2個月完成的C++ directX 11 programming project.
是我一生人中做過最難的project
Main Feature:
Shader (HLSL) Part:
Projective Texturing Shader
Shadow Mapping Shader
Soft Shadow Mapping Shader
Diffuse Lighting Shader
Specular Lighting Shader
Normal Mapping Shader
Specular Mapping Shader
Physics:
Collision Detection(circular & AABB collision)
Collision Response(Bounce)
Gravity
Fraction to ground & air
Control:
First Person shooting-Style Control