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瑪奇-魔戰AI 寵會SOLO 狗,馬適合

作者:奶油口味│2009-11-08 23:01:00│巴幣:0│人氣:790
先附上原作出處是好習慣 原名叫做 

菲逖斯特魔戰AI實戰應用


簡單說就像是排球AI的獨立多動作版,如果沒有特別指定或是怪物有警示了,寵會自動做出單打的動作


<rules>
 <rule name="弓箭瞄準寵物的反應">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="1000"/>
    <cmd name="chase" chase_target="enemy" timeout="3000" run="true"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="主人被弓箭瞄準的反應">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="1000"/>
    <cmd name="chase" chase_target="enemy" timeout="3000" run="true"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_aimed"/>
 </rule>
 <rule name="魔法瞄準寵物的反應">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="1000"/>
    <cmd name="chase" chase_target="enemy" timeout="2000" run="true"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="500"/>
   </sequence>
  </pattern>
  <event name="target_magic_prepare"/>
 </rule>
 <rule name="主人被魔法瞄準的反應">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="1000"/>
    <cmd name="chase" chase_target="enemy" timeout="2000" run="true"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="500"/>
   </sequence>
  </pattern>
  <event name="master_target_magic_prepare"/>
 </rule>
 <rule name="寵物反擊後的反應-怪物太近">
  <conditions>
   <condition name="target_state" state="blowaway"/>
   <condition name="target_distance" min_distance="100" max_distance="600"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="move_around" clockwise="false" radius="1000" run="true" timeout="500"/>
    <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
    <cmd name="move_against" distance="1000" run="true" timeout="1000"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="2000"/>
    <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="2000"/>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="寵物普攻後的反應-怪物太近">
  <conditions>
   <condition name="target_state" state="shoved"/>
   <condition name="target_distance" min_distance="100" max_distance="500"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="1000" run="true" timeout="4000"/>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>
    <cmd name="move_around" clockwise="true" radius="300" run="true" timeout="2000"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="500"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="寵物被警告的反應">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="1" timeout="500"/>
    <cmd name="move_around" clockwise="false" radius="1000" run="false" timeout="3000"/>
    <cmd name="move_around" clockwise="true" radius="1000" run="false" timeout="3000"/>
    <cmd name="move_against" distance="1000" run="true" timeout="2000"/>
    <cmd name="wait" min="1000" max="2000"/>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
 </rule>
 <rule name="寵物被打的反應1">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_against" distance="300" run="true" timeout="1000"/>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="1" timeout="1000"/>
    <cmd name="move_around" clockwise="true" radius="300" run="true" timeout="2000"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="500"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="寵物被打的反應2">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="move_against" distance="300" run="true" timeout="1000"/>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="1000"/>
    <cmd name="move_around" clockwise="true" radius="200" run="true" timeout="1000"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="1000" run="false" timeout="3000"/>
    <cmd name="move_around" clockwise="false" radius="1000" run="true" timeout="5000"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="寵物被盯危險-怪物防禦">
  <conditions>
   <condition name="target_state" state="walk"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="1000"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="500"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="寵物被盯危險-怪物重擊">
  <conditions>
   <condition name="target_state" state="run"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="500"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="寵物被盯危險-怪物反擊">
  <conditions>
   <condition name="target_state" state="stop"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="cancel_skill"/>
    <cmd name="move_against" distance="1000" run="true" timeout="2000"/>
    <cmd name="move_around" clockwise="false" radius="1000" run="true" timeout="2000"/>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="500"/>
    <cmd name="move_around" clockwise="true" radius="300" run="false" timeout="2000"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
 </rule>
 <rule name="寵物普攻後的反應">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="basic" down="true"/>
 </rule>
 <rule name="寵物防禦後的反應">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="500"/>
   </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="all"/>
 </rule>
 <rule name="寵物反擊後的反應">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="1" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="500"/>
    <cmd name="move_against" distance="1000" run="true" timeout="3000"/>
    <cmd name="move_around" clockwise="false" radius="1000" run="true" timeout="3000"/>
    <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="3000"/>
    <cmd name="cancel_skill"/>
    <cmd name="melee_attack" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="counter" down="true"/>
 </rule>
 <rule name="主人被盯危險">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="1000"/>
    <cmd name="move_against" distance="100" run="true" timeout="1000"/>
    <cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="500"/>
   </sequence>
  </pattern>
  <event name="master_targeted" targeting_type="attack"/>
 </rule>
 <rule name="主人被打 寵物報仇2">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="1000"/>
    <cmd name="move_against" distance="100" run="true" timeout="1000"/>
    <cmd name="chase" chase_target="enemy" timeout="5000" run="true"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="主人被打 寵物報仇1">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="10000"/>
    <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="500"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="主人防禦 寵物重擊">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="smash" try_cnt="0" timeout="1000"/>
    <cmd name="move_against" distance="100" run="true" timeout="500"/>
    <cmd name="chase" chase_target="enemy" timeout="1000" run="true"/>
    <cmd name="melee_attack" timeout="1000"/>
    <cmd name="chase" chase_target="enemy" timeout="5000" run="true"/>
   </sequence>
  </pattern>
  <event name="master_defence" defence_enable_skill="all"/>
 </rule>
 <rule name="主人射箭 寵物支援">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="500"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
    <cmd name="chase" chase_target="master" timeout="2000" run="true"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="500"/>
   </sequence>
  </pattern>
  <event name="master_attack" master_skill="ranged_attack"/>
 </rule>
 <rule name="主人毒雲 寵物支援">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="1000"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
    <cmd name="melee_attack" timeout="5000"/>
    <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="1000"/>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
    <cmd name="chase" chase_target="master" timeout="2000" run="true"/>
    <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="500"/>
   </sequence>
  </pattern>
  <event name="master_attack" master_skill="mirage_missile"/>
 </rule>
</rules>


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