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蓋塔生兵 Castle Fight 1.12 改版說明。

作者:又回歸人間的老骨灰│魔獸爭霸III資料片-寒冰霸權 中英文合版│2009-03-16 09:32:47│巴幣:0│人氣:3385
翻譯by5515@浩方

v1.12(21.11.2008)
This is a very big patch containing many new things and some design changes. At first, there is a new race and some new units for other races.
這是一個非常大的修補程序,包含許多新的東西和一些設計更改。首先,有一個新的種族和其它種族有一些新的單位。

The gamemodes Individual Races and No Coins are now on by default, because the vast majority agreed on them. However, you can still turn them off with new commands.
遊戲模式「單個種族-ir」和「無金幣-ic」現在是默認設置,,因為絕大多數人同意。但是,您仍然可以用新的命令將其關閉。

The foodsystem was replaced by a more accurate wood system, this makes special building balancing easier and more fair.
將原木材系統改為更精確的木材系統,這使得特殊建築更加平衡、容易和公平。

You are no longer able to cage units inbetween buildings, so farming ain't possible anymore (unless you play -ca).
I rewrote the AI making it more potent, easier to enhance and making it use less CPU time.
Last but not least, there are many new gamemodes other small changes and bugfixes. Check the full feature list!
你已不再能再用建築物把兵圈起來,因此圈兵是不可能的了(除非你使用-ca命令)。
本人改寫了人工智能使之更有效,更容易增強,使其佔用更少的CPU。
最後但並非最不重要,有許多新的遊戲模式和其他小的變化和錯誤修正。請看下面的完整的更新列表!

NEW FEATURES:
新特性:
-New Race: Mechanical
-新種族:機械
-Individual Race is now always on. You can turn it off by using -dr (dual race)
-唯一種族默認是打開,你可以使用-dr(dual race)命令將其關閉。
-No Coins is now always on. You can turn on coins again by using -co (coins)
-無金幣模式默認打開,你可以使用-co(conins)命令將其關閉。
-Replaced the food system with a wood system, now, creepbuildings grant wood upon construction, specials need wood to be built. Food is now the ressource for legendary buildings
-使用木材系統代替原食物(人口)系統,現在修建建築物獲得木材,特殊建築需要木材來修建,食物(人口)現在用於傳說建築的修建。
-New tooltips: All tooltip are now generated procedurally by my tool GOSI which results in some changes
-新的工具提示:所有成果發生變化時將由我的工具GOSI提示
-Caging units is no longer possible. If they get stuck they will just walk through your buildings
-圈兵是不可能的了,如果他們被圍住他們會穿過建築物
-New gamemode: Caging (-ca): You are able to trap units with your buildings and build farms like in earlier versions
-新遊戲模式:Cagig(-ca):你可以用建築物圈兵就像老版本一樣
-You can buy items from everywhere in your castle now
-你可以購買城堡中的道具在任何位置
-Buildings are now "summoned" to avert caging abuses. In exchangeg normal buildings need 4 seconds now to be summoned. So you still have some time to cancel a wrong building
-建築物現在屬於「召喚」,以避免鎖定行為。在交戰中普通建築需要4秒來召喚。所以,你仍然有一點時間來取消錯誤修建的建築
-Buildings with a specific range like towers or gjallarhorn got now a button to display their range
-建築物的具體有效範圍,如人類的號角,現在有一個按鈕,以顯示其有效範圍
-Sold Items only grant 30% of their normal price now
-現在出售的物品只有他們原價格的30%了
-In -prX you now have only 34 seconds (30 seconds of round time) to pick a race. If you don't pick one you will get a random race. A timer window displays the remaining time
-在-prX模式中,你現在只有34秒(30秒是一局間隔時間)去選擇種族,如果你沒有選擇種族,你將得到一個隨機種族,一個窗口將會顯示剩餘時間
-New Elf building: School of Wizardry
-新的精靈建築:魔法學校
-Tower of Supreme Magic is now a legendary upgrade
-終極魔法塔現在是一個奇跡建築升級後
-New Corrupted building: Ancient of Annihilation
-新的墮落建築:遠古毀滅
-The afk detection no longer relies on the movement of the worker. It now checks for selection events and worker order events
-暫離程序不再只檢測工人的運動,它現在還要檢測點擊選擇和工人循環動作
-New gamemode: Domination (-dom): Your team gains bonus income if it controls both lanes
-新遊戲模式:-Domination(-dom):如果你的隊伍控制上下兩條路將獲得額外的收入
-Special building now use their Mana as Spellcooldown. This way I can do fancy things like speeding up their cooldown (which is done by power plant)
-特殊建築現在使用魔法值來冷卻,這樣做使得能夠加快其冷卻(機械的電塔實現)
->Note that some buildings had their cooldown changed by 0.5 seconds, because with mana I can't do cooldowns like 12.5 sec.
-注意有些建築的冷卻時間增加或減少了0.5秒,因為使用魔法來實現冷卻我沒法實現諸如12.5秒這樣的情況
-New gamemode: Single Lane (-sl -slt -slb (random/top/bottom)): Units can only move over one lane. Also air units cant fly over the other lane.
-新的遊戲模式:單路模式(-sl slt -slb(隨機/上/下)):兵力只能通過一條線路,即使是空軍不對也不能飛躍到另外一條線路。
-New gamemode: Stable Mode (-sm): You can't choose the latest race (Mechanical in this patch). This is for league matches and wars, if a new race is still imbalanced
-新遊戲模式:安全模式(-sm):你不能選擇新的種族(機械種族在此範圍),這是在聯機對抗中如果覺得新種族不夠平衡的話時採用
-New gamemode: Fog of War (-fowXXX) There will be Fog of War at the beginning of each round for XXX seconds. Max is 180 seconds.
-新遊戲模式:戰爭迷霧(-fowXXX)每局開始時將有戰爭迷霧XXX秒,最大只能設置180秒
-New command: Extra Rounds Vote (-xrX): Increases the number of wins for overall victory by X. All players must agree to this change
-新命令:額外局投票(-xrX)勝利後通過所有玩家投票選擇增加額外的比賽局X場。
-New gamemode: Ban Races (-banX) Before races get picked/randomed the leader of each team bans X races which cannot be picked/randomed then
-新遊戲模式:取消種族(-banX)每個隊伍可以選擇禁止使用的種族數量為:X(X可以是1或2,由紅色玩家1和青色玩家7選擇,被選擇的種族兩邊隊伍都不能使用)
註:本條借鑒sol00的翻譯見http://bbs.uuu9.com/viewthread.php?tid=1592251
-New gamemode: Race Draft (-d): This is a new major game mode like pick and random. In this mode you pick your races in a fix order (1-2-2-2-2-2-1). It can be used like the other game modes, for exampel -dr3 starts a draft each round game with 3 wins

-新遊戲模式:種族規劃(-d):這是一個新的主要遊戲模式就像自主選擇種族和隨機選擇,在這個模式下,在這個模式下你可以用一個固定的命令按次序選擇種族,它可以像其它遊戲模式一樣被使用,如-dr3標示開始一次需要贏3場的種族規劃模式的遊戲。
-New gamemode: Multiple Players (-mpX): Each human player controls X players
-新遊戲模式:多控(-mpX):每個玩家可以控制X名工人
註:只能多人遊戲時使用,AI存在時無法使用,且最大玩家數是無法超過12個,3vs3最多雙控,這時輸入-mp2,2vs2最多3控這時輸入-mp3,1vs1最多5控這時輸入-mp5,以此類推。
-Changed Food Limit to Lumber Limit (-llXXXXX): You can limit the maximum amount of lumber that a player can get with this gamemode
-新命令:更換最小食物(人口)數量(-llXXXXX),你可以設置每個玩家的最小食物(人口)數量在此模式下

-Added a block effect whenever an immune unit is hit by a special building
-增加群效應,避免成群的部隊受到特殊建築的傷害
註:是否可以理解為特殊建築優先殺害落單的兵,其次才是殺傷成群的兵,有待大家遊戲裡考證
-Reduced the collision size of most units making bigger battles on less space possible
減少單位之間的相互阻擋和碰撞使得兵力對戰減少所使用的空間
-Rewrote the AI completely, should fix some bugs and decrease CPU usage, in addition the behavior of Bots is changed:
-改寫了電腦玩家的人工智能,修復了一些bugs,減少了CPU佔用,電腦的行為已經得到了改善:
-->The AI tries to place Rescue Strikes more accuratly now, killing more enemies
人工智能現在使用絕招(絕招、燒、爆大家能明白就行)更為準確,能夠殺傷更多的敵人
-->The AI no longer spams towers, but calculates the remaining rescue strikes and already built towers in its desition when to build a tower
人工智能不再修建垃圾建築,但是在考慮已建築時,其desition建立一個塔(這句不是很理解,哪位重新翻譯下)
-->The AI will build more specials when it has the wood to do so
人工智能在木材足夠時將會修建更多的特殊建築
-->The AI counters much better now, considering the armor and attack type of all enemies on its lane and many other factors
人工智能現在反擊更加完善,將會考慮護甲關係、攻擊類型、敵人所在線路等諸多因素
-->The AI should use less computation time
人工智能使用更少的計算時間
-->The AI repairs now all damaged buildings using a priority system, not only the ones that are attacked recently
人工智能修理建築將會考慮優先性,並不會按照哪個建築最先被攻擊來修理

BUGFIXES:BUG修復:
-Avenging Spirits reduction now works properly
復仇天神現在正常工作(修復了復仇天神?)
-Fixed some percent glitches (rounded all percent chances to 5% steps)
修正了一些幾率問題(四捨五入所有幾率到5%)(大概就是把零頭規整的意思)
-Ballista should no longer damage allies with its splash attack
暗夜精靈的弩炮不再濺射傷害己方兵種
-You can now upgrade to Church with its hotkey R
教堂升級快捷鍵R修復
-If a player picked for another player (due to shared control), the picking player received the builder. This is fixed
修復如果一個玩家選擇了另一個玩家的工人(共享單位打開時),選擇的玩家可以接手這個工人(the picking player received the builder實際意義沒有理解,待遊戲裡面探索後重新翻譯)
-Frost Orbs no longer slow workers
北方的工人不在動作緩慢
-Bots shouldn't use their RS against frost orbs and starfalls anymore
電腦不在用他們的絕招對付霜凍塔(冰塔)和流星(建築被凍壞或砸爛也不會燒了)
-Silver Glade won't cast their heal onto tentacles anymore
精靈龍(奶龍)不再會對墮落的觸角進行治癒了
-Turret of Souls and Coral Statue no longer already have their aura before they are built completely
Turret of Soul和珊瑚雕像需要修建完成才產生有效光環了(Turret of Souls是什麼?沒有開遊戲進行對照,一下還沒想起)
-nrs works properly now
Nrs正常了(nrs是指人類的術士奧術核爆麼?還是沒有開遊戲對照)
-Rewrote the whole race pick / random system. The bug that allowed you to pick a race twice in -ir should be fixed
修正了種族選擇/隨機系統,修正了-ir模式下同一種族被選擇兩次的bug
-pause should work now
現在可以使用命令-pause暫停遊戲
-You are no longer able to block with undead builder
已無法阻止不死的工人(以前可以阻止的?)
-Fixed a mistake in the Manual
說明文字修復
-Vampires no longer raise from mechanical units
吸血鬼吸血光環不在對機械單位有效
-Added to OoW's tooltip, that it has an extra chance to target unbuffed units
增加一個提示(這句誰再翻譯下,沒理解完全)
-You are no longer able to "pet-use" your units by setting their rally point
不能設置單位的集合點(或者是集合點設置無效?)
-Fixed some buff icons
修正一些狀態的圖標
-Corrupted Protector should no longer fail to attack in some situations
在某些情況下,墮落損壞的保護不應該再不能攻擊(機械翻譯的-。-)
-Race Chooser no longer uses food
種族選擇不再使用木材
-Naga Siren should no longer be able to be blocked by workers
娜迦的Siren不能再手工控制
-You no longer can get multiple workers by abusing –draw
-AI should no longer use Rescue Strike on buildings under construction
電腦不會再取消正在修建的建築去使用絕招
BALANCE:平衡性調整:
-Reduced Wizards lightning trigger chance to 25% and the value of his heal to 220 hp
減少男巫閃電鏈幾率為25%和治癒能力為220hp
-Reduced Suumpmolk's poison to 35%
降低娜迦蜥蜴慢性毒藥效果為35%
-Reduced Bloodthirster's Faerie Fire armor reduction to 6, increased cooldown to 6 sec and speeded up the casting animation
減少精靈族血精靈的精靈之火降防為6點,增加冷卻時間到6秒,加快魔法釋放速度
-Reduced Sukkubus curse's chance to miss to 35%
混亂Sukkubus(女妖)詛咒的失誤幾率調整為35%
-Reduced Banshee's slow amount to 30%
不死女妖減速效果調整為30%
-Assassins walk faster in stealth
暗夜刺客潛行時行動速度加快
-Increased the armor and damage reduction of ancient wandigoo's Howl
增加了北方遠古雪怪咆哮減少的護甲和傷害值
-Speeded up the casting animation of ice trolls
加快北方冰法(冰雪巨魔?)的建造速度
-Increased the damage done by magnataurs stomp by 25
增加北方猛犸戰爭踐踏傷害25
-Artillery now has normal Killer income
人類火炮消滅單位時收入恢復正常
-Increased the damage of Frost Wyrm
增加了北方冰龍的傷害
-Hydras have minor splash damage now
娜迦九頭修改為濺射傷害
-Reduced Mana regen on Royal Assassins from 1 mps to 0.7 mps
娜迦妖婦的魔法恢復速度由1點每秒調整為0.7點每秒(Royal Assassins在遊戲中所對應的兵種是娜迦的妖婦麼?沒有開遊戲對應,翻錯了勿怪)
-Assassin starting mana from 60 to 70
娜迦妖婦的魔法值由60點調整為70點
-Reduced income gain of Killer and Support buildings by 0.2%
建築物收入調整為0.2%
-Lich King now has the same immunity like Amazon (against Death Pit for example)
不死巫妖王有和亞馬遜一樣的免疫能力(例如免疫死亡深淵)
-Reduced the cost of City of Decay by 100 gold
City of Decay調整為100金幣(City of Decay是不死的什麼建築?,好多對不上號的,呵呵)
-Dragonhawk Rider armor down to 3
精靈龍鷹護甲調整為3點
-Capped max number of targets for Dragonhawk Rider's Solar Strike to 5 again
龍鷹使用致盲的最大次數限制為5次
-Increased Sniper's damage by 2 and Marksman's by 3
增加人類狙擊手(火槍兵)傷害2和升級後的射手傷害3
-Removed Manapool from all Hydras
取消娜迦九頭蛇的魔法值
-Tidal Guardian is legendary now, increased cost, damage, AoE, decreased cooldown
娜迦潮汐調整為傳說建築,成本、傷害、群體傷害範圍增加,冷卻時間減少
-Reduced Slaughter House's cost by 50
減少不死族屠宰場50成本
-Slightly increased damage on Elune's Lantern
Elune's Lantern傷害稍微增加(Elune's Lantern待對照遊戲翻譯)
-Gjallarhorn, Succubus, Ent/Treant, Incubus, Chainlightning, Ice Queen, Necromancer, City of Magic and Coral Statue can now target mechanical units with their abilities
-increased Tidal Guardians cooldown by 1 second and reduced its damage to 270
人類號角,女妖,樹精,夢魘,
光塔
,冰女,巫師,魔術之城(變羊)和珊瑚雕像現在對機械單位有效,增加了潮汐護衛冷卻時間1秒,傷害減少270點
-Starfall Obelisk is legendary now, increased goldcost by 150, cooldown to 30 sec, increased AoE, increased duration by 1 second, increased damage done to buildings (33% -> 40%)
暗夜方尖碑(流星)改為傳說建築,增加150成本,冷卻時間30秒,範圍增加,持續時間增加1秒,增加對建築物傷害(33%->40%)
-Decreased Dragon Turtle's damage by 15
減少娜迦龍龜(烏龜)傷害為15



PS:本人不是英語專業畢業,而且翻譯時因為所用電腦沒有War3沒法對照著遊戲裡面翻譯,很多兵種名稱用詞不太記得清了,有誤之處還望各位諒解和指正,所以專門留了英文原文,能看懂一些英文的可以中英對照著看,幫助理解。
望1.12正式版本漢化版早日出現(本人有空也許會試著粗略翻譯下-。-),希望越來越多的人對CF普及做出貢獻

鳴謝:浩方CF專區常見的幾位朋友 KaWa!!、-_-涼風-_-、=NewNew=等提供支持

歡迎轉帖或借用本貼,不過還望註明原作者信息
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