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RPG Maker MV- 蓋倫帆船, Galeón

作者:Daniel│2019-02-27 14:50:24│巴幣:4│人氣:799
同樣地(RPG Maker MV- 木筏與風帆 ),這個作品也是為了交通工具的小圖案場景化,再加上參考網路資料來完成的。由於船艦的內容物:繩索、桅桿、滑輪、甲板…十分繁雜,最終完成時有200多個圖層…檔案大到讀取延遲!為了能夠隨時調整,圖層都沒有合併。此外,省略了許多細節,不然人物、物件的配置會被大量遮蓋掉。
In the same way(RPG Maker MV- Raft and sails), this work also to the traffic icon, made use of the background material, and finally completed after the reference network data. Because the ship's contents: ropes, masts, pulleys, deck ... very complicated, when it is finally completed, there are more than 200 layers ... File large to read delay! In order to be able to adjust at any time, the layers are not merged. In addition, many details were omitted to avoid the difficulty of configuring people and objects.

圖層規劃
這次製作下來,大至區分了五個部分:前船體 (船遮住身體)後船體(身體遮住船)風帆 (上下帆)桅桿 (上下桅)繩索 (靜支索、動索、攀爬索),標註右-R中-M左-L 來顯示位置 (名稱範例:L_前船、M_上帆…),慢慢組合內容。
Layers planning
It is divided into five parts: Front (boat cover role), After (role cover boat), Windsurfing (upper and lower), Mast (upper and lower), Ropes (standing rigging, running rigging, climbing net). Adding mark like R (right), M (medium), L (left) to show the position and help place the order and group content.


完成時有這麼多圖層,資料夾裡還有一堆…
There are so many layers when complete. There's more in the folder...

桅桿、風帆、繩索
依照這裡的介紹,帆船的重點:風帆,要操控自如所需的物件是非常多的,操控帆桁、控制角度、捲收風帆、固定桅桿、滑輪索配置…害得我都想實際參觀一艘真實的帆船了!如前面所述,為了壓低檔案大小與視覺繁雜,繩索只做靜支索 (黑色繩索)動索 (滑輪組)以及傳統印象的攀爬索 (格狀繩索),角度盡量一致。

在製作完桅桿和風帆時,發現繩索增加了順序呈現的困擾,使物件需拆解來排列順序…

桅桿的部分,使用RMMV軟體內附素材拼接組合。桅桿上層會比較麻煩,要製作站台、寮望台 (還要設計能站角色) 等部分,再根據繩索的固定角度去調整桅桿的長度、位置。風帆的材質,是根據帳篷素材來組合、繪製而成,皺褶處理會比較花時間,製作張帆狀態時要調整適當的弧度來表現風力、繩拉扯的感覺。

Mast, sails, ropes
According to the network data, sails are the core of a ship and requires a lot of rope to control that. Lifting sail Truss, control angle, rolling sail, fixed mast, pulley configuration... It made me want to actually visit a real sailing boat! Mentioned above, in order to drive down the size of the file and the complexity of the vision, the ropes are only made of standing rigging (black ropes), running rigging (pulleys set), climbing net (rope mesh ladder), with the same angle as possible.

Then, after making the mast and sail, I found that the ropes increased the difficulty of sequential rendering, so that the object needed to be disassembled to reorder.

Using the material of RPG Maker MV to mixing combination the mast. The top of the mast will be more troublesome, to make the futtock shroud, the crow's nest (role can stand here), and then to adjust the angle of the mast according to a fixed rope length, position. The material of the sail is using tent material, and drawing wrinkles. When making the opening state of the sail, it needs to show the feeling of wind and rope pulling.

圖片測試
經由RMMV的測試,發現物件圖層 (地面材質另外算) 只容許堆疊2層,而且人物位置會稍微往上6個像素!因此列出幾個項目思考:
1. 哪些位置要讓人物通過
2. 些物件會遮蓋角色?
3. 哪些位置可以調整
挪出空間?
Image test
Through the test of RPG Maker MV, it is found that the object only allows the stack 2 layers,  (ground material is judged separately) and the person position will be up 6 pixels! So are a few items to improve:
1. What position to make the characters through?
2. What object would cover the role?
3. What locations can I adjust to move out of space?


整理需要調整的範圍:白-物件範圍、-人物位置-人物上移、-可挪出範圍、-遮蓋調整
Scope to be adjusted: White (Object range), Red (characters can be placed), Blue (characters Move 6 pixels up), Pink (Adjustable range), Yellow (Object Cover).

滿懷熱情的製作完後,該來面對問題了:這個船不適合角色走動自由拼貼甲板上的樓梯使角色移動不自然;過多的物件無法拆解成可拼貼的材質…大概只能用於事件動畫或背景,單獨使用了。
After making passionate, to face the problem: this boat is not suitable for the role of freedom to move around and free collage. Stairs on deck to move the character unnatural, too many objects can not be broken down into a collage of materials... probably only event for animation or background, used alone.

由於私心,我依照船形、船員配上了顏色,然後根據船頭稱其為獨角鯨號:P
Finally, I suddenly wanted to call it the Narwhal, according to the shape and color of the ship.
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留言共 2 篇留言

冰鳩
好精緻喔 以前也用過這款軟體想做RPG 後來我覺得沒那個天分QQ

02-27 15:02

Daniel
感謝回覆!老實說我接觸RPG Maker這系列,也都只停留在玩素材拼貼地圖而已,結果劇情編輯器、程式插件都沒碰半步… 那我乾脆只專注在美術方面就好了XD02-27 15:11
冰鳩
對阿,光是素材就有得玩了,尤其是這種像素風很吸引人~

02-27 15:39

Daniel
市面上有許多遊戲能夠將像素風融合光影產生很棒的視覺效果,例如:
Pathway ( pathway-game.com/ )
Eastward ( eastwardgame.com/ )
有機會的話,我希望接下來能朝光影的表現去深入RMMV的使用,
曾在網路上看到很多RM的作品在這方面的效果很棒!02-27 17:09
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