉Focal Point
  • By mastering inherent subsurface scatterings, Gem passively gain cast range bonus or actively channel an intense ray at the enemy target over a duration, dealing damage per second and slowing AS and MS. The ray would be enhanced to deal stun instead of said slows if the target is facing at the caster within 60 degrees.
    • Cast Time: 0+0
    • Max Channel Time: 2s
    • Passive Range Bonus: 75/150/225/300
    • Damage Per Second: 50/100/150/200
    • AS&MS Slow: 70
    • Active Cast Range: 400
    • Mana Cost: 100/125/150/175
    • Cooldown: 15/12/9/6
  • Passive is disabled during active cooldown.
  • Shard: Increase Focal Point max channel time by 2s and loosen enhance threshold by 60 degrees.
〈2〉Mirror Strike
  • Gem's regular attack has 18% chance to deal extra damage equal to 10/15/20/25% of the target's total attack damage and copy all off-cooldown attack modifiers the target has.
  • Activate to guarantee a Mirror Strike proc with 1.0x higher damage ratio plus true strike, and disarming self on attack and disarming the target on hit.
    • Disarm Duration: 1/2/3/4s
    • Mana Cost: 70/95/120/145
    • Cooldown: 20/16/12/8
    • References the damage on hit.
〈3〉Prismatic Facets
  • Gem has a passive 20% chance to randomly gain one of the following bonus when attacked or cast upon; double proc chance from spells.
    • 6/8/10/12 armor for 2 seconds.
    • 15/25/35/45% magic resistance for 2 seconds.
    • Haste for 1.25/2.5/3.75/5 seconds.
    • Invisibility for 2.5/5/7.5/10 seconds.
  • Activate to gain all bonuses but for halved duration, and after a brief 0.6-second delay (with visual cue) blinding all non-building enemies currently attacking you within 700 distance for 1/1.5/2/2.5 seconds.
    • Active Mana Cost: 100/150/200/250
    • Active Cooldown: 60/50/40/30s
〈U〉SHINE
  • Toggle on: Gem shine fabulously, costing 2/3/4% self max health every second to gain true sight with the range 0.5x of self vision, 70/140/210 attack speed and a 18% chance to inflict 60/120/180 bonus pure damage with regular attacks. Will always proc the bonus damage with the first attack of each activation.
    • Cost 150/300/450 mana to activate.
    • Cooldown: 10/8/6s
  • Scepter: Increases AS bonus by 70, and also gain 20/35/50% MS bonus, flying movement, and flying vision during the active state.



 BOLD OGRE
"Keefe smoosh, Keefe smash! Other than that, he's just a sensitive big fella."
  • Str hero, melee.
  • Stats
    • Str: 33 + 6
    • Agi: 17 + 1
    • Int: 20 + 1.4
    • BAT: 1.85
    • Attack point/backswing: 0.5/0.5
    • Bass AR: 150
    • Base AD: 42
    • Base AS: 95
    • Base MS: 270
    • Base armor: 5 (8 at lv1)
    • Base helath regen: 8
〈1〉Melee Smash
  • Bulkily and fiercely swing your club forward, smash an area right in front of you, dealing damage and stun to enemy units. Said damage increases per debuff you had when casting.
    • Damage: 150/200/250/300
    • Damage per debuff: 25/50/75/100
    • Stun duration: 1/1.5/2/2.5s
    • Radius: 150
    • Impact Delay: 1s
    • Mana cost: 65/80/95/110
    • Cooldown: 8/7/6/5s
  • Destroy trees within the effect AoE plus 50 range.
〈2〉Beef
  • Grants self with 20/30/40/50% status resistance.
  • Provide an aura that increases 10/15/20/25% status resistance for allies.
    • Radius: 300
〈3〉Smoosh
  • After brief channel, jumping up and falling down to crush surrounding enemies, stunning them and dealing damage. Said damage has a floating amount based on your max health.
    • Damage: 100/125/150/175
    • Health as damage: 15/20/25/30%
    • Stun: 1.5/2/2.5/3s
    • Radius: 300
    • Land delay: 1.8s
    • Channel time: 0.4s
    • Mana cost: 100/120/140/160
    • Cooldown: 30/25/20/15s
  • Also, once passing the cast point, Smoosh cannot be stopped (would continue even when the caster dies midway) and will reduce all displacement or forced movement (Force Staff, Wind Gale, etc) on the caster by 60% during the working (jump & fall) process.
  • Destroys trees within the AoE plus 100 range.
  • Shard: Change cast behavior from channel to cast delay and store 2 Smoosh charges.
〈U〉Temperament
  • Passively gain AS whenever your regular attack misses, with the bonus duration stackable indefinitely.  
    • AS: 40/75/110
    • Duration per stack: 1.5/2.25/3s
  • Activate to increase regular attack damage and MS for a duration, then flee to your fountain for at least some duration or distance whichever occurs first.
    • Attack damage: 100/200/300
    • MS bonus: 25/50/75%
    • Bonus duration: 5/5.5/6s
    • Flee MS bonus: 50/100/150%
    • Flee duration: 5s
    • Flee distance: 1500/2000/2500
    • Mana cost: 100/125/150
    • Cooldown: 100/80/60s
  • In case no fountain, you will instead flee backwards relative to the facing direction when the flee occurs.
  • Scepter: Remove Temperament active cooldown, and reduce flee duration by 1s and distance by 500.



 TREANT ASSASSIN
  • BIO:
    "A young flowery treant deeming the best defense for the green world is assassination of whoever poses to harm it."
    • Visual: Still kinda a hunk of tree.
  • Int hero, melee.
  • Stats
    • -
  • -
〈1〉Fabric Spurs
〈2〉Seasonal Grenade
〈3〉Tree Trap
〈U〉Deathly Blossom



 THE GUNSLINGER
  • BIO:
    "Long before the name of Gunslinger became known as someone respectful and something infamous in the wider Outlands, a bunny was getting increasingly dexterous for multitasking, ranging from tender younglings, gunsmithing, and raiding their carnivore invaders in the fallen but not forsaken Lagomorphs kingdom of her kind..."
    • Visual: Lagomorphs.
  • Agi hero, ranged.
  • Stats
    • Str: 19 + 2.0
    • Agi: 20 + 2.5
    • Int: 17 + 2.6
    • Turn rate: 0.8
    • BAT: 1.7
    • Attack point/backswing: 0.17/0.4
    • Base AR: 525
    • Base AD: 30
    • Base AS: 120
    • Base MS: 300
    • Base armor: 0 (3 at lv1)
    • Base health regen: 2.5
  • Gunslinger's default sidearm is a 1-handed Repeater (handgun) that doesn't need to reload.
〈1〉Dual Revolvers / Quickdraw
  • Self-cast to equip Dual Revolvers that, for 12 attacks, grant 30/60/90/120 AS, improve BAT by 0.1/0.15/0.2/0.25, and reduce received AS slow by 0.1/0.2/0.3/0.4x. Revolver projectile speed is 2000.
  • The equipment state of Dual Revolvers cannot co-exist with Levergun and BFG, and will be dispelled in case of a disarm.
    • Equip mana cost: 35/70/105/140
    • Equip cooldown: 16/13/10/7s
  • Quickdraw: Dual Revolvers can also target an unit to be swiftly switched upon and nimbly fired at the target for 2 shots. This method can cast while on the move, without facing the target, and without interrupting existing movement.
    • Cast mana cost: 10/20/30/40
    • Cast cooldown: 4/3/2/1s
〈2〉Levergun / Whip
  • Self-cast to equip a Levergun that, for 6 attacks, grants 25/50/75/100 attack damage, 50/100/150/200 attack range, 2/4/6/8 armor penetration (doesn't inflect debuff), while reducing self AS by 10/20/30/40. Levergun projectile speed is 2500.
  • The equipment state of Levergun cannot co-exist with Dual Revolvers and BFG, and will be dispelled in case of a disarm.
    • Equip mana cost: 50/100/150/200
    • Equip cooldown: 20/16/12/8s
  • Whip: Levergun can also target an unit to swiftly whip the target with the levergun in melee range for 1 hit, which deals no damage but a 0.5s non-interruptive knockback plus a stun.
    • Knockback distance: 150
    • Stun duration: 0.25/0.5/0.75/1.0s
    • Cast range: 175
    • Cast mana cost: 30/60/90/120
    • Cast cooldown: 20/16/12/8s
    • Whip is considred as a spell, and it cannot pierce BKB.
〈3〉Rabbit Hole
  • Spend a charge to instantly dive into a rabbit hole for a duration, during which you can do nothing but move with partial unobstructed pathing, gain 45/60/75/90 health regen, 5/10/15/20% MS bonus, and being untargetable even to AoEs. MS bonus will last for additional 2s upon exit. Disjoints projectile upon entry. Cannot cast while in the water/river.
    • Dive duration: 1.75/2/2.25/2.5s
    • Mana cost: 45/50/55/60
    • Cooldown: 0.5s
    • Replenish time: 30/25/20/15s
    • Charge: 3/4/5/6
    • Can cast while rooted or leash (no movement).
  • Limited unobstructed pathing: In the Rabbit Hole state, you can phase through collision instances other than trees, higher terrain (wall/cliff), wards, buildings, Roshan, and water/river area.
〈U〉BFG / Gunblaze
  • Self-cast to equip a BFG that, for 3 attack, turns 50/100/150% of your attack damage to pure damage, deals 20/25/30% MS slow for 2s, while reduceing self AS by 60/50/40 and MS by 30/25/20%. The recoil will briefly slows self MS by 80% for 0.6s. BFG projectile speed is 1500.
  • The equipment state of BFG cannot co-exist with Dual Revolvers and Levergun, and will be dispelled in case of a disarm.
    • Equip mana cost: 150/225/300
    • Equip cooldown: 60/40/20s
  • Gunblaze: BFG can target a point to fire a charged up shot where it'll have 1.0x higher potencies and an AoE that has the depth of 1.0/1.25/1.5x your AR and the width of 80/100/120 radius. Gunblaze cannot proc any attack modifier, and the recoil will also knock you back for 200 distance over a 0.2s process where you cannot move or attack.
    • Charging duration: 1s
    • Uses your attack range as cast range.
    • Cast mana cost: 150/225/300
    • Cast cooldown: 60/40/20s
〈4〉Fistful of Bullets
  • Shard ability. Self-cast to instantly reload your curently equipped firearm. Target a point to toss a fistful of bullets there, dealing 25% MS slow to enemies in the AoE. This bullet pile is an unit that has the size of 225 radius, with no collision (constant phase), 65% evasion, health of 5 hits, and is clickable/targetable only by you, which on hit will chain react with the bullet pile and make your attack to splash in the area.
  • BFG's Gunblaze can chain react with this reliably with its AoE.
〈5〉Bullet Storm
  • Scepter ability. Initite bullet storm, fanning out a storm of bullets towards your current cursor direction in a 90-degree spread of 7 bullets per wave and at the rate of 10 waves per second - where each bullet is a physical projectile that is the size of 40 radius big, lasts 1 hit and can be individually dodged. These projectiles each deals 0.6x of your total regular attack damage, can travel up to 1300 distance at the speed of 1250, and are considered as regular attacks that can be affected by damage block, Crimson Guard active, and ethereal status.
    • Firing duration: 7s
    • RPM: 600
    • Mana cost: 350
    • Cooldown: 140s
  • Being disarmed will advance the firing duration by 1s and slow the RoF down by 0.25x for the disarm duration.
  • Bullet Storm projectiles each has a 33% chance to deviate 3-9 degrees left or right off of their respective direction.
  • While firing, your cursor will be locked to move on the edge of a 725-radius big circle that's centered on your character, for keeping the point of aim clear and aiming sensitivity stable.



 THE ELDEST SINISTER
"They say the eldest founder of Veiled Sisters still lives till this day... the most veiled one that none among the sisterhood could refer... the most sinister one who has disappeared into myth..."



 ZEN, THE ZEALOT
"A corrupted Anti-Mage disciple lusting for mana."




-

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