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世界沙盒 「瓦魯都八苦思」錯誤 「露骨」

超級敗北王 | 2022-09-05 02:27:57 | 巴幣 0 | 人氣 472


自由命名就是讚 敵人自軍怪獸都能命名
乳共辱好乳滿

習維尼你本身就是個可悲的膿瘍

反共抗俄殺誰?拔誰?






第一次玩的地圖


找個性是世界沙盒另外一種玩法「成就」

就算解鎖了個性大概也不能用




如果本遊戲能夠拒絕自動存檔那該有多好 世界沙盒ワールドボックス 瓦魯都吧哭死
試圖把檔案取代資料夾「歐特誰不オートセーブ」

- trace: INIT PlayerConfig
- trace: Init PlayerConfig
- trace: LOAD LANGUAGE ja
- trace: LocalizedTextManager: total texts loaded: 0
- trace: INIT ActorStats
- trace: GENERATE ACTOR STATS 132
- trace: Init Achievements
- trace: validator assigned
- trace: LOAD LANGUAGE ja
- trace: LocalizedTextManager: total texts loaded: 10
- trace: LOAD TIME INIT: 15.43301
- trace: LOAD TIME CREATE: 0.04696655
- trace: LOAD TIME GENERATE: -15.47998
- trace: Unable to connect to the Google Play Billing service. User may not have a Google account on their device.
- trace: Firebase Starting Check
- trace: Firebase Analytics API Initializing
- trace: Firebase check continuing on thread
- trace: Firebase check status
- trace: Firebase is available
- trace: Available
- trace: Firebase init
- trace: Some error happened during version check
- trace: Cannot resolve destination host
- trace: Firebase init continuing on thread
- trace: Available
- trace: Firebase task status
- trace: Firebase Analytics API Initializing
- trace: analytics API Initialized
- trace: Firebase loaded
- trace: Unable to connect to the Google Play Billing service. User may not have a Google account on their device.
- trace: error while auto saving
Game Version: 0.14.5 (474)
Modded: False
operatingSystemFamily: Other
deviceModel: HUAWEI BGO-L03
deviceName:
deviceType: Handheld
systemMemorySize: 1926
graphicsDeviceID: 0
GC.GetTotalMemory: 82 mb
graphicsMemorySize: 512
maxTextureSize: 4096
operatingSystem:隱私安卓版本無法更新老古董六點零
processorType: 隱私
installMode: Store
sandboxType: Sandboxed
-----------

- error[0]: System.IO.IOException: Cannot create /storage/emulated/0/Android/data/com.mkarpenko.worldbox/files/autosaves because a file with the same name already exists.
  at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  at SaveManager.saveWorldToDirectory (System.String IBBIGCBEBBGIGCD, System.Boolean FIEFEIFGHIHHCGF, System.Boolean DFECHHCHHBGDHCF) [0x00000] in <00000000000000000000000000000000>:0
  at DBFEFFICGBIFBID.GICBFDIGGBBEDBC (System.Boolean DHCFBFBDBCGIDCB) [0x00000] in <00000000000000000000000000000000>:0
  at ButtonEvent.startLoadSaveSlot () [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.Events.UnityAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- stack:
UnityEngine.Logger:Log(LogType, Object)
DBFEFFICGBIFBID:GICBFDIGGBBEDBC(Boolean)
ButtonEvent:startLoadSaveSlot()
UnityEngine.EventSystems.StandaloneInputModule:Process()

- trace: PremiumElementsChecker.goodForInterstitialAd(): True
- trace: Loading          : map.wbox
- trace: Size             : 237702
- trace: Creation time    : 2022/09/04 23:41:58
- trace: Last access time : 2022/08/13 17:51:37
- trace: Last write time  : 2022/09/04 23:41:58
- trace: World Loaded
- trace: World Laws Loaded
- trace: [ADS] Initializing
- trace: [ADS] Initialized
- trace: [R] Init ads
- trace: REQ:RV
- trace: [I] Init iads
- trace: REQ:I
- trace: IAFTR: Unable to obtain a JavascriptEngine.
- trace: RAVFTL: Unable to obtain a JavascriptEngine.
- trace: REQ:I
- trace: REQ:RV
- trace: IAFTRR
- trace: RAVFTL
- trace: [SI] Level 5
- trace: REQ:I
- trace: [SR] Level 5
- trace: REQ:RV
- trace: IAFTRR
- trace: RAVFTL
- trace: REQ:I
- trace: REQ:RV
- trace: IAFTRR
- trace: RAVFTL
- trace: [SI] Level 6
- trace: REQ:I
- trace: [SR] Level 6
- trace: REQ:RV
- trace: RAVFTL
- trace: IAFTRR
- trace: REQ:RV
- trace: REQ:I
- trace: IAFTRR
- trace: RAVFTL
- trace: [SI] Level 6
- trace: REQ:I
- trace: [SR] Level 6
- trace: REQ:RV
- trace: error while auto saving
- error[1]: System.IO.IOException: Cannot create /storage/emulated/0/Android/data/com.mkarpenko.worldbox/files/autosaves because a file with the same name already exists.
  at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  at SaveManager.saveWorldToDirectory (System.String IBBIGCBEBBGIGCD, System.Boolean FIEFEIFGHIHHCGF, System.Boolean DFECHHCHHBGDHCF) [0x00000] in <00000000000000000000000000000000>:0
  at DBFEFFICGBIFBID.GICBFDIGGBBEDBC (System.Boolean DHCFBFBDBCGIDCB) [0x00000] in <00000000000000000000000000000000>:0
  at MapBox.Update () [0x00000] in <00000000000000000000000000000000>:0
- stack:
UnityEngine.Logger:Log(LogType, Object)
DBFEFFICGBIFBID:GICBFDIGGBBEDBC(Boolean)
MapBox:Update()

- trace: IAFTRR
- trace: RAVFTL
- trace: REQ:I
- trace: REQ:RV
- trace: IAFTRR
- trace: RAVFTL
- trace: [SR] Level 6
- trace: REQ:RV
- trace: [SI] Level 6
- trace: REQ:I
- trace: RAVFTL
- trace: IAFTRR
- trace: REQ:I
- trace: REQ:RV
- trace: RAVFTL
- trace: IAFTRR
- trace: error while auto saving
- last error repeated 1 times
- trace: error while auto saving
- error[2]: System.IO.IOException: Cannot create /storage/emulated/0/Android/data/com.mkarpenko.worldbox/files/autosaves because a file with the same name already exists.
  at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  at SaveManager.saveWorldToDirectory (System.String IBBIGCBEBBGIGCD, System.Boolean FIEFEIFGHIHHCGF, System.Boolean DFECHHCHHBGDHCF) [0x00000] in <00000000000000000000000000000000>:0
  at DBFEFFICGBIFBID.GICBFDIGGBBEDBC (System.Boolean DHCFBFBDBCGIDCB) [0x00000] in <00000000000000000000000000000000>:0
  at ButtonEvent.clickSaveSlot () [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.Events.UnityAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- stack:
UnityEngine.Logger:Log(LogType, Object)
DBFEFFICGBIFBID:GICBFDIGGBBEDBC(Boolean)
ButtonEvent:clickSaveSlot()
UnityEngine.EventSystems.StandaloneInputModule:Process()