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Super Commander Patch 1.1
作者:FARA│最高指揮官 2│2010-04-20 19:39:32│巴幣:0│人氣:452
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NewFeatures
• New AI categories are now available via the Skirmish or Multi-player lobbymenu:
o Air: Focuses on Air units.
o Land: Focuses on Land units.
o Rush: Focuses on large amounts of land units and less on defense.
o Balanced: Balanced between Land and Air.
o Naval: Focuses on Naval units.
o Turtle: Focuses on defenses and Experimentals.
o Random: Chooses one of the above based on various factors.
• Added the Steam avatar for each player on the multiplayer summary screen:This will let players click on the avatar image and access that player's Steamprofile. From there, they can add that player to their friends list if they'vehad a good match
• Added Mic Icons display in game when bringing up the in game score menu (F2)allowing players to mute individual players
Improvements
• Added anti-cheating code that will detect modified lua files and preventplaying with unmodified users. This also prevents achievement and leaderboardupdates. Still permits playing with others who have identically modified theirgames.
• Disconnections in Ranked: The game now tracks the number of disconnects aplayer has during Ranked 1v1 matches. If you exceed a certain percentage ofdisconnects to games played, they will count as losses instead of wins.
• AI Improvements (See Patch 1.11 AI Improvements below)
The Ranked maps have been updated to:
• Markon Bridge
• Clark Training Center
• Coalition Ship Yard
• Arctic Refuge
• Open Palms
• Finn’s Revenge
Fixes
• Fixed units arriving from Space Temple teleport immunity to Magnetron effects
• Fixed Engineer pathfinding in crowded conditions
• Fixes for occasional crash if Client disconnects at the same moment Hostlaunches Ranked game
• Fix for Crash / Soft Locked: Players can get soft-locked in the 'StartingGame' screen if other players disconnect when matchmaking begins 'StartingGame'
• Backspace will reveal all characters in the edit box when you have morecharacters than the visible section
• 4/16/10 Hotfix - Fixed an issue where air transports failed to drop units incampaigns.
Tuning and Balancing
• Capturing units now provides the same experience as killing them
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