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Trophy Hockey球員能力翻譯

作者:JustForFun│2010-08-16 21:00:45│巴幣:0│人氣:1074
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原文(Player Skill)
原文(GK Skill)
原文(官方說明書草稿)

冰球術語(中山大學BBS)
Wiki 冰球
Wiki冰球術語

以下譯文內容僅供參考  與原文不盡相同
若有錯誤請不吝賜教

~~基本技能~~

所有技能範圍從1-99。球員經過每週兩次的訓練更新(二、四)發展自己的技能,透過總教練和教練團可增加獲得的經驗。

~~Dynamics Skills-動態技能~~

健康士氣是動態的,它們每天都會變動。動態技能直接影響固定技能,增進健康將使你的球員的技能和ASI上升,反之亦然。

注意:在賽季的更新時,現有球員的健康和士氣將重置為70。這會降低每個球員的技能和ASI。開季後藉由訓練和比賽將會逐漸上升。

Fitness-體能(健康)
體能指的是,面對即將到來的比賽一個球員「準備」好了沒。如果一個球員體能為0到50,則他極可能是受傷。如果一個球員體能為90以上,他能以最佳的狀態進行比賽。

每場比賽後體能不是以固定比率增減。體能的提高或降低是依據球員的活力(精力)。球員需要適量的TOI(上場時間)發展自己的體能-如果上場時間過多或過少,體能可能會降低。

若體能不足50的球員出場比賽,他將會失去大量的體能。

沒有受傷的球員藉由訓練可獲得體能,而訓練受傷的球員將會降低少量體能。

Morale-士氣
士氣顯示球員的精神狀態。球員從正面的經驗中獲得士氣。參加比賽能提高士氣,無法比賽則會降低士氣。高的賽後評分提高士氣,低的評分則降低士氣。得分、助攻、帽子戲法(單場得三分)、完封對手會提高士氣;被得分則會降低士氣。

訓練以及總教練技能(youngstersman management)會影響球員士氣。

編註:總教練技能目前官方說明書版本有歧異.......
此段翻譯:Bosch


~~ Static Skills ~~  

固定技能可以透過訓練增加,但會受到動態技能的大幅影響。總共有14項固定球員技能與11項固定守門員技能

Strength (Str)
Strength is a two way skill. Good strength enables a player to force is way through the opposition using brute physical play and it makes him a better defender when it comes to hitting and physical play. Who gets the rebounds in front of the net is also decided mainly by strength.
Strength (Str) 是攻守兩用的技能,強大的力量使球員有能力靠著粗暴的肢體衝撞壓迫敵方防線,而在使用hittingphysical防守策略時,高力量的球員較具優勢。球門前反彈球的爭奪也主要由力量決定勝負。

Stamina (Sta)
Stamina describes a player's basic fitness condition, and is intimately linked to the "dynamic" fitness skill (more about "dynamic skills" below). During matches a player's stamina decides how fast his skills deteriorate due to tiredness. Stamina also decides how much time a player can be on the ice without hurting his "dynamic" fitness skill due to exhaustion.
Stamina (Sta) 表示球員的基礎體能狀況,並與動態技能有十分密切的關係。比賽中,球員的耐力決定他技能與能量的消耗速度。耐力同時也決定一位球員能在比賽場上停留多久而不會因疲憊而耗損動態技能。

Skating (Ska)
Skating describes a players skating skill, which is different from his skating speed or pace. Good skating makes a player more adept at defensive coverage as well as dekes and offensive play in general.
Skating (Ska) 表示球員溜冰的技巧,但這並不等同速度。擁有好的溜冰技巧使防守球員能更俐落的掩護,而攻擊球員則能更漂亮的過人。

Pace (Pac)
Pace describes a player's speed on the ice. Fast players are good at hunting down dump and chase pucks and fast forwards are adept at skating past their opponents during counterattacks.
Pace (Pac) 表示球員在冰上的速度。速度快的球員長於追逐pucks(冰球),快速的前鋒防守反擊時能快速掠過對方球員

Checking (Che)

Checking is the "soft" defensive skill in Trophy Hockey. Checking defines a player's ability to close down opposing forwards, forecheck and intercept the puck.
冰球比賽中,球員會嘗試使用球杆或身體攔阻對手,妨礙對方行動,干擾他控球。Checking (Che)表示球員在TH中攔阻對手的能力,屬於比較溫和的防禦行為。

Hitting (Hit)
Hitting is the "hard" defensive skill in Trophy Hockey and it defines a player's ability to hit, and even "big hit", opposing attackers, thus lowering their morale and giving you the puck as well as momentum!
相對於Checking,Hitting較為粗暴,球員會衝撞對手以搶奪控球,若成功搶到球可提振己方氣勢並削減對手士氣。Hitting (Hit)表示球員在TH中撞擊對手的能力。

*譯註:TH似乎把冰球比賽中的Checking(阻截)分為Checking(攔阻)與Hitting(撞擊)
維基英文解釋: checking – attempting to take the puck from an opponent or to remove the opponent from play,另,Checking (ice hockey)頁有細分為Body check/Stick check,Body Check 主要使用身體部位撞擊對方身體,Stick check則是使用球杆價開對方球杆或是直接抄截球。

Work Rate (Wor)
A player's work rate is the amount of activity he displays on the ice. A player with a good work rate is often open for passes or shots and he's very eager on defence.
Work Rate (Wor)表示球員在球場上的活動量與活躍程度,高Wor的球員時常處於待命狀態,準備傳接球或射門,同時他也熱切於防守。

Positioning (Pos)
Positioning is the ability to be in the right place at the right time. To time crossing the blue line in order to avoid offside, to be open for that crucial shot and to be the smart defender who is always in the right spot when the going gets tough.
抓好越過 blue line(攻擊線)的時機避免越位、站好位置給對手一記強力射門或總是及時出現在對手的進攻路線上檔下他;Positioning (Pos)表示球員在恰當的時機出現在適當位置上的能力。

譯註:攻擊方球員比球早越過防守方的藍線稱為越位

Passing (Pas)
The art of passing is that of reading the play and delivering the puck where it hurts the opposition most. It is also the everyday plik-plok up the ice passing that makes an offence come together.
傳球的藝術在於即時分析戰況,將球送進對手的空隙讓攻擊手給予對手痛擊;攻擊火力的輸出也靠傳球將之串連起來。

謎之音:技能解釋呢

Puck Control (Puc)
Puck control is reception and wizardry. Puck control is used whenever a player receives, controls or mingles with the puck. Dekes and breakaways are two high-profile examples, but passing is also affected by how well the player controls the puck upon reception. The wrist shot skill and the puck control skill also make up a player's ability to make a backhand shot, while puck control alone decides a player's ability to steer a slap shot into the net.
Puck Control (Puc)是很重要的技能,球員在傳接球、控球與帶球時都會用的上。假動作過人與正面突破是最常見到的兩個例子,傳球也受到球員控球能力的影響。球員在反手射門時需要Puck Control (Puc)搭配Wrist Shot (Wri)能力,而正面拍射只受Puck Control (Puc)影響(此句存疑,應為Slap Shot (Sla)影響拍射)。

Deking (Dek)
Skating and puck control are the bread-and-butter of a deke. But the art of it. The thing that makes it all come together and which will make your star winger stand out from the average hockey player is deking. Used wisely for crucial deaking and putting away breakaways its game-winning potential is awesome. But on a gray day of hard hockey grinding deking doesn't do you much good...
Skating (Ska)Puck Control (Puc)是假動作過人時不可或缺的基本要素,但卻不是假動作的精華所在。真正能夠讓你的球員流利地一閃而過,將對方防守球員遠遠拋在腦後的是Deking (Dek)。華麗的Deke不僅凸顯出球星的不凡,突破防守後的射門更是球隊的致勝關鍵,然而若碰上強硬的Grinder,日子恐怕便不會太好"過"

譯註:Grinder-參見wiki,專職防守苦工的球員,有如磨粉器般將對手輾過而得名。

Slap Shot (Sla)
Smack! Woot - gooal! Slap shots is ace, no doubt about it. And it is used for...well...slap shooting.
拍射

Wrist Shot (Wri)
Nifty wrist shots is a super way of netting when precision is more important than power. The wrist shot skill and the puck control skill also make up a player's ability to make a backhand shot.
腕射

註:
Slap shots,強力射門動作,正手,力道極強但準度差。球員將球杆後揮舉高,揮杆拍擊球前冰面並將體重壓在球杆上,之後轉動手腕釋放球杆彈力將球彈射出去。因Slap shots動作較大且須耗費較多時間,球員通常在無人防守時才能使用。

Wrist shots,射門動作,保持球杆拍面與地面接觸,手腕發力用球拍凹面將球推出(凸面擊球稱為backhand shot)。相較於Slap shots,Wrist shots動作較俐落,具有奇襲的效果;此外Wrist shots的準確度遠勝Slap shots,但威力稍有不足。

Faceoffs (Fac)
Faceoffs is what the faceoff skill is for. The secondary faceoff skill is strength, but faceoff is the primary one.
Faceoffs (Fac)決定Faceoffs 時爭球的勝負,此外爭球勝負也稍微受Strength(Str)影響

註:Faceoffs ,每一節開始、得分或比賽中斷(球出界、犯規...等)時,在九個爭球點重新開球繼續比賽。

Blue Stars & Star Player Points
Blue Stars have no game influence. They simply reflect a player's fame within his current team and league. Blue Stars given on account of how many Star Player Points a player has.
球員知名度
Blue Stars (藍星)對比賽沒有影響,它僅代表球員的知名度。Blue Stars 顯示球員的Star Player Points(球星指數)。

Star Player Points are given when:
- Players make it into the three star awards in regular season, playoff, MOC and relegation playoff games.
- Players win a player trophy - or gets nominated for one.
以下兩種狀況會增加球員的Star Player Points
-球員獲選每場比賽選出的三名最佳球員之一
-每季提名並頒發球員獎項,球員受提名甚或贏得獎項

Players with Blue Stars makes your team sell more merchandise, but will also demand to be on the team (play games) and want higher wages (in the season update).
高知名度的球員可以使球隊賣出更多的周邊商品,然而他也會要求留在隊上(不得轉會/要求先發),此外他隔季的薪水也會提高。

Routine (Experience)
Players with routine make fewer mistakes and play more consistently, when matched up against players with lower routine. The larger the difference, the larger the bonus. Routine does not enhance player skill, it only makes them perform more consistently over the course of a season.
比賽經驗
比賽經驗豐富的球員面對球場新手時較少犯錯,表現也較穩定,經驗差距越懸殊影響越明顯。經驗並不會增強球員的技能,它只是讓球員整季的表現更加穩定。

Trait
A trait defines the mindset of the player, and which part of the game he will focus on. For instance a playmaker will involve himself more in setting people up than shooting. A sniper is vice versa. Basically traits emphasize a certain aspect of the game in the mind of the player.
特質
Trait表示球員的心理層面以及他在比賽中偏好的角色。例如playmaker較偏好助攻而不是自己射門,而sniper則相反。

~~GK Skill~~

Strength (Str)
Goalies use strength to get up quickly when recovering after a save.
GK在救球之後快速起身並調整好狀態迎接下一次射門時需要用到Strength (Str)

Stamina (Sta)
Stamina describes a player's basic fitness condition, and is intimately linked to the "dynamic" fitness skill (more about "dynamic skills" below). During matches a player's stamina decides how fast his skills deteriorate due to tiredness. Stamina also decides how much time a player can be on the ice without hurting his "dynamic" fitness skill due to exhaustion.
Stamina (Sta) 表示球員的基礎體能狀況,並與動態技能有十分密切的關係。比賽中,球員的耐力決定他技能與能量的消耗速度。耐力同時也決定一位球員能在比賽場上停留多久而不會因疲憊而耗損動態技能。

Skating (Ska)
A goalie's skating skill describes his ability to skating out to meet the forward and close him down. This skill is particularly useful when attempting to save breakaways or penalty shots.
GK的Skating (Ska)表示他主動出擊封鎖對手前鋒攻勢的能力,同時在GK撲救對手的空檔球員射門或是罰球時這項技能也很重要。

Reflexes (Ref)
A goalie's reflexes skill describes his ability to react fast and is used alongside his "aim" skills (eg. glove, stick, left leg and right leg) to determine whether he saves the puck initially. Perhaps the single most important goalie skill.
Reflexes (Ref)代表GK的反應速度,並且與專屬技能共同決定撲救的成功與否。這是GK最重要的技能。

Handling (Han)
A goalie with good handling gives few rebounds. A goalie with bad handling gives loads of rebounds...
擁有高Handling (Han)的GK比較能接下球,不會送出太多反彈球,控球差的GK則會送給對方大量的反彈球......

譯註:TH姊妹作TM的GK控球再高還是會有一堆反彈球(足球射門不好接),但是會將球打到比較安全的區域(對方不能短時間內補射門的地方,例如送出界外)。個人猜測冰球射門也不會太好接,TH的控球或許會跟TM的控球相同,讓GK能將球送往比較安全的區域。

Recovery (Rec)
When a goalie saves but gives a rebound his recovery skill is used in stead of reflexes, alongside the "aim" skills (eg. glove, stick, left leg and right leg), in order to determine his ability to make the rebound save.
當GK撲救成功但沒接下球(球反彈出去)時,Recovery (Rec)專屬技能決定GK快速調整好狀態並擋下對方補射門的成功率。

Distribution (Dis)
Distribution is the ability of a goalie to put the puck back in play and set the scene for his forwards with great forward passes. Distribution also decides how much confidence the goalie has in his own ability to distribute the puck - goalies with bad distribution skills will hold on to the puck much more than goalies with good skills in this department.
Distribution (Dis)代表GK開球時快速而準確的將球送往前線的能力。


"Aim" Skill 專屬技能
以下四項技能分別代表GK使用手套球杆雙腳撲救的能力
對方第一次射門時看GK的Reflexes (Ref)"Aim" Skill
當球反彈,對方補射門時看Recovery (Rec)"Aim" Skill

Glove (Glo)
An "aim" skill. Whenever a goalie has to make a glove save this skill is used alongside either reflexes or recovery.

Stick (Sti)
An "aim" skill. Whenever a goalie has to make a stick save this skill is used alongside either reflexes or recovery.

Left Leg (Lef)
An "aim" skill. Whenever a goalie has to make a leg save in the left side of the goal, or a five-hole save, this skill is used alongside either reflexes or recovery.

Right Leg (Rig)
An "aim" skill. Whenever a goalie has to make a leg save in the right side of the goal, or a five-hole save, this skill is used alongside either reflexes or recovery.

~~守門員疲勞度~~

每場比賽結束後視能量的剩餘量,守門員會累積疲勞。能量剩餘越少增加越多疲勞度,這代表加時賽將會使守門員更疲累。

當守門員的疲勞累積到一定程度時他會進入"過勞"狀態,代表每場比賽他的技能只剩75%。

假如球隊總教練仍然決定要繼續強迫過勞的守門員上場,他會進入"極端過勞"狀態,比賽時技能只剩50%。


~~消除疲勞~~

當守門員過勞時他需要休息,當他不在場上比賽時便能獲得休息。無論他在替補席、場邊或任何地方,只要他沒有上場便能消除他的疲勞。一般來說,過勞的守門員需要休息一到三場比賽才能恢復狀態。
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