創作內容

1 GP

PACG 2

作者:xbox510510│2014-02-16 16:38:14│巴幣:2│人氣:656
Weapon: Weapon cards often require you to do something (such as
reveal the card) to modify your combat check. If a weapon power
refers to characters who are proficient with weapons, look in the
Powers section of your character card to see whether you are.
武器:武器卡通常需要你做一些事情(如
揭露該卡)來修正你的戰鬥檢定。如果一個武器力量
指的是人物的精通武器,觀看
你的角色卡的力量部分看看你是否如此。

Spell: Spell cards have a wide variety of effects. Spells always have
the Arcane or Divine trait, or both; characters with a matching trait will
be able to make the best use of a given spell.
咒語:咒語卡上有各種各樣的效果。咒語總有
奧術​​或神聖的特性,或兩者兼而有之;與人物相配的特性
能夠使一個被給定的咒語做最佳利用。

Armor: Armor cards help you by reducing damage. Armor powers
specify which types of damage they reduce; if a power refers to “all”
damage, that applies to all damage of all types. If the armor doesn’t
reduce the type of damage you’re being dealt, you can’t play it. For
example, if you’re dealt Fire damage and the armor card doesn’t say it
reduces Fire damage or all damage, you can’t play it.
護甲:護甲卡幫你減少傷害。護甲力量
會指定減少該類型的損害,如果一個力量是指“所有”
損傷,適用於所有類型的所有傷害。如果護甲不會
減少你所受到傷害的類型,你不能打出它。
例如,如果你受到火焰傷害且護甲卡未說出它能
減少火焰傷害或全部傷害,你不能打出它。

Item: Item cards have a wide variety of effects.
物品:物品卡有各式各樣的效果。

Ally: Ally cards often help you with checks you attempt, and many let
you discard them to explore again on your turn.
盟友:盟友卡會在你嘗試檢定時經常幫助你,以及許多是讓
你丟棄他們以便在你的回合再次探索。

Loot: Loot cards are unique in a couple of ways. The other boons can
be found by exploring locations, but loot cards are only given out as
rewards for completing scenarios. They are automatically acquired,
and so have no check to acquire. Also, loot cards list a type, such as
“weapon”; apart from the way loot cards are acquired, they behave
just like other boons of that type and count as cards of that type.
戰利品:戰利品卡是唯一有成對的方式。其他的恩賜是
要通過探索發現的位置找到,但戰利品卡只作為
完成場景所發放的獎勵。它們會被自動取得,
所以沒有檢定以獲得。此外,戰利品卡會列出一個類型,如
“武器”;除了戰利品卡被獲得的方式,它們的表現
就如同其他恩賜的類型且視作為該類型的卡片。

Blessing: Blessing cards often allow you to add dice to checks
attempted by any player, including yourself, at any location. The dice
added are normally of the type associated with the skill the character
is using for the check; if a card instead specifies the exact dice to roll
for the check, the added dice are of the type specified by that card.
For example, if Lem is making a Strength check with his Strength of
d4+1, Blessing of the Gods adds a d4.
祝福:祝福卡會經常透過任何玩家,包括你自己,在任何位置
讓你把骰子添加到所嘗試的檢定 。所使用的檢定中添加的骰子的類型
通常與人物所用技能有相關性;
如果一張卡在檢定時替換確切的骰子骰出
,透過該卡加入指定類型的骰子。
例如,如果萊姆正在用他的力氣做一個力氣檢定
D4+1,諸神的祝福增加一個D4。

Bane Cards (Villain, Henchman,
Monster, and Barrier)
Banes are cards you must defeat or suffer the consequences. Barriers
and monsters appear randomly in location decks, while most scenarios
call for specific villains and henchmen.
禍害卡(惡徒,黨羽,
怪物,以及障礙)
禍害是你必須擊敗或承擔後果的卡片。障礙
和怪物隨機出現在位置牌庫,而大多數的場景會
要求特定的惡徒和黨羽。

Strategy: Should You Seek Out Danger?
When you’re adventuring, you can go wherever you want. But not
all locations are created equal.
Start by looking at the text on all of the location cards. A
common strategy is to clear out the “positive” locations first. The
Academy practically helps you close it, letting you explore again
as often as not. But that strategy leaves the “negative” locations
for when you’re the most beaten up. You can probably handle the
Bandits at the Guard Tower early, but having them around late in
the game can be very annoying.
A location’s When Closing requirement can guide your path as
well. If you can’t succeed at a Survival check to save your life, stay
clear of the Woods, despite its positive effect. If you can’t close the
location when the henchman pops up, you’ll have to burn through
the whole deck to try again.
Sometimes you’ll want to leave a location open until the villain
appears and you can temporarily close it. Churning through the
Shrine to Lamashtu can hurt, but if you forgo your explorations
there and just hang out, you might just close it before a blessing
burns your brain.
All else being equal, more exploration yields more fun.
策略:你應該尋求危險嗎?
當你正在冒險時,你可以去任何想去的地方。但不
是所有位置都是一樣的。
先來看看在所有位置卡的內文。一個
常見的策略是先清理“正面”的位置。
學院幾乎可以幫助你關閉它,讓你經常能夠再次探索
。但這一策略忽略了當你被痛打一頓的“負面”位置
。你大概可以預先處理
在守衛塔的土匪,讓他們圍繞在遊戲後期
可是很煩人的。
一個位置的當關閉要求可以指導你的方向
。如果你在生存檢定不能成功以保住你的性命,
迴避森林,儘管它是正面效果。如果你不能在當黨羽突然冒出時關閉
該位置,你必須在一個祝福燒到你的腦子前關閉它 。
其它條件都相同,更多的探索產生更多的樂趣。

Strategy: Should You Acquire Boons You
Won’t Use?
The short answer is “absolutely.” At minimum, a boon is something
you can give up as damage when that Hill Giant cracks your skull
open. But there’s another reason: your fellow adventurer might
want you to give it to him.
This is sometimes trickier than it looks. To give a card to
someone, you must start your turn at that character’s location. So
that character might have to come to you to get it, assuming you
even still have it in your hand when he does. Coordinating a timely
rendezvous often spells a villain’s end.
It’s a lot easier, of course, if a character good at acquiring a
type of boon gets it herself. If you’re able to look ahead in the
location deck or evade encounters, you can tell another player, “I
just found something in this deck that you probably want.” Then
she can spend her turns trying to get it, and you can get on with
your own goals.
策略:你應該獲得你不會用到的恩賜 ?
簡短的回答是“絕對要。”至少,一個恩賜是
當山丘巨人爆開你的頭骨時你可以放棄的傷害
。但還有另外一個原因:你的同胞冒險者可能
要你讓給他。
這有時比它表面上還麻煩。為了讓一張卡給
一個人,你必須在開始你的回合時是在該人物的位置。所以
該人物可以找你來得到它,假設你
仍然有它在你的手中時他會這樣做。及時地協調
會合往往招致惡徒的死亡。
這容易得多,當然,如果一個人物善於獲取
恩賜的類型是自己得到它。如果你能提前觀看
位置牌庫或逃避遭遇,你能告訴其他玩家,“我
剛剛發現了一些在這個牌庫中你可能想要的卡片。“那麼
她會花費她的回合試圖得到它,你可以繼續朝
自己的目標邁進。

from the
Character Add-On Deck
人物附加牌庫

Lini,
the druid
Lini commands animals to
do her bidding—a humble
dog will serve her better
than most humans will.
She’s a good spellcaster,
and can serve as a
healer if Kyra’s occupied.
If all else fails, she can
even turn into a bear to
bump up her Strength or
Dexterity considerably.
That lets her collect a lot of
non-Attack spells.
莉妮,
德魯伊
莉妮命令動物
照她的吩咐做—一隻不起眼的
狗會比大多數人更好地服務於她。
她是一個很好的施法者,
並且可以作為一個
治療者,如果凱拉太忙了的話。
如果一切都失敗了,她
甚至可以轉化成一頭熊
大幅提高她的力氣或是
敏捷。
這讓她收集了很多
非攻擊性咒語。

Type: Most banes are either monsters or barriers. Most villains and
henchmen have the “monster” type and count as monsters; a few
henchmen have the “barrier” type and count as barriers.
類型:大多數禍害都是怪物或障礙。大多數惡徒和
黨羽有“怪物”的類型且視作怪物;一些
黨羽有“障礙”的類型且視作障礙。

Traits: Many effects use a card’s traits for some effect; for example, banes
with the Goblin trait may be harder to defeat in a particular scenario.
特性:許多效果在使用一張卡的特性而有一定的影響;例如,在特定的場景下禍害
與地精的特性可能會更難被擊敗。

Check to Defeat: This is the skill check or combat check needed to
defeat the bane. If the check is listed as “None,” the bane cannot be
defeated. You normally take damage if you fail a check to defeat a
monster (see Take Damage, If Necessary on page 12).
檢定以擊敗:這需要技能檢定或戰鬥檢定
來擊敗禍害。如果檢定列出“無”,禍害不能被
擊敗。通常你受到傷害,如果你檢定擊敗
怪獸失敗(參閱受到傷害,如果有必要在第12頁)。

Powers: These are special rules when you encounter the bane.
力量:這是特殊的規則當你遇到禍害的時候。

Henchmen
Henchmen are a special type of bane. You may encounter henchmen as
you explore locations, and some locations may require you to summon
and defeat a different type of henchman to close them.
When you defeat a henchman from a location deck, you may
immediately attempt to close that location by fulfilling that location’s
When Closing requirement (see Closing a Location on page 13).
黨羽
黨羽是一種特殊類型的禍害。你可以遇到黨羽在
你探索位置,並且有些位置可以需要你召喚
並擊敗一個不同類型的黨羽來關閉它們。
當你擊敗從一個位置牌庫上的黨羽,你可以
透過實行該位置的當關閉的要求立即嘗試關閉該位置(參閱第13頁上的關閉一個位置)。

Some cards may summon a particular henchman card into play
temporarily. Since this summoned henchman doesn’t come from the
location deck, defeating it doesn’t allow you to close a location.
有些卡可以召喚一個特定的黨羽卡暫時進場
。由於此召喚黨羽不是從位置牌庫而來,擊敗它不會允許你關閉一個位置。

Strategy: Should You Burn through
Your Deck?
Playing a character such as Seelah or Merisiel gives you ways to
churn through your deck faster, discarding cards quickly to get to the
cards you want. While this makes you far more likely to defeat and
acquire what you need, it comes with a cost: you might kill yourself.
This game is all about trade-offs. Should you press your luck or
hold off a bit? Not taking risks will make you lose as often as taking
too many risks, but at least your character will be alive after you lose.
One of the toughest choices involves shedding cards as you
reset your hand. You’re allowed to discard any number of cards
before you draw up, but that means you’re closer to death. There
are few things more humiliating than dying because you forgot
how many cards you needed to draw at the end of your turn.
When you have too many cards in your hand, that’s a different
problem. If you can play some cards that can be recharged, even if
you might—in the long term—be better off if you saved them, it’s still
worth playing them. Discarding cards for no gain is even more painful.
策略:你應該燃燒你的牌庫嗎?
打出一個人物,如薩拉或梅賽爾給你的方式是
透過快速攪拌你的牌庫,快速棄牌才能拿到
你想要的卡片。雖然這會讓你更有可能擊敗和
獲取你所需要的,但它是有代價的:你可能會殺了你自己。
這個遊戲是要有所取捨的。如果你按你的運氣,或暫緩幾分?
不冒風險將會讓你經常失敗每當冒太多的風險,
但至少你的人物會在你失敗後還活著。
其中一個最艱難的選擇,包括流出卡片當你
重置你的手牌。你可以在抽牌之前丟棄任何數量的卡片
,但是這意味著你接近死亡。有
少數事情比死亡更丟臉是因為你忘記
在你的回合結束時你需要抽取多少張卡。
當你在你的手中有太多的牌,這是一個不同的
問題。如果你能打出一些卡可以被補充,即使
你可以—從長遠來看,如果你保存它們會更好,這仍然
值得打出它們。沒有收穫的棄牌會更痛苦。

Encountering a Villain
Most scenarios have a villain—a big bad bane for the players to fight at
the end. Villains work a lot like other monsters, but since defeating them
is the goal of many scenarios, some special rules are used with villains.
Unlike monsters and henchmen, villains don’t just need to be
defeated—they also need to be cornered, meaning you need to ensure
there are no open locations for them to escape to.
遭遇一個惡徒
大多數場景有一個惡徒—玩家們要戰鬥
結束的一個大禍害。惡徒的運作很像其他的怪物,但因為擊敗他們
是許多場景的目標,一些特殊規則是給惡徒所用。
不像怪物和黨羽,惡徒也不只需要
被擊敗—他們也需要被逼得走投無路,這意味著你需要確保
沒有他們可以逃脫的開放位置。

Attempt to Temporarily Close Open Locations. When a player
encounters the villain, each player at any other location may
immediately attempt to fulfill the When Closing requirement for
his location. If any player at a location succeeds, his location is
temporarily closed and the villain cannot escape there this turn (see
Check to See Whether the Villain Escapes on page 18). Temporarily
closing a location does not trigger any of the other effects of closing
a location; the location opens again immediately after the encounter.
Players may attempt to close locations in any order they wish.
嘗試暫時關閉開放的位置。當一位玩家
遭遇到惡徒,每位玩家在任何其他位置可以
立即嘗試實行當關閉要求
他的位置。如果任何玩家在一個位置成功,他的位置
暫時關閉且在這個回合惡徒無法逃脫(參閱
第18頁檢定是否惡徒逃脫)。暫時
關閉一個位置不會觸發任何關閉一個位置的其他影響
;在遭遇後該位置立即再次打開。
玩家們可以以他們希望的任何順序嘗試關閉位置。

from the
Character Add-On Deck
人物附加牌庫

Sajan,
the monk
Sajan has nary a weapon,
armor, or spell, but that
doesn’t mean he’s a lesser
combatant. He churns
through blessings to pump
up his unarmed attacks,
and to explore as much
as he likes. Sajan’s lack
of armor means he can
quickly get into trouble,
though, so he wants feats
and items that can soften
the sting of bad luck.
沙真,
武僧
沙真沒有一個武器,
護甲,或咒語,但
並不意味著他是一個次要的
戰鬥員。他攪動
過祝福來提取
他的徒手攻擊,
並探索盡可能多的地方
。 沙真缺乏
護甲意味著他會
很快陷入困境,
雖然如此,他想要的專長
以及物品可以軟化壞運
的刺痛。

Encounter the Villain. This encounter works exactly as it does with
other banes, but be careful to look for any special rules listed on the
villain card or the scenario card.
遭遇到惡徒。這場遭遇的運作完全按照它與
其他禍害,但要小心尋找惡徒卡或場景卡上所列出的任何特殊規則。

If You Defeat the Villain, Close the Villain’s Location. You do not
need to fulfill the When Closing requirement. Examine the location
deck; if there are no additional villains in it, banish all of the cards
and flip the location card over. The location is permanently closed,
and the location’s When Permanently Closed effect is triggered.
If any villains remain in the deck, banish everything except
the remaining villains and shuffle the deck; the location is not
permanently closed, but it is temporarily closed, and the defeated
villain cannot escape to it.
如果你擊敗該惡徒,關閉該惡徒的位置。你不
需要履行當關閉要求。檢查該位置
牌庫;如果沒有額外的惡徒在裡面,放逐所有的卡片
並翻轉位置卡。該位置會永久關閉,
並且該位置的當永久關閉效果被觸發。
如果有任何惡徒還留在牌庫,放逐一切,除了
剩下的惡徒和混洗該牌庫;該位置不會
永久關閉,但它暫時關閉,並且被擊敗的
惡徒不能逃脫它。

Check to See Whether the Villain Escapes. If any locations are
not closed, the villain escapes. If you defeated the villain, count
the number of open locations, subtract 1, and retrieve that number
of random blessings from the box. Shuffle the villain in with those
blessings, then deal 1 card to each open location and shuffle those
location decks. If you did not defeat the villain, do the same thing, but
retrieve the blessings from the blessings deck instead of from the box.
(Note that if you did not defeat the villain, there is always at least one
open location: the one in which it was just encountered.)
檢定以是否惡徒逃脫。如果任何的位置是
尚未關閉,該惡徒逃脫。如果你打敗該惡徒,計算
開放位置的數量,減去1,並恢復
從盒子的隨機祝福數量。混洗該惡徒與
祝福,然後分給1張卡到每個開放的位置,並混洗這些
位置牌庫。如果你沒有擊敗該惡徒,做同樣的事情,但
恢復該祝福從祝福牌庫替代從盒子。
(請注意,如果你沒有擊敗該惡徒,總有至少一個
開放的位置:這個位置只是剛被遭遇到)。

If the Villain Has Nowhere to Escape to, You Win! See After the
Scenario below.
如果惡徒無處可躲,你贏了!參閱下面的該場景之後。

Example: Lem and Merisiel are in Black Fang’s Dungeon. Lem
is at the Throne Room, Merisiel is at the  Desecrated Vault, and
Temple and Shrine to Lamashtu are open as well. On Merisiel’s
turn, she encounters Black Fang! Lem now has a chance to
temporarily close the Throne Room, and he easily succeeds at his
Diplomacy 6 check. Merisiel now encounters and defeats Black
Fang, banishing all the cards in the Desecrated Vault. But since
the Temple and Shrine to Lamashtu are open, Black Fang has
somewhere to escape to. Merisiel’s player shuffles together Black
Fang and a random blessing from the box and deals 1 of those
2 cards into each of the open, unclosed locations—but not the
Throne Room, since Lem temporarily closed it. The hunt for Black
Fang continues!
例如:萊姆和梅賽爾在黑色獠牙的地城中。 萊姆
在王座室,梅賽爾是在褻瀆庫,並且
神廟和拉瑪什圖聖殿也是開放的。在梅賽爾
回合,她遭遇到黑色獠牙! 萊姆現在有一個機會
可以暫時關閉王座室,且他在他的
外交6檢定中輕鬆成功。 梅賽爾現在遭遇到並擊敗黑色獠牙
,放逐在褻瀆庫的所有卡片。但是,由於
神廟和拉瑪什圖聖殿是開放的,黑色獠牙有
地方逃脫。 梅賽爾的玩家把黑色獠牙和從盒中一個隨機祝福一同混洗
並各發這2張卡的1張進入開放未關閉的位置—但不會是
王座室,因為萊姆暫時關閉它。繼續追捕黑色獠牙!

Strategy: Should You Hoard Blessings?
Blessings are among the most versatile cards in the game. Most
can be used to add to checks or to explore again, but you can’t use
them to do both at the same time. So when you’re trying to decide
whether to play a blessing on your companion’s check to acquire a
wand, you might be wondering, “Did I just cost us a turn?”
What is the opportunity cost of not exploring? Do you need that
sword more than you need to find the villain? The risk-reward
analysis is complex here.
Early in the game, you might be willing to spend a blessing on
a check, but when the clock is ticking down, conservatism is often
the wiser course. If it’s your combat check and you think you might
lose without the blessing, it’s likely worth playing the blessing on
that check. Fail badly enough, and you might lose the blessing to
damage anyway.
This analysis is worth going through, but don’t let it stop you from
acting. There are always more turns—at least, until there aren’t.
策略:你應該囤積祝福嗎?
祝福是在遊戲中最多方面的卡片。最多的是
用於添加到檢定或再次探索,但你不能使用
它們同時做到這兩樣。因此,當你試圖決定
是否打出一個祝福在你的同袍的檢定,以獲取一根
魔杖,你可能會想, “難道我只是花了我們一回合? ”
什麼是不探索的機會成本?你需要的
劍比你找到惡徒更重要?這裡的風險回報
分析是複雜的。
在遊戲初期,你可能會願意花祝福在
一個檢定,但是當時間已經不多了,保守主義往往是
更明智的方針。如果這是你的戰鬥檢定並且你認為你會因
沒有祝福而失敗,這就很值得打出祝福在此
檢定。失敗已經足夠壞了,而且你可能會因損害而失去祝福。
這種分析是值得經歷,但不要讓它阻礙你
行動。總會有更多的回合至少,會直到沒有為止。

After the Scenario
Now the time of adventure has passed. Return to the inn, heal your
wounds, and divide the treasures you’ve unearthed. Rest while you
can, for the runelords’ plans will not be halted for long.
該場景後
現在,冒險的時間已經過去了。回到酒館,治愈你
傷口,並劃分你們發現的珍品。你們可以的話休息一下
,這對於符文之主的計劃來說不會停止太久。

Ending a Scenario, Adventure, or
Adventure Path
If, at any point, you need to advance the blessings deck but there
are no cards remaining in it, the scenario ends immediately and your
party of adventurers loses. You also lose if all of the characters are
dead at the same time (see Dying on page 14). You do not earn the
reward on the scenario card, and if you’re playing an adventure, you
didn’t complete that scenario; you will need to replay it successfully
before you can attempt the next scenario in the adventure.
If the players defeat the villain and prevent him from escaping, or
they achieve a different condition for winning listed on the scenario
card, your group defeats the scenario and earns the reward listed
on the scenario card. You may be rewarded with loot cards, which
each can be given to any player in the group. If you’re rewarded with
a feat, choose an appropriate checkbox on your character card (or
your role card, if you have one) and check it. That feat now applies
to your character until she dies. If you’re rewarded with a feat of a
specific type and your character has no unchecked feats of that type,
you do not gain a feat. No character may gain a reward from a given
scenario, adventure, or Adventure Path more than once.
Once you’ve played a scenario, whether you won or lost, rebuild
your character deck (see Between Games, below). Put all other cards
back into the box.
If you’re playing an adventure and you successfully complete a
scenario, you may proceed to the next scenario on the adventure
card. If you’ve successfully completed all of the scenarios on the
adventure card, you earn the reward on the adventure card.
If you’re playing an Adventure Path and you successfully complete
an adventure, you’re ready to move on to the next one. Add all of
the cards from the next adventure deck to the box and begin with
the first scenario of the new adventure.
If you’re playing an Adventure Path and you successfully complete
all of the adventures, you earn the reward on the Adventure Path card.
At this point, you can build your own adventures using the cards you
have, or you can create new characters and start over.
結束一個場景,冒險,或
冒險路徑
如果在任何一點上,你需要推進祝福牌庫,但卻
沒有卡在裡面剩餘的情況下,該場景立即結束並且你
的冒險團隊也會失敗。如果所有的人物都
在同一時間死亡你也是失敗(參閱第14頁垂死) 。你不會獲得
場景卡上的獎勵,如果你正在遊玩一個冒險,你
沒有完成該場景的情況下;在你可以嘗試冒險中下一個場景之前
,你將需要重玩該場景並獲勝。
如果玩家們打敗惡徒並防止他逃跑,或
他們實現了對於場景卡所列的獲獎不同條件,你的團隊擊敗該場景並贏得在場景卡上所列獎勵
。你可以得到戰利品卡獎勵,這
可以給予該團隊中的任何玩家。如果你是一個專長獎勵
,選擇你的人物卡上的相應複選框(或
你的角色卡,如果你有的話) ,並勾選它。這一專長現在適用
於你的人物,直到她死亡為止。如果你專長獎勵有
具體類型且你的人物沒有具有所選中的該類型專長,
你不會得到一個功績。沒有人物可以從一個
場景,冒險,或冒險路徑所給定獲得的獎勵超過一次。
一旦你玩過一個場景,無論你贏了還是輸了,重建
你的人物牌庫(參閱遊戲之間,下同) 。把所有其他卡片
放回盒子。
如果你正在玩一個冒險且你成功地完成
一個場景的情況下,你可以繼續到冒險
卡上的下一個場景。如果你已經成功地完成了冒險卡的上所有場景
,你贏得該冒險卡上的獎勵。
如果你正在玩一個冒險路徑,並成功完成
一個冒險,你準備前往到下一個。從下一個冒險牌庫添加所有的
卡片到盒中,然後開始
新冒險的第一個場景。
如果你正在玩一個冒險的路徑,並成功完成
所有的冒險,你獲得冒險路徑卡上的該獎勵。
此時,你可以使用你有的卡片建立你自己的冒險
,也可以創建新角色並重新開始。

from the
Character Add-On Deck
人物附加牌庫

Seelah,
the paladin
Seelah can wield swords
and spells with equal
skillfulness, and excels
when on the defense.
She turns blessings into
damage, and her armors
can handle most assaults.
Seelah can also scope
out the locations she’s
exploring, but don’t
expect her to hang on to
treasure—she’s looking for
evildoers to smite.
薩拉,
聖騎士
薩拉可用同樣熟練的方式揮舞長劍
以及使用咒語
,而當防守時也有過人之處 。
她把祝福轉為
傷害,並且她的盔甲
可以處理大部分的攻擊。
薩拉也可以廣範圍探索她的位置  
,但不要
指望她堅持在
尋寶上—她尋求
打擊作惡多端之人。

RUles: Making Your Own Cards
You can make your own story cards—simply follow the format
of the ones in the box, choosing villains and henchmen that are
appropriate for the power level of your characters. Be careful when
setting rewards; you don’t want to give out too much for success.
You can also make your own character and role cards. To balance
them with the ones in the box, each character should start with 15
cards on her Card List, no more than 1 d4 and 1 d12 in her skills,
and no more than 5 skill bonuses. She should have 15 skill feat
checkboxes, 10 card feat checkboxes, 4 power feat checkboxes on
her character card, and 12 power feat checkboxes on her role card.
規則:製作自己的卡片
你可以製作你自己的故事卡—只需按照格式
的那些框,為你的人物的力量等級適當選擇惡徒和黨羽
。當設置獎勵時要小心;成功時你不會想給太多的獎勵。
你也可以製作自己的人物和角色卡。為了平衡
他們與那些在盒子中的人物,每個人物應該在她的卡牌列表中有15張卡
,在她的技能不超過1 D4和1 D12,
並且不超過5個技能獎勵。她應該有15技能專長
複選框,10張卡片專長複選框,4個力量專長複選框在
她的人物卡上,和12個力量專長複選框在她的角色卡上。

Between Games
After each scenario, you must rebuild your character deck. Start by
combining your discard pile with your hand, your character deck, and
any cards you buried under your character card; you may then freely
trade cards with other players. Your deck must end up meeting the
Cards List requirements on your character card, along with any deck
adjustments on your role card, if you have one. Loot cards count as
cards of their type; if your character’s Cards List specifies 3 items
and you keep 1 loot card with the item type when your rebuild your
deck, your deck must contain exactly 2 other items.
遊戲之間
在每個場景後,必須重建你的人物牌庫。首先,
藉由結合你的棄牌堆以及你的手牌,你的人物牌庫,與
你埋葬在你的人物卡下的任何卡片;然後你就可以自由地
與其他玩家交易卡片。你的牌庫最終必須滿足
你的人物卡牌列表的要求,以及任何
你的人物卡上的牌庫調整,如果你有的話。戰利品卡算作
其類型的卡片;如果你的人物卡片列表指定3個物品
且你保留1張戰利品卡其為物品類型,當你重建你的
牌庫時,​​你的牌庫必須正好包含2個其他物品。

If you can’t construct a valid deck from the cards your group has
available because you don’t have enough of certain card types,
choose the extra cards you need from the box, choosing only
cards with the Basic trait. After you begin the adventure The Hook
Mountain Massacre, you may ignore the Basic trait restriction;
instead, you may use any cards in the box from the base set and
the Character Add-On Deck, as well as any cards from an adventure
whose adventure deck number is at least 2 lower than the adventure
you’re currently playing. If you have cards left over after rebuilding
all of the surviving characters’ decks, put them back in the box.
If you want to start a new character, you may, but it’s important
that you do not keep decks for characters you’re not actively playing;
doing so would use up cards that you should be encountering during
play. The base set is designed to have no more than 4 character
decks built at one time; the Character Add-On Deck, available
separately, expands the maximum number of concurrently built
decks to 6. If you switch characters for some reason, it’s best to
write down the cards in the previous character’s deck and return the
cards to the box until you need to use it again.
如果你不能從你的團隊卡片建造一個有效的牌庫
可用,因為你們沒有足夠的確定卡片類型,
選擇從盒中所需要的額外卡片,只選擇
基本特性的卡片。在你開始此冒險勾狀
山大屠殺,你可能會忽略基本特性的限制;
相反,你可以在盒中從基本組合和
人物附加牌庫使用任何卡,以及從一個冒險的任何卡
其冒險牌庫數字比你當前正在遊玩的冒險至少低2
。如果你有重建所有生存的人物牌庫之後遺留下來的卡
,把它們放回盒子裡。
如果你想開始一個新的人物,你可以,但重要的是
你不能保留你不積極遊玩的人物牌庫;
這樣做會在遊玩期間耗盡你應該遭遇到的卡片
。該基本組合被設計在同一時間沒有建造超過4個人物
牌庫;人物附加牌庫,可以分開
另外,擴大同時建立的最大數量
牌庫到6。如果你出於某種原因切換人物,最好
在先前人物的牌庫中寫下卡片並返還
卡片到盒中,直到你需要再次使用它為止。

Strategy: Advice for Solo Play
Solo play is particularly good for quickly completing scenarios to
advance your character if you want to catch up to other players.
Not all characters should be considered equal for solo play.
For example, Lem is quite good at helping other characters—but
when there are no other characters, he’s a lot less useful. Ezren
doesn’t have any blessings, so when no one else can give him
any, his progress might be inhibited. Merisiel, on the other hand,
is great for solo play, because she gains bonuses when no one is
at her location.
You can also play multiple characters if you like; we suggest you
try solo play with 2 characters. Treat each character as if he were
being played by a separate player (so if you’re playing Sajan and
Valeros, advance the blessings deck at the start of Sajan’s turn and
at the start of Valeros’s turn).
Some cards are particularly difficult in solo play. If your character
can’t ever get out of the Treacherous Cave, your scenario will grind
to a halt. When you encounter such a card, remove it from the game
and replace it with another card of the same type that roughly
matches its power level but isn’t quite so impossible to overcome.
策略:單人遊玩建議
單人遊戲是在快速完成場景提升你的人物方面特別有效,
如果你想趕上其他玩家的話。
不是所有的人物應該在單人遊戲中被視為平等。
例如,萊姆在幫助其他人物方面相當不錯
—但當沒有其他人物時,他少了很多益處。伊茲雷
沒有任何祝福,所以當沒有人可以給他
祝福時,他的進展可能會被抑制。反過來說梅賽爾就
非常適合單人遊戲,因為她獲得獎勵時,沒有一個人是
在她的位置。
你還可以遊玩多個人物,如果你喜歡的話;我們建議你
嘗試單獨用2個人物遊玩。對待每一個人物,猶如
正被一個單獨的玩家遊玩(所以,如果你正在玩沙真和
瓦萊羅斯,會在沙真的回合開始和
在瓦萊羅斯的回合開始時推進祝福牌庫) 。
有些卡片在單人遊戲會特別困難。如果你的人物
永遠不能擺脫詭譎洞穴,你的場景將折磨
停止下來。當你遭遇到這樣的一張卡,從遊戲中移除它
並用相同類型的另一個卡代替它,大約
與其力量等級相當,但不是那麼難以克服即可。

Example of Play
Edward and Monica sit down to play their
third session of the Pathfinder Adventure
Card Game, using the scenario Black Fang’s
Dungeon. Edward has opted to play the
mighty wizard Ezren, and Monica plays
Merisiel, the rogue. After setting up the
location and blessings decks, Edward and
Monica decide to start their characters
together in the location Throne Room, so
they put their token cards near the Throne
Room card. Both players draw their starting
hands, but since Monica’s hand doesn’t
include any item cards—Merisiel’s favored
card type—she has to discard her hand and
draw again. This time, she gets an item—a
Blast Stone—so she keeps her new hand and
shuffles the old one back into her deck.
Edward begins play by advancing the
blessings deck, and then chooses to have
Ezren explore the Throne Room. He flips the top
card over to reveal the spell Acid Arrow, which
has a check to acquire of Intelligence or Arcane
4. Edward looks at his character card and sees
that Ezren’s Arcane skill is d12+2, better than his
Intelligence skill of d12. He rolls a 7 and adds
2 for a total of 9, which exceeds the difficulty.
Edward adds the Acid Arrow to his hand.
Since he has just acquired a card with the
Magic trait, one of Ezren’s special powers
triggers, allowing him to immediately explore
again. Edward flips over the next card of the
location deck to discover an Ancient Skeleton
henchman! Monica and Edward are excited
because they know that defeating the henchman will allow them to close the Throne
Room and move one step closer to completing the scenario and winning the game.
The scenario’s special rule is “When any character encounters an Ancient Skeleton
henchman, each other character at that location must summon and encounter an
Ancient Skeleton henchman.” This means Merisiel must encounter one too, but
Monica’s not worried—Merisiel has a power that allows her to evade her encounter, so
she banishes her summoned Ancient Skeleton right away.
遊玩範例
愛德華和莫妮卡坐下來玩他們的
尋路者冒險紙牌遊戲的第三個時期
,採用場景為黑色獠牙的
地城。愛德華已經選擇遊玩
強大的巫師伊茲雷,且莫妮卡玩的是
梅賽爾,盜賊。設置位置和祝福牌庫後,
愛德華和
莫妮卡決定他們的角色
一起在位置王座室開始,所以
他們放自己的指示物卡在接近王座
室卡處。這兩位玩家抽取他們的起始
手牌,但由於莫妮卡的手牌不
包含任何物品卡—梅賽爾所偏好的
卡片類型—她不得不丟棄她的手牌,
再次重抽。這一次,她得到一個物品—一個
爆風石—所以她保留她的新手牌並
把舊手牌洗回她的牌庫。
藉由推進祝福牌庫愛德華開始遊玩,然後選擇
伊茲雷探索王座室。他翻轉頂部
卡片揭露咒語強酸箭,這
有一個檢定以獲得為智力或奧術
4 。愛德華看了看自己的人物卡,並認為
伊茲雷的奧術技能是D12 +2 ,比他的
智力技能D12更好。他擲出一個7 ,並加
2 ,共計9 ,這超過其難度。
愛德華添加強酸箭到他的手牌。
因為他剛剛獲得的卡片具有
魔法特性,伊茲雷的特殊力量之一
被觸發,讓他馬上再次探索
。愛德華翻轉該位置牌庫的下一張牌
發現一個遠古骸骨
黨羽!莫妮卡和愛德華很高興
因為他們知道擊敗黨羽將允許他們關閉王座
室並且離完成場景與遊戲勝利更近一步,。
該場景的特殊規則是“當任何人物遭遇到遠古骸骨
黨羽,在該位置的其他人物必須召喚和遭遇到一個
遠古骸骨黨羽。 “這意味著梅賽爾也一定會遭遇到一個遠古骸骨黨羽,但
莫妮卡並不擔心—梅賽爾有一個力量,能使她躲避她的遭遇,所以
她立即放逐她所召喚的遠古骸骨。

To defeat his Ancient Skeleton, Ezren must attempt a combat check. Edward opts to
play the Acid Arrow spell he just acquired, which lets him roll his Arcane die—d12+2—
plus 2d4 for his check. The difficulty of the check is 8, and Edward wants to make
absolutely sure he’ll succeed, so Monica plays her Blast Stone to add another 1d4 to
the check. Edward assembles 1d12 and 3d4, and rolls a total value of 12, then adds 2
(the “+2” from his Arcane skill) to get a result of 14. Now Edward can try to recharge
his Acid Arrow. The card says he must succeed at an Arcane 6 check, so he rolls d12+2
and gets a 9. He puts the card at the bottom of his deck. Playing the Acid Arrow spell
triggered another of Ezren’s powers: after he plays a spell with the Arcane trait, he can
examine the top card of his character deck, and if it’s a spell, he can add it to his hand.
The top card is the spell Levitate, so he puts it in his hand. Best of all, because Ezren
succeeded at the check, the Ancient Skeleton is defeated; Edward banishes it.
Edward can now immediately attempt to close the Throne Room. To do so, he must
attempt a Charisma or Diplomacy check with a difficulty of 6. Ezren doesn’t have the
Diplomacy skill, and his Charisma die is just d6, so the odds aren’t in his favor. Monica
sees that her friend could use some help, so she plays a Blessing of the Gods on Ezren’s
Charisma check. Though Monica has 2 blessings in her hand, she can only play 1 card of
any given type on a particular check, so she keeps the second blessing for later. Edward
rolls 1d6 for Ezren’s Charisma die and another 1d6 for the blessing, and gets exactly 6.
The Throne Room is now closed, and Ezren and Merisiel are one step closer to defeating
Black Fang’s Dungeon.
Edward still has a problem, though. He gained 2 cards and played only 1, so if he
resets his hand now, he’ll need to discard down to his hand size of 6. Instead, he plays
his new Levitate spell to move to the Desecrated Vault; he needs a 6 on his recharge roll
for the Levitate, and rolls a 5, so he discards it. Since he played a spell, his power lets
him look at the top card of his deck, which is a Codex. That’s not a spell, so he puts that
back on his deck, and the turn passes to Monica. Black Fang’s days are numbered!
要擊敗他的遠古骸骨, 伊茲雷必須嘗試一個戰鬥檢定。愛德華選擇
打出他剛剛獲得的強酸箭的咒語,這會讓他骰出他的奧術骰—D12 +2—
加上2D4在他的檢定。該檢定的難度是8 ,且愛德華
絕對相信他會成功,所以莫妮卡打出她的風石到添加另一個1D4到
檢定中。愛德華聚集1D12和3D4 ,並骰出12的總值,然後加2
(“+2”是從他的奧術技能),獲得14的結果。現在,愛德華可以嘗試補充
他的強酸箭。該卡說他必須成功通過奧術6的檢定,所以他骰出D12 +2
並且得到9 。他把此卡放在他的牌庫底部。打出強酸箭咒語
觸發另一個伊茲雷的力量:在他打出一個具有奧術特性的咒語後,他可以
檢查他的人物牌庫頂部的牌,如果它是一個咒語,他就可以將其添加到他的手牌。
頂部的牌是咒語漂浮術,所以他把它放在手牌裡。最重要的是,因為伊茲雷
在檢定中成功,遠古骸骨被擊敗;而愛德華放逐它。
愛德華現在可以立即嘗試關閉王座室。要做到這一點,他必須
嘗試難度6的魅力或交涉檢定。伊茲雷不具有
交涉技能,他的魅力骰只是D6 ,所以機率不是對他有利。莫妮卡
看到她的朋友可以使用一些幫助,所以她打出一個諸神的祝福在伊茲雷
魅力檢定上。雖然莫妮卡有2張祝福在她的手牌,她只能打1張卡
任何給定類型在一個特定的檢定,所以她保留第二個祝福之後再用。愛德華
骰出1D6的伊茲雷的魅力骰,另骰出祝福的1d6,並得到確定為6 。
王座室現已關閉,並且伊茲雷梅賽爾更近一步擊敗
黑色獠牙的地城。
愛德華仍然有一個問題,雖然。他獲得了2張卡並只打1張,所以如果他
現在重置他的手牌,他需要丟棄到他的手牌規模6張。相反,他打出
他的新漂浮術的咒語移動到褻瀆庫;對於漂浮術他需要一個6在他的補充骰
,並擲出一個5 ,所以他丟棄它。由於他打出了一個咒語,他的力量讓
他觀看他的牌庫的頂部卡,這是一個古抄本。這不是一個咒語,所以他把它
放回到他的牌庫,並且回合傳遞給莫妮卡。黑色獠牙的好日子已經屈指可數!

Suggested Deck Lists
Here are optional starting card lists for the seven characters in the base set and the four
characters in the Character Add-On Deck. All of these characters start with only cards
with the Basic trait. Note that while all of these characters are buildable with any others,
they can’t all be built at once, because then you may not have enough cards left in the
box to play the game.
建議牌庫列表
下面是可選的起始卡片列表,列出在基本組合的七個人物與
在人物附加牌庫的四個人物。所有這些人物開始時只有
基本特性卡片。請注意,儘管所有這些人物都是可建置的人物,
但他們不能同時全部建成,因為你不可以在玩遊戲時沒留足夠的牌在
盒中。

BASE SET CHARACTERS
基本組合人物

Ezren
伊茲雷

Weapon: Quarterstaff
Spell: Arcane Armor, Detect Magic, Force Missile, Invisibility,
Levitate, Lightning Touch (2), Sleep
Item: Blast Stone, Bracers of Protection, Codex
Ally: Night Watch, Sage, Standard Bearer
武器:鐵頭木棒
咒語:奧術護甲,偵查魔法,原力飛彈,隱形術,
漂浮術,閃電之觸(2),睡眠
物品:爆風石,防護護腕,​​古抄本
盟友:守夜人,賢者,旗手

Harsk
哈斯科

Weapon: Light Crossbow (2), Shortbow (2), Sling
Armor: Leather Armor
Item: Amulet of Life, Crowbar, Holy Water
Ally: Crow
Blessing: Blessing of the Gods (5)
武器:輕弩(2),短弓(2),投石吊帶
護甲:皮甲
物品:生命護符,撬棍,聖水
盟友:烏鴉
祝福:諸神的祝福(5)

Kyra
凱拉

Weapon: Mace, Quarterstaff
Spell: Cure, Guidance, Mending
Armor: Chain Mail, Wooden Shield
Item: Holy Water
Ally: Guard
Blessing: Blessing of the Gods (6)
武器:釘頭錘,長棍
咒語:治療,指引,修補
護甲:鏈甲,木盾
物品:聖水
盟友:守衛
祝福:諸神的祝福(6)

Lem
萊姆

Weapon: Sling
Spell: Cure, Levitate, Sanctuary, Strength
Item: Codex, Thieves’ Tools
Ally: Burglar, Sage, Troubadour
Blessing: Blessing of the Gods (5)
武器:投石吊帶
咒語:治愈,漂浮術,庇護所,力氣
物品:古抄本,盜賊工具
盟友:竊賊,賢者,吟遊詩人
祝福:諸神的祝福(5)

Merisiel
梅賽爾

Weapon: Dagger, Dart
Armor: Leather Armor
Item: Caltrops, Crowbar, Potion of Glibness, Potion of Vision,
Thieves’ Tools (2)
Ally: Burglar, Guard
Blessing: Blessing of the Gods (4)
武器:匕首,飛鏢
護甲:皮甲
物品:蒺藜,撬棍,巧舌藥水,洞察藥水,
盜賊工具(2)
盟友:竊賊,守衛
祝福:諸神的祝福(4)

Seoni
席歐妮

Spell: Arcane Armor, Force Missile, Invisibility
Item: Blast Stone, Bracers of Protection, Potion of Fortitude
Ally: Guard, Guide (2), Troubadour
Blessing: Blessing of the Gods (5)
咒語:奧術護甲,原力飛彈,隱形術
物品:爆風石,保護藥水,堅韌藥水
盟友:守衛,引導者(2),吟遊詩人
祝福:諸神的祝福(5)

Valeros
瓦萊羅斯

Weapon: Dagger, Longsword (2), Mace, Short Sword
Armor: Chain Mail, Wooden Shield (2)
Item: Mattock, Potion of Hiding
Ally: Night Watch, Standard Bearer
Blessing: Blessing of the Gods (3)
武器:匕首,長劍(2),釘頭錘,短劍
護甲:鏈甲,木盾(2)
物品:鶴嘴鋤,隱匿藥水
盟友:守夜人,旗手
祝福:諸神的祝福(3)

CHARACTER ADD-ON DECK CHARACTERS
人物 附加牌庫人物

Amiri
埃米爾

Weapon: Longspear, Longsword, Quarterstaff, Short Sword (2)
Armor: Leather Armor, Wooden Shield
Item: Mattock, Potion of Hiding
Ally: Guide, Standard Bearer
Blessing: Blessing of the Gods (4)
武器:長矛,長劍,長棍,短劍(2)
護甲:皮甲,木盾
物品:鶴嘴鋤,隱匿藥水
盟友:引導者,旗手
祝福:諸神的祝福(4)

LINI
莉妮

Spell: Cure (2), Detect Magic, Guidance, Sanctuary, Strength
Item: Potion of Fortitude, Sage’s Journal
Ally: Crow, Dog (2)
Blessing: Blessing of the Gods (4)
咒語:治愈(2),偵查魔法,指引,庇護所,力氣
物品:堅韌藥水,賢者日誌
盟友:烏鴉,狗(2)
祝福:諸神的祝福(4)

Sajan
沙真

Item: Amulet of Mighty Fists, Caltrops, Potion of Glibness,
Potion of Vision
Ally: Guide, Sage, Troubadour
Blessing: Blessing of the Gods (8)
物品:強大之拳護符,蒺藜,Glibness藥水,
洞察藥水
盟友:引導者,賢者,吟遊詩人
祝福:諸神的祝福(8)

Seelah
薩拉

Weapon: Longsword, Mace, Short Sword
Spell: Cure
Armor: Chain Mail (2), Wooden Shield
Ally: Night Watch, Standard Bearer
Blessing: Blessing of the Gods (6)
武器:長劍,釘頭錘,短劍
咒語:治療
護甲:鏈甲(2),木盾
盟友:守夜人,旗手
祝福:諸神的祝福(6)

Things to Keep in Mind
If you’ve played other card games, board games, or roleplaying games,
you may find a lot of familiar concepts in the Pathfinder Adventure Card
Game. However, bringing in assumptions from other games—including
the Pathfinder Roleplaying Game—can potentially trip you up. Here are
some guidelines you might want to keep in mind.
要記住的事
如果你玩過其他紙牌遊戲,棋盤遊戲,或者角色扮演遊戲,
你可以在尋路者冒險卡牌遊戲發現很多熟悉的概念。然而,引進假設的其他遊戲—包括
尋路者角色扮演遊戲—有可能讓你絆倒。以下是
你可能要牢記的一些指引。

Cards Do What They Say. Read any card as it is encountered or played, and
do whatever it says as soon as it makes sense to do so. Let the card tell
you what to do, and don’t impose limitations that aren’t there. You can play
an armor card even if there isn’t one in your deck list. You can play a Cure
spell even if it’s not your turn. You can play a blessing on a check even if
someone else has played one. Cards say everything they need to say.
卡片做它們說的事。閱讀任何當它被遭遇到或被打出的卡片,
只要是有意義的話,做任何它所說的事。讓此卡告訴
你做什麼,不要強加不存在的限制。你能打出
一張護甲卡,即使沒有一個是在你的牌庫列表。你能打出一個治愈
咒語即使這不是輪到你的回合。你能打出一個祝福在檢定上,即使
別人已經打出了一個。卡片會說出它們需要訴說的一切。

Cards Don’t Do What They Don’t Say. Each card’s powers reference specific
situations, and if you’re not in those situations, you can’t play it. If a card says
it works on “a check,” you can play it on anyone’s check, but if a card says
“your check,” it only works on yours. You can’t play a Cure spell to reduce the
amount of damage you’re taking, because Cure isn’t about reducing damage.
You can’t play Detect Evil to examine a location deck that has no cards. Your
weapon doesn’t help you acquire new weapons. Each card tells you what it’s
for, and you can use it only for that.
卡片不做它們不說的事情。每張卡的力量會涉及特定的
的情況,如果你不是在這些情況下,你不能打出它。如果一張卡說:
它適用於“一個檢定,”你可以在任何人的檢定中打出,不過如果一張卡說:
“你的檢定,”它只能適用在你的回合。你不能打出一個治愈的咒語減少
你受到的傷害總數,因為治療不是減少傷害。
你不能打出偵查邪惡來檢查一個沒有卡的位置牌庫。你的
武器並不能幫助你獲得新的武器。每張卡都告訴你它是什麼
,你只可以用它於此。

No One Else Can Take Your Turn for You. Whenever you encounter a card
or make a check, you—and only you—must resolve it. No other character
can evade it, defeat it, acquire it, close it, decide what to do with it, or fail
at doing any of those things. If Sajan encounters a monster, Merisiel can’t
evade it for him. If Kyra encounters a Ghoul, Seoni can’t attempt the check
to defeat it. If Amiri encounters a Battered Chest, Lini cannot use Thieves’
Tools against it. If Valeros encounters a Spyglass, Harsk can’t attempt
the check to acquire it. If Ezren defeats a henchman at the Sandpoint
Cathedral, Seelah can’t discard a blessing to close the location. If the
game tells you to do something, you have to do it.
沒有人可以代替你的回合。每當你遭遇到一張卡
或者做一個檢定,你—而且只有你—必須解決它。沒有其他人物
可以迴避它,擊敗它,獲得它,關閉它,決定怎麼做,或是
在做任何的事情失敗。如果沙真遭遇到一個怪物,梅賽爾不能
迴避它。如果凱拉遭遇到一個食屍鬼,席歐妮不能嘗試該檢定
擊敗它。如果埃米爾遭遇到一個破舊的箱子,莉妮不能使用盜賊
工具對付它。如果瓦萊羅斯遭遇到一個望遠鏡,哈斯科不能嘗試
該檢查獲得它。如果伊茲雷在沙尖鎮
大教堂擊敗一個黨羽,薩拉不能丟棄一個祝福以關閉該位置。如果此
遊戲告訴你做什麼,你就必須這樣做。

Cards Don’t Have Memories. Cards forget they’ve been played after
they’ve done whatever they do. So if you reveal an item to reduce
damage dealt before an encounter, you can reveal that item again
during the encounter. A monster isn’t affected by anything you did
in a previous encounter with it. Even though you’ve played a card to
explore again, after that exploration you can play another. Don’t ask
your cards to remember what happened, because they’re just cards.
卡片沒有記憶。卡片會忘記它們已經被打出後
它們所做的一切事情。所以,如果你揭露了一個物品,以減少
在一個遭遇之前所造成的傷害,在該遭遇期間你可以再次揭露該物品
。一個怪物不會受到在一場先前的遭遇碰到過它時你做了什麼事情的影響
。即使你已經打過了一張卡來
再次探索,在該探索之後,你可以再打一張。不要問
你的卡片記得發生了什麼事,因為它們只是卡片。

Finish One Thing Before You Start Something Else. You do many
things in a specific order, and you need to finish doing each thing
before you do the next thing. You move before you explore, not after.
If a spell used in a check can be recharged, finish the first check before
you begin your check to recharge it. If a villain requires two sequential
combat checks, finish the first before starting the second. Don’t start a
new process until you’ve finished the last one. (That said, if the game
doesn’t specify an order for things, you decide the order.)
在你開始別的事情之前先做完一件事。在一個特定的順序下你做很多
事情,而你需要做的是在接下來你要做的事情之前先做完每一件事
。你的移動會在你的探索之前,而不是之後。
如果在一個檢定中使用的咒語能被補充,
在你開始你的給它補充檢定之前先完成第一個檢定。如果一個惡徒需要兩個連續的
戰鬥檢定,在開始第二個之前先完成第一個。直到你已經完成了最後一個為止
,不要開始一個新的程序。 (也就是說,如果該遊戲
沒有指定的事情的先後順序,以你決定的順序為準。)

If It Isn’t Called Something, It Isn’t That Thing. Every term described
in the rules and on cards has a specific definition. The Goblin Warchanter
has the Goblin trait, but the Goblin Dog doesn’t, even though it has
Goblin in its name. A Potion of Healing may sound like it’s magical, but
it doesn’t have the Magic trait. A Ghost deals Combat damage when
it damages you, even if you failed a Divine check to defeat it. Detect
Magic doesn’t use the word “explore,” so you can play it at times when
you can’t explore. Don’t make assumptions—just read the card.
如果它不叫某樣東西,它不是那樣東西。所描述的每個術語
在規則和卡片上有一個具體的定義。地精戰爭吟唱者
有地精的特性,但地精狗不是,即使它名字中有
地精。一個治療的藥水可能聽起來感覺它有魔力存在,但是
它不具有魔法特性。當一個幽靈傷害你時會造成戰鬥傷害
,即使你在擊敗它的一個神聖檢定失敗。偵查
魔法不會用“探索”字眼,這樣你就可以在當你不能探索時不時地打出它
。不要進行假設—只要讀懂卡片。

Add Only What You Are Told to Add. If a card adds another die, that’s
all it gives you: a die. It doesn’t give you your bonuses again. It doesn’t
give you the skill associated with that die. It doesn’t give you the ability
to recharge an Arcane spell if you don’t have the Arcane skill. When
you play a Longbow to add your Strength die to a Combat check, you
don’t get to play a Blessing of Gorum to add 2 dice, because you’re not
attempting a Strength check. You just get a die.
只添加你被告知要加入的。如果一張卡增加了另一個骰子,這是
所有它給你的:一個骰子。它不會再次給你獎勵。它不會
給你與該骰相關的技能。它不會給你能力
補充一個奧術咒語,如果你沒有奧術技能的話。當
你打出一個長弓添加你的力氣骰到一個戰鬥檢定中,你
不會得到打出咕魯的祝福來加2個骰子,因為你不
嘗試一個力氣檢定。你只得到一個骰子。

Allow for Abstractions. Sometimes the story you imagine can get in
the way of playing the game. Despite their aquatic nature, Bunyips
can be encountered in the General Store. Caltrops work against Ancient
Skeletons, even if they don’t have flesh on their feet. Harsk can fire a
Heavy Crossbow from the Mountain Peak into the Deeper Dungeons.
Don’t force the cards to fit your story; let the cards tell you their stories.
允許幻想。有時你想像的故事可以帶進
遊玩遊戲的方式。儘管是它們的水生性質,騙子
可在一般商店遇到。蒺藜對抗遠古
骸骨,即使他們沒有肉在他們的腳上。 哈斯科能從山頂發射重弩
進入更深的地下城中。
請勿強行讓卡適應你的故事;讓卡片告訴你它們的故事。

Choices Matter. Your choices have consequences. Once you choose cards
for your character, you can’t trade them for other cards whenever you like.
If a location makes you choose between attempting a check or banishing
a card before closing it, you can’t attempt the check and then banish the
card if you fail. If you roll too low on a Combat check, it’s too late to play
a Strength spell to improve your result. Once you choose a side of a role
card, you can’t switch to the other side. If something kills your character,
your character dies. Every choice matters—take your choices seriously.
選擇的關聯性。你的選擇有後果。一旦你選擇
你的人物的卡片,你不能只要你喜歡就用其他卡交換它們。
如果一個位置在關閉前讓你嘗試一個檢定或放逐一張卡之間做選擇
,你不能嘗試檢定,然後如果你失敗了的話放逐
卡片。如果你在一個戰鬥檢定骰太低,打出
一個力氣咒語提高你的結果為時已晚。一旦你選擇一張角色卡的一邊
,則你無法切換到另一邊。如果有什麼東西殺死你的人物,
你的人物死亡。每一個選擇都有關聯性—把你的選擇當回事。

Reference Sheet
參考表

Turn Overview
Advance the blessings deck.
Give a card to another character at the same location (optional).
Move to another location (optional).
Explore the top card of the location deck (optional).
Try to close a location if it doesn’t have any cards (optional).
Reset your hand—apply end-of-turn effects, then discard any number of cards; finally,
discard down to or draw up to your hand size.
End your turn.
回合概述
推進祝福牌庫。
給另一個在同一個位置的人物一張卡(可選性)。
移動到另一個位置(可選性)。
探索位置牌庫頂部的牌(可選性)。
嘗試關閉一個位置,如果它沒有任何卡的話(可選性)。
重置你的手牌—適用回合結束的效果,然後棄任意數量的牌;最後,
棄牌或抽牌到你的手牌規模為止。
結束你的回合。

Encountering a Card
Evade the card (optional).
Apply any effects that happen before the encounter, if needed.
Attempt the check.
Attempt the next check, if needed.
Apply any effects that happen after the encounter, if needed.
Resolve the encounter.
遭遇一張卡
迴避此卡(可選性)。
適用於該遭遇之前的任何效果發生,如果需要。
嘗試該檢定。
嘗試下一個檢定,如果需要的話。
適用於該遭遇之後的任何效果發生,如果需要。
解決此遭遇。

Attempting a Check
Determine which die you’re using.
Determine the difficulty.
Play cards and use powers that affect the check (optional).
Assemble your dice.
Attempt the roll.
Take damage if you fail a check to defeat a monster.
嘗試一個檢定
確定你所使用的骰子。
確定難度。
打牌和使用力量來影響檢定(可選性)。
聚集你的骰子。
嘗試擲骰。
如果你在擊敗怪物的一個檢定中失敗,受到傷害。

Playing a Card
Reveal: Show it, then put it back in your hand.
Display: Place it faceup in front of your character, unless stated otherwise; the card’s
powers function until it’s discarded.
Discard: Put it into your discard pile.
Recharge: Put it at the bottom of your deck.
Bury: Put it under your character card.
Banish: Put it back in the box, shuffled in with the other cards of the same type.
Draw: Unless otherwise specified, take a card from your character deck and put in
your hand.
打一張卡
揭露:展示它,然後把它放回你的手牌。
展示:把它面朝上放置在你的人物前面,除非另有說明;此卡的
力量運行,直到它被丟棄為止。
棄牌:把它放進你的棄牌堆。
補充:把它放在你的牌庫底部。
埋葬:把它放在你的人物卡之下。
放逐:把它放回盒子裡,與同類型的其他卡片混洗。
抽牌:除非另有規定,從你的人物牌庫抽一張牌並放入
你的手牌中。

Encountering a Villain
Attempt to temporarily close open locations.
Encounter the villain.
If you defeat the villain, close the villain’s location.
Check to see whether the villain escapes.
遭遇一個惡徒
嘗試暫時關閉開放的位置。
遭遇此惡徒。
如果你擊敗此惡徒,關閉該惡徒的位置。
檢定觀察此惡徒是否逃脫。

A Few Rules That Are Easy to Forget
• While encountering a card, each player may play no more than 1 card of each type
during each step.
• When blessings add dice to a check, the dice are of the same type that the character is
already using for the check.
• If recharging a card requires a check and your character doesn’t have any of the skills
listed, you cannot attempt to recharge that card.
• For any other type of check, even if your character doesn’t have any of the skills listed,
you can attempt the check using a d4.
• In the case of a bane that requires sequential checks, any character at that location can
attempt one or more of the checks, as long as the character who encountered the
bane attempts at least one of them.
容易忘記的一些規則
• 當遭遇一張卡時,在每個步驟期間每位玩家都不可使用超過每種類型的1張卡 。
• 當祝福添加骰子到一個檢定時,骰子是與該人物
已經使用的檢定相同類型。
• 如果補充一張卡需要一個檢定並且你的人物沒有任何所列的技能
,你不能嘗試補充該卡。
• 對於任何其他類型的檢定,即使你的人物沒有任何所列的技能,
你可以使用一個D4嘗試此檢定。
• 在一個禍害需要連續檢定的情況下,任何在該位置的人物可以
嘗試一個或多個檢定,在人物遭遇到禍害的時候
嘗試它們之中至少一個。
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緞帶肥肥桌遊
好久沒看到xbox發文了

02-16 17:13

xbox510510
只是沒在桌遊版發規則文而已

02-16 21:57

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看到的人會變得幸福哦~ヾ(*´∀ ˋ*)ノ看更多我要大聲說3小時前


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