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[情報|攻略]Minecraft WorldEdit小木斧插件指令教學

極巨龍神塔奇 | 2018-05-02 22:54:57 | 巴幣 19 | 人氣 30298

最後更新當前版本:6.1.7.3
 
  WorldEdit俗稱小木斧、神奇木斧、世界編輯器,是一種地圖編輯器。它可以取代原版Minecraft中/clone、/fill或/setblock等指令的使用,除了更方便及多樣化的指令外,可以復原重做也是此插件的特點之一。
  目前大部分的建築師皆會使用此插件來增加建築效率,部份團隊更是會將使用小木斧的能力做為入團審核標準。但也有職業建築師堅持使用手做或僅用原版指令建造。
 
小木斧指令表(點擊以Google文件觀看)
類別
指令
說明
指令範例
其他
//limit <limit>
設定操作能夠更改的方塊數量最大值
紀錄
//undo [num-steps] [player]
復原操作
紀錄
//redo [num-steps] [player]
重作操作
紀錄
/clearhistory
清除操作紀錄
選擇
//wand
獲取編輯工具(預設為木斧)
選擇
/toggleeditwand
切換編輯工具啟用或停用
選擇
//sel [-d] <cuboid | extend | poly | ellipsoid | sphere | cyl | convex>
選擇選取區域的形狀
選擇
//desel
取消當前選取區域
選擇
//pos1 [x,y,z]
選擇點#1於你站立的地方
選擇
//pos2 [x,y,z]
選擇點#2於你站立的地方
選擇
//hpos1
選擇點#1於你注視的地方
選擇
//hpos2
選擇點#2於你注視的地方
選擇
//chunk [-sc] [x,z]
選擇你在選取區域內的區塊
選擇
//expand <amount>
依你注視的地方擴展選取區域
選擇
//expand <amount> <direction>
依指定方向擴展選取區域
選擇
//expand <amount> <reverse-amount> [direction]
雙向的一次擴展選取區域
選擇
//expand vert
擴展選取區域至天頂及基岩
選擇
//contract <amount>
依你注視的地方合併選取區域
選擇
//contract <amount> [direction]
依指定方向合併選取區域
選擇
//contract <amount> <reverse-amount> [direction]
雙向的一次合併選取區域
選擇
//outset [-hv] <amount>
Outset the selection in every direction.
選擇
//inset [-hv] <amount>
Inset the selection in every direction.
選擇
//shift <amount> [direction]
移動選取區域,不改變選擇內容
選擇
//size [-c]
回傳選取區域的大小
選擇
//count [-d] <block>
計算區域內的方塊數目
選擇
//distr [-cd]
回傳選取區域的方塊組成
地區
//set <block>
設定選取區域內的方塊為指定方塊
地區
//replace <to-block>
取代區域內的非空氣方塊
地區
//replace <from-block> <to-block>
取代區域內的指定方塊
地區
//overlay <block>
於區域內的頂端放置方塊
地區
//walls <block>
於區域建造牆壁(不含天花板及地板)
地區
//outline <block>
於區域建造外框(包含天花板及地板)
地區
//center <block>
設定中心方塊
地區
//smooth [-n] [iterations]
平滑選取區域的高度
地區
//deform [-ro] <expression>
Deforms a selected region with an expression.
地區
//hollow [thickness] [block]
Hollows out objects contained in the selection.
地區
//regen
重新生成選取區域
地區
//move [-s] [count] [direction] [leave-id]
移動選取內容
地區
//stack [-sa] [count] [direction]
堆疊選取區域
地區
//naturalize
設定選取區域頂端三層為泥土,其下為石頭
地區
//line [-h] <block> [thickness]
於矩形選取區域對頂角間畫實線
地區
//curve [-h] <block> [thickness]
於矩形選取區域對頂角間畫虛線
地區
//forest [type] [density]
Make a forest within the region.
地區
//flora [density]
Make flora within the region.
剪貼
//copy [-m]
Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
剪貼
//cut [-m]
Cuts the currently selected region.
剪貼
//paste [-sao] [-a]
Pastes the clipboard. If you paste with -a, air blocks are being ignored.
剪貼
//rotate <y-axis> [x-axis] [z-axis]
Rotate the clipboard.
剪貼
//flip [direction]
Flip the clipboard.
剪貼
//schematic or //schem save [<format>] <filename>
Save clipboard to .schematic. (mcedit is currently the only format)
剪貼
//schematic or //schem delete <filename>
Delete a saved schematic.
剪貼
//schematic or //schem load [<format>] <filename>
Load .schematic to clipboard.
剪貼
//schematic or //schem list [-dn] [-p <page>]
List all available schematics.
剪貼
//schematic or //schem formats
Display available schematic formats.
剪貼
/clearclipboard
Clear your clipboard.
生成
//generate [-hroc] <block> <expression>
Generates a shape according to a given formula.
生成
//generatebiome [-hroc] <block> <expression>
Sets biome according to a given formula.
生成
//hcyl <block> <radius>[,<radius>] [height]
Create a vertical hollow cylinder.
生成
//cyl [-h] <block> <radius>[,<radius>] [height]
Create a vertical cylinder.
生成
//sphere [-h] <block> <radius>[,<radius>,<radius>] [raised? true | false (default)]
Create a sphere.
生成
//hsphere <block> <radius>[,<radius>,<radius>] [raised? true | false (default)]
Create a hollow sphere.
生成
//pyramid [-h] <block> <size>
Create a pyramid.
生成
//hpyramid <block> <size>
Create a hollow pyramid.
生成
/forestgen  [type] [density]
Make a forest.
生成
/pumpkins
Make a pumpkin forest
效用
/toggleplace
Toggle between using pos #1 or your current position.
效用
//fill <block> <radius> [depth]
Fill a hole.
效用
//fillr <block> <radius> [depth]
Fill a hole fully recursively.
效用
//drain <radius>
Drain nearby water/lava pools.
效用
/fixwater <radius>
Level nearby pools of water.
效用
/fixlava <radius>
Level nearby pools of lava.
效用
/removeabove  [height]
Remove blocks above your head.
效用
/removebelow  [height]
Remove blocks below your feet.
效用
/replacenear [-f] <size> <from-id> <to-id>
Replace all existing blocks nearby.
效用
/removenear <block>
Remove blocks near you.
效用
/snow [radius]
Simulate snow cover.
效用
/thaw [radius]
Thaw/remove snow.
效用
/ex [radius]
Extinguish fires.
效用
/butcher [-plangbtfr] [radius]
Kill nearby mobs.
效用
/remove <type> <radius>
Remove nearby entities. Type can be "items" for loose items/drops, arrows, boats, minecarts, tnt, or xp.
效用
/green [-f] [radius]
Greens the area.
效用
//calc <expression>
Evaluate a mathematical expression.
區塊
/chunkinfo
Get the filename of the chunk that you are in.
區塊
/listchunks
Print a list of used chunks.
區塊
/delchunks
Generate a shell script to delete chunks.
超級斧
//
切換超級斧
超級斧
/sp single
切換至單方塊超級斧模式
超級斧
/sp area <range>
Switch to area super pickaxe mode.
超級斧
/sp recur <range>
Switch to recursive super pickaxe mode.
工具
/tool <repl | cycler | floodfill | brush | lrbuild | tree | deltree | farward | info | none>
Select a tool to bind.
工具
/none
Switch to no tool.
工具
/info
Switch to the info tool.
工具
/farwand
Wand at a distance tool.
工具
/lrbuild <leftclick block> <rightclick block>
Long-range building tool.
工具
/tree [type]
Switch to the tree tool. Available types [tree, regular, big, bigtree, redwood, sequoia, tallredwood, tallsequoia, birch, white, whitebark, pine, randredwood, randomredwood, anyredwood, rand, random]
工具
/deltree
Floating tree remover tool.
工具
/repl <block>
Switch to the block replacer tool.
工具
/cycler
Block data cycler tool.
工具
/flood <pattern> <range>
Flood fill tool.
筆刷
/brush sphere [-h] <type> [radius]
Switch to the sphere brush tool.
筆刷
/brush cylinder [-h] <type> [radius] [height]
Switch to the cylinder brush tool.
筆刷
/brush clipboard [-ap]
Switch to the clipboard tool.
筆刷
/brush smooth [-n] [radius] [iterations]
Smooth the region.
筆刷
/brush extinguish [radius]
Switch to the fire extinguisher brush tool.
筆刷
/brush gravity [-h] [radius]
Switch to the gravity simulator brush tool.
筆刷
/brush butcher [-plangbtfr] [radius]
Switch to the entity butcher brush tool.
筆刷
/size <size>
Change the size of the current brushes
筆刷
/mat <pattern>
Change the material used by your current brush.
筆刷
/range <range>
Set the brush range.
筆刷
/mask
Clear the mask
筆刷
/mask <mask>
Set a mask
筆刷
//gmask <mask>
Set the global mask.
環境
/unstuck
Go up to the first free spot.
環境
/ascend [num-levels]
Go up levels.
環境
/descend [num-levels]
Go down levels.
環境
/ceil [clearance]
Get to the ceiling.
環境
/thru
Go through the wall that you are looking at.
環境
/jumpto
Jump to the block that you are looking at.
環境
/up [-fg] [distance]
Go up some distance.
快照
//restore [snapshot]
Restore a particular snapshot.
快照
//snapshot use <snapshot>
Use a particular snapshot.
快照
//snapshot sel <index>
Choose the snapshot based on the list id.
快照
//snapshot list [num]
List the 5 newest snapshots.
快照
//snapshot before <date>
Find the first snapshot before the given date.
快照
//snapshot after <date>
Find the first snapshot after the given date.
腳本
/cs <script> [args...]
Executes a script.
腳本
/.s [args...]
Re-executes last script with new arguments.
腳本
/<script>.js [args...]
Executes a JS script.
通用
/searchitem
Search for an item by its name.
通用
/worldedit
WorldEdit commands.
通用
/worldedit help [command]
Displays help documentation for the given command, or lists all commands if none are given (aliased to //help).
通用
/worldedit reload
Reloads WorldEdit's configuration.
通用
/worldedit version
Gets WorldEdit's version.
通用
/worldedit tz
Set your time zone. This is temporary.
通用
//fast
Toggles fastmode performance.
生態域
/biomelist [page]
List the available biome types
生態域
/biomeinfo [-pt]
Get the biome of the targeted block.
生態域
//setbiome [-p] <biome type>
Set the selected area to the specified biome type.
送禮物贊助創作者 !
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創作回應

daidaijr
只靠原版指令路過…
2018-05-05 22:53:35
思來想去還是床最懂我
MC更新小木斧都要重載嗎? 還是可以繼續用?
2018-07-24 15:55:51

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