2 GP
自存備用 瑪奇怪物AI
作者:紫色女孩│2015-04-21 22:05:32│巴幣:4│人氣:363
前言:
不知道有沒有人發過
此物為風車AI修改物
特點:
風車等待時間減少(加快風車次數)
不在範圍內自動回怪物身邊風車
缺點:
不適合屎者以外的怪 也許
使用方式:
1.AI設定
2.新AI
3.顯示原屎資料
4.黏貼
5.選擇有風車的寵物射為AI
6.讓寵攻擊屎者or讓他自動找到他
AI如下:
<rules>
<rule name="法術攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
<cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
<cmd name="process_skill" target="enemy" timeout="2000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="遠距離攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
<cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
<cmd name="process_skill" target="enemy" timeout="2000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="主人被打了">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="skill_relax" on="false"/>
<cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
<cmd name="process_skill" target="enemy" timeout="2000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主人被盯上">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
<cmd name="process_skill" target="enemy" timeout="2000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="寵物被盯上">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
<cmd name="process_skill" target="enemy" timeout="2000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="尋找敵人">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
<cmd name="process_skill" target="enemy" timeout="2000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="被攻擊用風車">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
<cmd name="process_skill" target="enemy" timeout="2000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="被打倒用風車">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
<cmd name="process_skill" target="enemy" timeout="2000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="風車後1">
<conditions>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
<cmd name="process_skill" target="enemy" timeout="2000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="false"/>
</rule>
<rule name="風車後2">
<conditions>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="move_around" clockwise="true" radius="100" run="true" timeout="3000"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
<cmd name="process_skill" target="enemy" timeout="2000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="windmill" down="true"/>
</rule>
<rule name="沒事車">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="3" timeout="3000"/>
<cmd name="process_skill" target="enemy" timeout="2000"/>
<cmd name="wait" min="1000" max="5000"/>
<cmd name="cancel_skill"/>
<cmd name="move_around" clockwise="true" radius="100" run="true" timeout="2000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
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留言共 1 篇留言
狼尾:
瑪奇好玩耶
09-20 09:37
紫色女孩:
嗯wwww 過一陣子再回鍋玩
09-20 18:51
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