<rules>
<rule name="找怪 一雷開怪">
<conditions>
<condition name="skill_preparable" pet_skill="lightningbolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="lightningbolt" charge="1"/>
<cmd name="move_against" distance="1000" run="true" timeout="1000"/>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="2000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="雷後反">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="false"/>
</rule>
<rule name="弓箭手">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="enemy" timeout="5000" run="true"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="反後雷">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="counter" down="true"/>
</rule>
<rule name="重擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="6000"/>
<cmd name="wait" min="4000" max="6000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="smash" down="true"/>
</rule>
<rule name="解反重破防">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="0"/>
<cmd name="process_skill" target="enemy" timeout="0"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="雷打D血補雷">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="lightningbolt" down="true"/>
</rule>
<rule name="攻後反">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="6000"/>
<cmd name="wait" min="6000" max="6000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="倒後反">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
<cmd name="move_against" distance="1500" run="true" timeout="5000"/>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="被打後攻">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
<cmd name="wait" min="1000" max="1000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="false"/>
</rule>
<rule name="對魔防">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="1" timeout="0"/>
<cmd name="move_around" clockwise="true" radius="100" run="false" timeout="500"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="防魔後攻">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="普打的規則">
<conditions>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="true"/>
</rule>
</rules>