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「重裝武力3:BFE」不是「永遠的毀滅公爵」...好險。 (2011/08/18)

作者:首領八奇│重裝武力 3:BEF│2011-11-10 13:09:19│巴幣:0│人氣:551
這篇也是舊評論了XD  只是出於我對公爵有怨念所以也翻譯放上來。




Playing a "Serious Sam" game felt a little weird at first. The franchise has always found its comparisons to "Duke Nukem," and after that series' fall from grace earlier this year, the prospect of playing another testosterone-fueled, retro shooter sounded less than appealing. Still, where Duke has long felt the need to accentuate the action with nearly grotesque misogyny, Sam has always just been about one thing: having a blast killing an insane amount of aliens.

一開始玩「重裝武力」的時候總覺得怪怪的。這遊戲始終被拿來和「毀滅公爵」作比較,而在今年稍早公爵系列被踢出鎂光燈後,期盼能玩到又一款讓睪丸酮素狂飆,復古風射擊遊戲的呼聲轉為哀求。然而當公爵長久以來一再強調那荒唐到近乎歧視女性的情節時,Sam永遠只專注一件事:轟殺撲天蓋地而來的外星人。

After spending some time with a preview build of "Serious Sam 3: BFE," I can tell you that while Sam is still seriously the same, he's also still seriously fun.

花了些時間玩完「重裝武力3:BFE」的試玩版後,我可以大聲說Sam還是一如以往的嚴肅,也還是一如以往的好玩。

"Sam 3" is actually a prequel, taking place right before the events of "Serious Sam: The First Encounter." Mental's horde of weirdos are just beginning their invasion of Earth, but it doesn't take long before the streets are absolutely filled with old franchise favorites, albeit with a sufficiently next-gen facelift. The storyline in "Sam" games have generally run in the peripheral for me, though, taking a backseat to bullet-slinging; "Sam 3" doesn't really shake that formula up, so far.

「重裝武力3」其實是前傳,時間點就在「重裝武力1」前不久。Mental一族的怪物才剛開始侵略地球,不過沒多久街上就塞滿了老玩家的最愛,不過怪物們外觀都充分的運用次世代技術翻新過。基本上重裝武力的劇情對我來說不太重要,只能排在盡情揮灑子彈之後,而目前看來「重裝武力3」也沒更動這順序。

The current PC build I'm playing allows access to three levels. The first, a run through the streets of Cairo, is a bit of a tutorial. The chapter begins with Sam holed up inside of a beat-up building, weaponless, and soon to be charged by an angry Gnaar. While the Gnaar is essentially the same beast that you've come to know – his appearance slightly more "realistic" – the very first kill you'll perform is anything but status quo for the series. Hitting an action button, Sam rips out the Gnaar's giant eye. While it's strange to see such an animation play out in a "Sam" game, it's also immediately satisfying.

我玩的試玩版有三關可玩。第一關是穿越開羅市街,有一點教學關卡的味道。關卡一開始Sam兩手空空躲在毀壞的大樓裡,不久一隻Gannar就憤怒的衝過來。雖然Gannar是玩家再熟不過的怪物,不過他的外表變得更「擬真」。第一場戰鬥會展現系列的新特色,按下動作紐,Sam就會把Gannar的大眼挖出來。這種表現手法出現在「重裝武力」是怪怪的,不過也會馬上得到無比的滿足。

It's not long before you'll find a handy sledgehammer, allowing you access to the new melee ability. The good news: melee is "Sam 3" feels really great. Each enemy you encounter with the big ol' hammer will iniitate a slightly different move, with the best reserved in the over-the-head brain smash for the Gnaar.

很快的玩家會找到一把可隨身攜帶的大鎚子,開始可以使用新的近戰能力。好消息是「重裝武力3」的近戰玩起來相當出色,大鎚子對每個遭遇到的敵人都不太一樣的揮舞方式,而最棒的還是往下一槌打爆Gannar的頭。

If melee isn't your thing, though, it's not long before you'll find a gun, and the rest of the preview build – which also takes place in Egypt – genuinely felt like a "Sam" game, with some caveats. That said, almost all of the changes are improvements for the franchise.

如果近戰不是你的菜,沒多久就可以拿到槍,然後接下來的關卡也都是在埃及,玩起來就像以往「重裝武力」的風格。換句話說,幾乎所有的改變都讓遊戲更好。

You're still going to be surrounded by enemies, pretty much all of the time. Right away, you'll find yourself circle-strafing, trying to avoid those pesky beheaded kamikazes, deadly bombs held high in each hand. Even set to the "normal" setting "Sam 3" is a rather difficult game, but honestly, if Croteam had dumb down the difficulty, it would have been a major disappointment. I want to feel like I could die at any moment, and well – you will.

大部分時間你還是跟以前一樣被敵人團團包圍,然後馬上注意到自己正不斷朝周圍掃射,躲避那些沒有頭,兩手高舉致命炸彈的Kamimaze。就算難度設為普通,「重裝武力3」仍舊偏難。可是老實說,如果Croteam蠢到降低難度反而會讓大家超失望。我想要覺得我隨時都會被幹掉,的確,遊戲真的就是這樣。

The series also hasn't given up the old-school shooter's lack of cover. If you've grown accustom to ducking behind conveniently placed walls and barrels in today's games, get ready for a jarring experience. "Sam 3" doesn't just continue the always moving, always shooting gameplay of its predecessors, it ratchets it up with destructible environments. The first time a giant, horned bull-beast comes crashing through a wall, you'll find yourself aware that there's quite literally nowhere to hide.

遊戲也還保留老派射擊遊戲缺乏掩護的特色,如果你像現在大部分遊戲一樣喜歡躲在剛好出現的牆壁或是鐵桶後,準備來場震撼教育吧。「重裝武力3」不單只是延續前輩不斷跑動、不斷射擊的遊戲方式,還增加了可破壞的場景。看見長著角的牛頭巨人破牆而入,你很快就會明白根本沒地方可以躲。

While I've enjoyed almost all of the changes to be found in "Sam 3," there is one new feature I'm less than pleased with: reloading. I recognize that it's a small issue, and that it's practically insane not to include a reload function in today's games, but – well, it's a small touch of realism that feels out of place.

我享受幾乎所有「重裝武力3」的新改變,除了一點:換彈。我承認這是小事,而且在今日的遊戲裡沒有換彈功能根本難以想像,可是...怎麼說呢,這讓遊戲多了點現實感,跟遊戲風格很不相配。

"Serious Sam 3: BFE" feels like everything "Duke Nukem Forever" should have been. It's old-school without completely disregarding the need to update to today's standards. The game is due out sometime this summer, which is about over, so hopefully it's soon.

所有「重裝武力3:BFE」的一切玩起來像是「永遠的毀滅公爵」本來應該有的樣子。復古風的射擊遊戲,卻也沒有忽視跟上現代遊戲標準的需求。遊戲即將製作完畢,預計今年夏季推出,希望越快越好。






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